IMO it is better then Fel Reaver because you are not always able to answerMortuary Machine with minions, sometimes you must use spells instead. And if you are not able to answer possible magnetize, there will be incoming big face damage.
To be honest very strange epic cards this expansion... Very optional.
I don't know what's happening but the hero power is not working properly.
When I played this back in the day, for every mana spent you would get a decoration, this time around the numbers dont match at all. There's even times where the number of decorations drops instead of going up.
I don't understand. Still an easy af brawl, even when you're playing with a brain dead mate. lol
It doesn't work for me too. Doesn't matter how many hero power I have, total number jumps up and falls down randomly.
Spell Damage
stacks in one turn. For example: One spell played, gain
Spell Damage
+1. Second spell played, gain other
Spell Damage
+1 (Spell Damage +2 total) and etc. After turn is over this effect starts from begining again.
0
Yup, did that, works nicely!
0
O man i guess this will be my favourite card art of this expansion ! GJ Blizzard!
2
I tried diffrent aprouch to this deck
1
IMO it is better then Fel Reaver because you are not always able to answerMortuary Machine with minions, sometimes you must use spells instead. And if you are not able to answer possible magnetize, there will be incoming big face damage.
To be honest very strange epic cards this expansion... Very optional.
0
So Taunt warrior will be a thing now?
Maybe it will be time to play ress priest with a silence package?
0
Technicaly 4 mana 8/8 (1 for lackey and 3 for the card), but yhe looks like very impactful card to build deck around.
3
Have You tried include Bronze Gatekeeper instead of Upgradeable Framebot ?
1
Looking good with The Soularium
0
Yasss!
2
Add new minion type - Troll!
0
Nope. Maybe you confuesed it with Execute ?
3
It doesn't work for me too. Doesn't matter how many hero power I have, total number jumps up and falls down randomly.
0
This is just diqusting... 4 mana for 4 card draw (possible). Still does druid need another draw engine card??? Doesn't look good at all..
6
Spell Damage stacks in one turn. For example: One spell played, gain Spell Damage +1. Second spell played, gain other Spell Damage +1 (Spell Damage +2 total) and etc. After turn is over this effect starts from begining again.
0
Works for me fine (so far 13 rank). Thanks for this deck variation!