So basically the question is, is this good enough for Zoo, i doubt it since Zoo wants board not situational removal, the healthgain is also irrelevent since zoo doesnt care about hp zoo cares for board and if it loses board it loses game but the other cards that damage you wont be run in handlock and hellfire is not enough on its won...so i guess this will see no play.
Someone needs to check the other cards.
i checked all other cards and i would not put any of them in handlock, maybe the 2/4 taunt you mean?! Why would yu put that in handlock? Voidwalker is better and the deck is already favoured against fast decks if you put more def cards in you would just auto lose against other control decks and this doesnt help control matchup which is what warlock needs somay enlighten me which card shown so far changes warlock priest matchup??
So basically the question is, is this good enough for Zoo, i doubt it since Zoo wants board not situational removal, the healthgain is also irrelevent since zoo doesnt care about hp zoo cares for board and if it loses board it loses game but the other cards that damage you wont be run in handlock and hellfire is not enough on its won...so i guess this will see no play.
Someone needs to check the other cards.
i checked all other cards and i would not put any of them in handlock, maybe the 2/4 taunt you mean?! Why would yu put that in handlock? Voidwalker is better and the deck is already favoured against fast decks if you put more def cards in you would just auto lose against other control decks and this doesnt help control matchup which is what warlock needs somay enlighten me which card shown so far changes warlock priest matchup??
You're right. Life gain and removal is bad in control warlock....
and btw, the only aggro matchups that control warlock is favored in are Aggro Druid and Token Shaman.
Note that the hero power is not a card. It actually seems kinda tricky to use this, but obviously it's super sweet for control warlock, or maybe even zoo as a burn tool if you run enough cheap self-damage cards like Imp.
i think a big problem with these spellstones is that you need to have them in hand for them to upgrade, it will be the same as Knight of the Wild which saw no play. if ever you put one of these spellstones in your deck you need to be OK with playing them un-upgraded.
So basically the question is, is this good enough for Zoo, i doubt it since Zoo wants board not situational removal, the healthgain is also irrelevent since zoo doesnt care about hp zoo cares for board and if it loses board it loses game but the other cards that damage you wont be run in handlock and hellfire is not enough on its won...so i guess this will see no play.
Someone needs to check the other cards.
i checked all other cards and i would not put any of them in handlock, maybe the 2/4 taunt you mean?! Why would yu put that in handlock? Voidwalker is better and the deck is already favoured against fast decks if you put more def cards in you would just auto lose against other control decks and this doesnt help control matchup which is what warlock needs somay enlighten me which card shown so far changes warlock priest matchup??
You're right. Life gain and removal is bad in control warlock....
and btw, the only aggro matchups that control warlock is favored in are Aggro Druid and Token Shaman.
Sure go play CL with 20 removal cards and 1-2 mana cost minions that damage your face, sounds legit.
Way to many hoops to jump to, to make this worthwhile and doesnt help in problematic matchups.
Control warlock probably starts running double hellfires, double abyssal, and maybe that new 2 drop demon instead of voidwalker. This card is great value after the first upgrade and after the second it's just insane. People play healbot in wild, this card is going to see play. Your health swings late game as warlock are going to be huge. Maybe jaraxxus even sees play if warlock gets enough healing cards.
So it's a spell that deals damage to a minion and negates the health cost of the strong minions you played on earlier turns? Seems playable. Pushes shadowbolt out of decks that use them most of the time. If warlock is using spell damage with their defiles, they can use this as well and gain even more hp/deal even more damage.
Rollback Post to RevisionRollBack
Look at this thing and let me know what you think!
It might not have the strongest effect out of all the Spellstones, but just based on how ridiculously easy it is to amp up the power of this card, I could see it being run as a single-target removal method in Control Warlock without any doubt in my mind. Not to mention the fact that it actually gives solid healing, something really good for Warlock decks.
as much as I love warlock and every bit of support regarding the heals, there is still one thing about this card, that bugs me.
Not an expert, but let's analyze the card's effect for a bit:
You have a 4 mana deal 3 damage to a minion + Lifesteal (more damage and respectfully health with every spell damage you have).
Kinda slow, especially against fast decks. In this case Tidal Surge acts better,
-> upgrading this with 4 mana deal 5 damage and gain 5 health, BUT you also have to take some damage from your cards, this is the requirement. Let's say you use the cards which were shown in Disguised Toast's channel. You take 2 damage to upgrade this card.
