While drawing is one of the best mechanics in the game, it is no doubt that this is the best card ever made for Druid.
I bet Blizzard will start nerfing Druid by focusing on one of basic cards which is Wild Growth and Druid will start to get low play-rate just like Warrior (Fiery War Axe) and Shaman (Rockbiter Weapon), druid will definitely get nerfed hard like just like what Shamanstone were.
Blizzard... think twice before you make the card for certain classes, especially the ongoing meta.
I don't think this will be as problematic as people think in Wild. This just means everyone will run all the disruption cards. Standard is a different story though.
I think as it is, it is very strong. However, it is a pure value card and has no tempo at all. This makes it vulnerable to aggressive decks. But Druid has so many tools to hinder aggressive decks that they can probably cope with the tempo loss. I mean 5 mana ramp 2 crystals or draw 3 cards is acceptable, a 4 mana card fdraw 4 cards will be as well although you do not draw something you can play on curve.
A slight issue is that you can only draw minions so this card is not as universal as Ultimate Infestation (and doesn't synergize with it). It is made for BIG Druid or Togwaggle Druid. Maybe Taunt Druid can use it as well, but they have no use for the 10-slot.
Anyway, I expect a nerf for this card eventually if Togwaggle Druid or BIG will be stable Ter 2 decks. My guess is increase of mana cost to 6.
Wtf. This was not needed in any capacity at all. Welcome to Druidstone 2.0. Thankfully it SHOULD only affect wild, but who knows, with Floop in standard, Malydruid is looking all kinds of scary.
People calling this 4 mana draw 4 are hilarious. Im sure a 7 mana 6/6 draw 3, a direct powercreep in stats AND effect to a card that was nerfed would see play. But guess what, I have literally never seen Countess Ashmore played against me. Not even once. Please tell me, what 10 drop minion does Druid play? Are you going to be teching fucking Tyrantus into your decks just for this card? How about 7 drops? Ancient of War making a comeback for the first time in a year or so? What if you draw your Lich King, the only 8 drop that Druid plays? Oh yeah, maybe you add Splintergraft to your deck. Seems like a good strategy.
Like yes, this card is decent, and will be good in Big Druid. Big Druid has never and will never really be a t1 deck because of how inconsistent it is by design. But sure, this will be strong in that deck. Maybe it sees play in Maly for consistency. But calling this 4 mana draw 4 is so ridiculously disingenuous and dense that only the Hearthstone community could come up with it. There is a huge downside with this card, honestly I would be somewhat suprised if it ever sees the light of day outside of a high tier 3-low tier 2 deck.
Edit: I realized my assertions about no 8 drops doesn't work in taunt Druid, but then again you aren't playing this card just to ruin your Master Oakheart, are you?
This card may be a one-ish in big druid archetype decks. Still, ramp deck depends too much on your draw, singular in play style and susceptible to aggro decks. I personally do not think this card will make druid deck overpower as druids never short of draw mechanism, what the class lack is mass board clear or certain type of strong control for early to mid game. Unless Blizzard print out some crazy 7-10 drop cards that are crazily powerful and that might impact board right away, else the tempo loss of playing the card and early aggression will hamper the archetype from being a tier 1.
After the first "OMG BROKEN" wave passing through my brain is over, I start to realize that there are no 10 drop and 7 drop in Taunt/Malygos Druid atm, so not only this card is just a tutor for 2 cards, but also if you run 2 copy, after you play the first the other one is a dead card most of times. And even the first copy could be dead if you just draw the combo before.
Sure seems strong, but the more you think about it the less consistent it seems.
People calling this 4 mana draw 4 are hilarious. Im sure a 7 mana 6/6 draw 3, a direct powercreep in stats AND effect to a card that was nerfed would see play. But guess what, I have literally never seen Countess Ashmore played against me. Not even once. Please tell me, what 10 drop minion does Druid play? Are you going to be teching fucking Tyrantus into your decks just for this card? How about 7 drops? Ancient of War making a comeback for the first time in a year or so? What if you draw your Lich King, the only 8 drop that Druid plays? Oh yeah, maybe you add Splintergraft to your deck. Seems like a good strategy.
Like yes, this card is decent, and will be good in Big Druid. Big Druid has never and will never really be a t1 deck because of how inconsistent it is by design. But sure, this will be strong in that deck. Maybe it sees play in Maly for consistency. But calling this 4 mana draw 4 is so ridiculously disingenuous and dense that only the Hearthstone community could come up with it. There is a huge downside with this card, honestly I would be somewhat suprised if it ever sees the light of day outside of a high tier 3-low tier 2 deck.
Edit: I realized my assertions about no 8 drops doesn't work in taunt Druid, but then again you aren't playing this card just to ruin your Master Oakheart, are you?
Countess Ashmore is much more conditional. Very limited draws and you have to include cards with specific abilities. Same goes for Oakheart it is a different beast. However, this card is 4 mana and nets you card advantage. This will help you draw your combo piece and finishers consistently... Saying that druid has bad 7,9,10 drops doesn't make the card bad it simply means that Druid has mediocre late game drops. For sure this will affect the future design of other cards. Tutoring for your finishers and combo piece make this scary. I guess the issue here is druid is strong enough as it is and still its given unfair cards..
first UI now this...
