Yep, great synergy with most paladin decks and it's the 4 mana card everyone is looking for in between muster for battle and quartermaster. Considering that you have a minion still surviving from turn 2, of course. Gormokk's battlecry also offers a good clear at 4 mana.
Just go to "New Post" on the Forums page. Then input whatever you want to share. Sylvanas and MC Tech would be great for a control paladin, but I'm not entirely sure about Kezan Mystic.
I might go as far as to say a possible nerf on Antique Healbot. Maybe lower the amount of health recovered? Not only would warlock be very hard to kill, but once (or if) you manage to bypass the giants and sunfury protectors, Jaraxxus will make an appearance. I'm not saying the warlock becomes overpowered, but it would make gameplay against a handlock not... Interesting.
II used to run HoW but as others have stated, it was way too slow. Decent, but slow. It was much better to play an acolyte turn 3, then respond with whatever they play turn 4 with turesilver.
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I agree
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I agree, but in your hypothetical turn 7 situation, the enemy can also board clear or nerf your minions and heal up.
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Definitely naxx :)
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So voidcaller is the main card and if I don't have that I sub in senjin?
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Any sub for Cenarius, Harrison, or Ysera?
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Yep, great synergy with most paladin decks and it's the 4 mana card everyone is looking for in between muster for battle and quartermaster. Considering that you have a minion still surviving from turn 2, of course. Gormokk's battlecry also offers a good clear at 4 mana.
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One period is not enough for that rant, buddy.
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Just go to "New Post" on the Forums page. Then input whatever you want to share. Sylvanas and MC Tech would be great for a control paladin, but I'm not entirely sure about Kezan Mystic.
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I usually go control paladin, but I'm starting to look at other decks and play styles.
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I've obtained most of the other legendaries. Just wondering which would would fIt well into the current meta. Thanks for all your opinions.
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Obviously Millhouse Manastorm. Turn 2 RKO.
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Im pretty sure your opponent is just aware that you May have SW:Ds. As for the next game, maybe that was just bad luck XD
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I might go as far as to say a possible nerf on Antique Healbot. Maybe lower the amount of health recovered? Not only would warlock be very hard to kill, but once (or if) you manage to bypass the giants and sunfury protectors, Jaraxxus will make an appearance. I'm not saying the warlock becomes overpowered, but it would make gameplay against a handlock not... Interesting.
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II used to run HoW but as others have stated, it was way too slow. Decent, but slow. It was much better to play an acolyte turn 3, then respond with whatever they play turn 4 with turesilver.
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I opened a golden one in the three free GvG card packs. Many would say to keep for aesthetics. DE?