Maybe he should just trigger his ability during your turn as opposed to both turns. Or maybe make him a 6/6 for 8 mana. There are way too many game breaking combos with him that make it impossible to make a comeback. Its one thing to constantly reincarnate another minion on your turn but to have to deal with them on both turns over and over again seems waaay too OP to me.
I've been playing at legend for a while now... and it's a struggle to get this guy to WORK in most decks. I've had a higher win rate with the decks I run when I take out Kel. He might have the best success in a really sticky minion board, like Shaman. He is so hard to get down at 8 mana that I think he is okay with such a strong power.
I dont think Kel needs to be weakened or something. As being said, its hard to make him actually work in most decks and so far there are just Mage,Shaman and Paladin(Druid) who can use him for some real plays. It seems common these days to call for nervs quickly when players get comboed out by some cards.. :/
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only those with Straw in their heads fear the Spark of Truth
I just played a game where someone played Kel'Thuzad and Reincarnate on it in one turn. Next turn followed up with a Flame Elemental and Shieldmasta. How the hell are you supposed to defeat that? lol
And a few days ago, Kel'Thuzad followed next turn with a Sludge Belcher. Basically, endless taunts. Could never do enough damage to kill Kel' Thuzad. Polymorph, Hex, and Silence are the only answers.
KT is just fine as a niche legendary with extreme snowball potential, I'm glad he isn't an auto include in every control deck.
He definitely doesn't need a buff either, try drafting him in Arena if you get the chance and you'll see how many games that card will single handedly win, spoiler alert, it's ALOT.
I know balancing doesn't and shouldn't revolve around arena, but he would honestly be too much for that format if buffed.
Put any 8 mana drop behind a wall of taunts and they're overpowered. There are times when he'll win a game, but there are plenty of times he gets dropped and gets immediately removed without any problem. He has snowball potential but so does any high level legendary that is allowed to stay alive. Rag and Ysera are obvious but even weaker legendaries when left alive will snowball. Gruul, Malygos, Nat , Antonidas, etc..
The only thing that needs fixing about Kel is that he revives itself when hit by Ragnaros, other than that he's fine.
Is this intentional? Just lost a game because of this that I almost certainly would've won otherwise. Pretty annoying and doesn't make much sense.
Idk. It happened the same damn thing to me and I was really mad at the time. I agree it doesn't make any sense.
I'm really shocked they've left it like this. Seems it would be a priority to fix since it can be a huge game-changer, unless of course it's intentional, but that just seems so strange.
Maybe he should just trigger his ability during your turn as opposed to both turns. Or maybe make him a 6/6 for 8 mana. There are way too many game breaking combos with him that make it impossible to make a comeback. Its one thing to constantly reincarnate another minion on your turn but to have to deal with them on both turns over and over again seems waaay too OP to me.
I've been playing at legend for a while now... and it's a struggle to get this guy to WORK in most decks. I've had a higher win rate with the decks I run when I take out Kel. He might have the best success in a really sticky minion board, like Shaman. He is so hard to get down at 8 mana that I think he is okay with such a strong power.
I played Hunter before it was cool.
I dont think Kel needs to be weakened or something. As being said, its hard to make him actually work in most decks and so far there are just Mage,Shaman and Paladin(Druid) who can use him for some real plays. It seems common these days to call for nervs quickly when players get comboed out by some cards.. :/
only those with Straw in their heads fear the Spark of Truth
I just played a game where someone played Kel'Thuzad and Reincarnate on it in one turn. Next turn followed up with a Flame Elemental and Shieldmasta. How the hell are you supposed to defeat that? lol
And a few days ago, Kel'Thuzad followed next turn with a Sludge Belcher. Basically, endless taunts. Could never do enough damage to kill Kel' Thuzad. Polymorph, Hex, and Silence are the only answers.
He's fine. You need a solid board for him to actually take over the game. He's not that relevant if you board consists of random 1/1s or totems.
The opportunity cost of not playing more consistent cards like Ragnaros or Ysera keep him in check.
KT is just fine as a niche legendary with extreme snowball potential, I'm glad he isn't an auto include in every control deck.
He definitely doesn't need a buff either, try drafting him in Arena if you get the chance and you'll see how many games that card will single handedly win, spoiler alert, it's ALOT.
I know balancing doesn't and shouldn't revolve around arena, but he would honestly be too much for that format if buffed.
Put this guy behind a wall of taunts, and without any removal from your opponent He is completely overpowered.
"Put your faith in the Light!"
Put any 8 mana drop behind a wall of taunts and they're overpowered. There are times when he'll win a game, but there are plenty of times he gets dropped and gets immediately removed without any problem. He has snowball potential but so does any high level legendary that is allowed to stay alive. Rag and Ysera are obvious but even weaker legendaries when left alive will snowball. Gruul, Malygos,
Nat, Antonidas, etc..Is this intentional? Just lost a game because of this that I almost certainly would've won otherwise. Pretty annoying and doesn't make much sense.
yea let's buff kel'thuzad, that way my ramp druid, priest, paladin will work much better
currently he only works 50% of the time, the other 50% im dying before i can play him
I'm really shocked they've left it like this. Seems it would be a priority to fix since it can be a huge game-changer, unless of course it's intentional, but that just seems so strange.
Actually I would like a specific KT nerf : he should never be available in arena