I think druid legendary spell would be
0 Mana : Spend all of your mana deal 3 damage per mana spent to enemy hero.
This makes milling combo pieces nearly impossible.. It was pretty much the only way I was winning with Mill Rogue..
Add me up if you're looking for someone to play friendly matches with! I play on EU. LuckyScrub#2745
Fixed it for you.
While drawing is one of the best mechanics in the game, it is no doubt that this is the best card ever made for Druid.
I bet Blizzard will start nerfing Druid by focusing on one of basic cards which is Wild Growth and Druid will start to get low play-rate just like Warrior (Fiery War Axe) and Shaman (Rockbiter Weapon), druid will definitely get nerfed hard like just like what Shamanstone were.
Blizzard... think twice before you make the card for certain classes, especially the ongoing meta.
I like elementals and totems.
I don't think this will be as problematic as people think in Wild. This just means everyone will run all the disruption cards. Standard is a different story though.
I think as it is, it is very strong. However, it is a pure value card and has no tempo at all. This makes it vulnerable to aggressive decks. But Druid has so many tools to hinder aggressive decks that they can probably cope with the tempo loss. I mean 5 mana ramp 2 crystals or draw 3 cards is acceptable, a 4 mana card fdraw 4 cards will be as well although you do not draw something you can play on curve.
A slight issue is that you can only draw minions so this card is not as universal as Ultimate Infestation (and doesn't synergize with it). It is made for BIG Druid or Togwaggle Druid. Maybe Taunt Druid can use it as well, but they have no use for the 10-slot.
Anyway, I expect a nerf for this card eventually if Togwaggle Druid or BIG will be stable Ter 2 decks. My guess is increase of mana cost to 6.
Wtf. This was not needed in any capacity at all. Welcome to Druidstone 2.0. Thankfully it SHOULD only affect wild, but who knows, with Floop in standard, Malydruid is looking all kinds of scary.
Omfg this is an epic?! so whats the legendary spell then ???
People calling this 4 mana draw 4 are hilarious. Im sure a 7 mana 6/6 draw 3, a direct powercreep in stats AND effect to a card that was nerfed would see play. But guess what, I have literally never seen Countess Ashmore played against me. Not even once. Please tell me, what 10 drop minion does Druid play? Are you going to be teching fucking Tyrantus into your decks just for this card? How about 7 drops? Ancient of War making a comeback for the first time in a year or so? What if you draw your Lich King, the only 8 drop that Druid plays? Oh yeah, maybe you add Splintergraft to your deck. Seems like a good strategy.
Like yes, this card is decent, and will be good in Big Druid. Big Druid has never and will never really be a t1 deck because of how inconsistent it is by design. But sure, this will be strong in that deck. Maybe it sees play in Maly for consistency. But calling this 4 mana draw 4 is so ridiculously disingenuous and dense that only the Hearthstone community could come up with it. There is a huge downside with this card, honestly I would be somewhat suprised if it ever sees the light of day outside of a high tier 3-low tier 2 deck.
Edit: I realized my assertions about no 8 drops doesn't work in taunt Druid, but then again you aren't playing this card just to ruin your Master Oakheart, are you?
A druid really needed a way to find these key combo pieces which always hided at the bottom of the deck... /s
This is easy a 10mana card.
This card may be a one-ish in big druid archetype decks. Still, ramp deck depends too much on your draw, singular in play style and susceptible to aggro decks. I personally do not think this card will make druid deck overpower as druids never short of draw mechanism, what the class lack is mass board clear or certain type of strong control for early to mid game. Unless Blizzard print out some crazy 7-10 drop cards that are crazily powerful and that might impact board right away, else the tempo loss of playing the card and early aggression will hamper the archetype from being a tier 1.
Foucking Four mana Four draw
It's almost like they don't even know combo druid exists. This is just EMBARRASSING.
Danger is just opportunity in disguise, Eddie!
No, things in your deck cost 0 now. Your low cost-based effects like Oaken Summons works though to summon any of them.
@ionicle
Danger is just opportunity in disguise, Eddie!
Druid has so many good draw spells so this will be most likely maximum one copy in some decks that go with combo/end-game plan.
Oh my that 's nearly a guaranteed hadronox, & Liche King on board great combo!
This is just diqusting... 4 mana for 4 card draw (possible). Still does druid need another draw engine card??? Doesn't look good at all..
After the first "OMG BROKEN" wave passing through my brain is over, I start to realize that there are no 10 drop and 7 drop in Taunt/Malygos Druid atm, so not only this card is just a tutor for 2 cards, but also if you run 2 copy, after you play the first the other one is a dead card most of times. And even the first copy could be dead if you just draw the combo before.
Sure seems strong, but the more you think about it the less consistent it seems.
Countess Ashmore is much more conditional. Very limited draws and you have to include cards with specific abilities. Same goes for Oakheart it is a different beast. However, this card is 4 mana and nets you card advantage. This will help you draw your combo piece and finishers consistently... Saying that druid has bad 7,9,10 drops doesn't make the card bad it simply means that Druid has mediocre late game drops. For sure this will affect the future design of other cards. Tutoring for your finishers and combo piece make this scary. I guess the issue here is druid is strong enough as it is and still its given unfair cards..