It's greatest strength is making Cheat Death viable. Moderately good secret, not hard to play around and test for with most decks.
It will, however, add a great level of gameplay to matches vs rogue since these secrets could affect your entire approach. Cheat Death is the obvious power card of the 2/3 secrets revealed for rogue.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Notice that the two secrets we can see are already putting the opponent in a difficult position: You can attack face and risk betrayal, or you can try to kill a minion and risk shadowstepping your target instead.
There are some ways to test these somewhat safely, but it's not going to be easy or even possible in every case.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It’s going to take something pretty game breaking to convince Rogues to play anything other than Keleseth in the 2 slot. These secrets aren’t doing it!
I'm not sure how good it is, but I really do not care. I'm glad Blizzard is open to giving classes secrets that did not have them before (and the same with weapons). This bodes well for future design space and new gameplay interactions.
This card is misdirection without the option of hitting the opponent's face. I don't know why people consider this playable in the first place.
Not quite. It's more predictable than misdirection - for good and ill. On the negative side, "attack a neighbor" gives some means to play around, just as one would play around betrayal. On the positive side, you are guaranteed to have two of your opponent's minions damage each other.
Underrated card. Remember that in many scenarios you will be clearing 2 small minions for 1 mana. Probably won't see constructed play, but pretty decent in arena.
Sir this card costs 2 mana
Mistyped*.
Still, on my second round of card analysis, even in arena this is still basically a worse betrayal. Yeah, I don't think it will be above 40 Heartharena points.
Dude, have you even played arena before. This is strictly a BETTER betrayal, as betrayal doesn't do anything to the targeted minion. Making your opponent trade his 2/1 into his 3/2 is an insane value and tempo play, not to mention other possibly insane turns. Sure, it's not the best because like every secret, you can take means to play around it but this card will be rated AT LEAST 60 points as Betrayal in rated as 61 at this moment.
Most people are looking at it from a constructed perspective. It is pretty obvious this is batshit broken against a bad opponent that does not know to play around it in arena.
Buff for random secret related cards like Arcanologist or Kirin Tor Mage from Swashburgler or Shaku since it improves your overall synergy.
Even Hydrologist will from now on give you a rogue secret. Think of all the implications,
Rogue secrets and this card in particular shouldn't be underrated since it opens a new dimension of playstyle for rogue which is great imho....and c'mon letting your opponents minion attack his neighbour is definitely a better noble sacrifice for only one more mana.
What? Why would you think that? :triggered:
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Why are they still printing 2 Mana rogue cards??
It's greatest strength is making Cheat Death viable. Moderately good secret, not hard to play around and test for with most decks.
It will, however, add a great level of gameplay to matches vs rogue since these secrets could affect your entire approach. Cheat Death is the obvious power card of the 2/3 secrets revealed for rogue.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
This PLUS Betrayal in meta
I already see myself hating this card... when timed right this is a tempo killer. Playable
This card's name is missing the words "But Inevitable".
Notice that the two secrets we can see are already putting the opponent in a difficult position: You can attack face and risk betrayal, or you can try to kill a minion and risk shadowstepping your target instead.
There are some ways to test these somewhat safely, but it's not going to be easy or even possible in every case.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It’s going to take something pretty game breaking to convince Rogues to play anything other than Keleseth in the 2 slot. These secrets aren’t doing it!
I'm not sure how good it is, but I really do not care. I'm glad Blizzard is open to giving classes secrets that did not have them before (and the same with weapons). This bodes well for future design space and new gameplay interactions.
This card is misdirection without the option of hitting the opponent's face. I don't know why people consider this playable in the first place.
Great against Big Priest. :)
Rogue secrets should cost more than 2 especially something like this.
MOTHER
FUCKING
ROGUE
SECRETS
Considering Rogue is my favorite class, and control rogue has been my dream since beta, you have absolutely no idea how happy this makes me feel,
Rogue secrets sound good but what would you remove from deck to put them in
worse or better than misdirection?