So initially this card becomes 4 mana, deal 5 damage, heal for 3, because after calculating the damage, the heal remains the same.
-> let;s upgrade it further. Now it reads 4 mana, deal 7 damage, heal for 7. But like the statement above, if we calculate the damage taken from wanting to buff this card, then we have the following:
4 mana deal 7 damage to a minion, heal for 3
So what I wanted to say is - we mustn't blindly take this card as a super heal. It has a catch. If we want more heals, then we have to upgrade more spellstones at the same time, we must use spell damage, we must heal to full with Gul'dan and after then could we have an unconditional 4 mana 3/5/7 heal.
Was about to post that this is garbage then noticed it had lifesteal LULZ.
Interesting, not sure it is bonkers good though... if the top upgrade were 8 damage definitely... but as is there are so many minions this doesn't QUITE kill on its own that you really want it to
Only decent spellstone so far
Note that the hero power is not a card. It actually seems kinda tricky to use this, but obviously it's super sweet for control warlock, or maybe even zoo as a burn tool if you run enough cheap self-damage cards like Imp.
i think a big problem with these spellstones is that you need to have them in hand for them to upgrade, it will be the same as Knight of the Wild which saw no play. if ever you put one of these spellstones in your deck you need to be OK with playing them un-upgraded.
Control warlock probably starts running double hellfires, double abyssal, and maybe that new 2 drop demon instead of voidwalker. This card is great value after the first upgrade and after the second it's just insane. People play healbot in wild, this card is going to see play. Your health swings late game as warlock are going to be huge. Maybe jaraxxus even sees play if warlock gets enough healing cards.
So it's a spell that deals damage to a minion and negates the health cost of the strong minions you played on earlier turns? Seems playable. Pushes shadowbolt out of decks that use them most of the time. If warlock is using spell damage with their defiles, they can use this as well and gain even more hp/deal even more damage.
Look at this thing and let me know what you think!
While I see potential in a control deck, what about a midrange demonlock?
Lifesteal was supposed to be mainly a Warlock mechanic from the start, imo. It just makes so much sense. both flavorwise as well as mechanicwise.
Easily replacing my Earthen Ring Farseer for this. Removing a Flappy Bird and gain life? Seems amazing. :D
It might not have the strongest effect out of all the Spellstones, but just based on how ridiculously easy it is to amp up the power of this card, I could see it being run as a single-target removal method in Control Warlock without any doubt in my mind. Not to mention the fact that it actually gives solid healing, something really good for Warlock decks.
Trigger with 2 damage a piece (4 dmg), now greater spellstone deals 7 heals 7 that's +3 health and +1 damage on top of a Fireball.
This thing is amazing
Bomb Squad buff!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Emerald Reaver Buff!
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
Yeah, Leute,
as much as I love warlock and every bit of support regarding the heals, there is still one thing about this card, that bugs me.
Not an expert, but let's analyze the card's effect for a bit:
You have a 4 mana deal 3 damage to a minion + Lifesteal (more damage and respectfully health with every spell damage you have).
Kinda slow, especially against fast decks. In this case Tidal Surge acts better,
-> upgrading this with 4 mana deal 5 damage and gain 5 health, BUT you also have to take some damage from your cards, this is the requirement. Let's say you use the cards which were shown in Disguised Toast's channel. You take 2 damage to upgrade this card.
So initially this card becomes 4 mana, deal 5 damage, heal for 3, because after calculating the damage, the heal remains the same.
-> let;s upgrade it further. Now it reads 4 mana, deal 7 damage, heal for 7. But like the statement above, if we calculate the damage taken from wanting to buff this card, then we have the following:
4 mana deal 7 damage to a minion, heal for 3
So what I wanted to say is - we mustn't blindly take this card as a super heal. It has a catch. If we want more heals, then we have to upgrade more spellstones at the same time, we must use spell damage, we must heal to full with Gul'dan and after then could we have an unconditional 4 mana 3/5/7 heal.
Just my thought,
So what do you have that's going to hurt you? Flame Imp sure. Hellfire maybe. Infernal....doubtful. Anything else that's currently viable?
Was about to post that this is garbage then noticed it had lifesteal LULZ.
Interesting, not sure it is bonkers good though... if the top upgrade were 8 damage definitely... but as is there are so many minions this doesn't QUITE kill on its own that you really want it to
Ibn Fahd.
This card is barely playable when its fully upgraded, garbage in every other situation.