Now if only they would also give hunter a 0 mana spell that says, "Reposition one of your opponent's minions". Since it doesn't really kill anything, I think it could be 0 mana. And since you could reposition flametongue totem to negate some of its buffs or swap positions for better use of a spell (Grievous Bite or Explosive Shot or this spell), it would be the perfect complement to make this see some play.
Such card would never see play, especially in hunter. Wasting a card slot for generally nothing.
Hard removal is something Hunter has sorely needed in order to make a viable control deck. With DK Rexxar and Stitched Tracker added last exp in addition to possible support in this expansion, Control Hunter might finally rise from Tier 4.
Also, I REALLY want to see the animation for this card.
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On the third day before Witchwood, Blizzard gave to me,
I don't think this card will see play in any class at 7 mana. That being said I think the card is completely unfair! You are putting opponents of hunter into having to guess whether to play around Explosive Shot or Crushing Walls. In certain situations, if you combo this with Dart Trap you could be putting your opponent in a no win situation. Removal spells in a class should all work the same way with regards to positioning or not conflict with each other. I think in this should have been a druid spell in a vacuum ( I know Druid doesn't need much help right now).
Overcosted to be sure, but two for one is ALWAYS worth playing if you can guarantee a measure of control in a game. If and when control hunter is played, this is a two of.
Well at least it is decent in Arena, now opponets of hunter won't know whether hunter has Explosive Shot or This thing... Positioning will be harder, and destroying 2 minions in Arena is often a big tempo swing... now you place big uns in the middle (because explosive shot is less destructive)
The worst thing about the card above, is that it needs you to have a board, which will determine the outcome of the spell. While, YES, this spell doesn't work by a random chance, the fact that you have to commit a portion of your board, to trade it off so that the strongest minions can get targeted by the spell, feels really clunky: 1) you already have to have a board. If that is so, then you are pretty much winning. In the other case - you are playing from behind and this card WON'T make that much of a swing. It's not a comeback mechanic. 2) what would happen, if there is a taunt(s) in the way. You can't clear easily, you won't get much value out of this spell, so this also negated the reason for including it in the first place. 3) Why would you run a very expensive card, which slows you down a lot. After all hunter doesn't have impressive card draw abilities, so having this with the few other cards in your deck is just painful.
The worst thing about the card above, is that it needs you to have a board, which will determine the outcome of the spell. While, YES, this spell doesn't work by a random chance, the fact that you have to commit a portion of your board, to trade it off so that the strongest minions can get targeted by the spell, feels really clunky: 1) you already have to have a board. If that is so, then you are pretty much winning. In the other case - you are playing from behind and this card WON'T make that much of a swing. It's not a comeback mechanic. 2) what would happen, if there is a taunt(s) in the way. You can't clear easily, you won't get much value out of this spell, so this also negated the reason for including it in the first place. 3) Why would you run a very expensive card, which slows you down a lot. After all hunter doesn't have impressive card draw abilities, so having this with the few other cards in your deck is just painful.
A small note - if you already have a board, why use it to have board control, which you will lose anyway, because you don't have the powerful tools like the other classes have (warlock, priest, mage), in stead of concentrating on snowballing and winning instead?
For the most part I agree, but Deathstalker Rexxar is an impressive card draw ability, just doesn't have support just yet... Control hunter is not likely just yet, but who knows about future...
For the most part I agree, but Deathstalker Rexxar is an impressive card draw ability, just doesn't have support just yet... Control hunter is not likely just yet, but who knows about future...
Hunter DK is more than impressive. Although I don't have him, he is one of my most favourite DKs in the game.
However, can hunter fetch those spells that easily? Can hunter achieve a smooth gameplan, when playing the control role and at the same time running this card? You had the elephant back in TGT, now you have stitched tracker, but all of those only fetch you minions (excpetion of tracking).But hunter is not designed to be a control class, firstly because of the nature of the class (hero power), secondly because how bad the control cards are in there. DK Rexxar, although a win-condition on its own, you have to actually play those minions from your hand (you have to pay the mana). If you don't get lucky, if you are playing from behind, you don't have any other comeback tools. No real healing, no real staling not to mention nor any good board control tools. What I'm saying is - the DK, as powerful as it is, is not like Jesus, he isn't your Saviour in every match. So ... this card doesn't alone carry the control arch-type in hunter.
Blizzard keeps releasing high-cost control-based minions and spells for hunter, so it seems like they're building gradually toward a control hunter in a careful way to avoid feeding the face hunter beast, since that has been (in the past, thankfully) a real burden on the meta as an oppressive power.
It's WAY too soon to make a serious assessment of this card, but it follows a trend in hunter over the past few expansions that - while midrange is probably always going to be the most reliable build - Blizzard is taking a very wary approach to MAYBE POSSIBLY EVENTUALLY giving us control hunter.
That being said: BLIZZARD PLEASE BRING BACK DINOMANCY VIABILITY. I REGULARLY RANKED MY BEST HUNTER LADDER CLIMBS WITH THAT CARD.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
This is a great card. Hunter struggles with removal, usually having to trade, or spend limited damage resources. This takes out anything - giants, divine shield. Sure 7 seems like a lot, but hunter isn't exactly in a position to be choosy about removal.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Interesting, especially since we're getting cards that depend on card placement. With Recruit, we may see situations where there are a lot cards on board. Seems slightly expensive though. 6-mana? (Although the thing with the 6-mana slot is Highmane is really good.)
I'm guessing the animation is going to be the only good thing going for this card.
I can see the walls closing in on those 1/1's your opponent strategically placed outside because you're playing Hunter.
There are going to be times when this gets insane value, but I'm thinking at least 90% of the time you can't afford to spend 7 mana on something that doesn't develop your own board.
Also, I still find it hilarious how people think Control Hunter will finally be viable when this is all they've shown. If you think this card is enough to push Control Hunter, you're delusional.
I doubt this card would even be picked in Arena very often, unless the other Epics are also shit.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Hard removal is something Hunter has sorely needed in order to make a viable control deck. With DK Rexxar and Stitched Tracker added last exp in addition to possible support in this expansion, Control Hunter might finally rise from Tier 4.
Also, I REALLY want to see the animation for this card.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
I don't think this card will see play in any class at 7 mana. That being said I think the card is completely unfair! You are putting opponents of hunter into having to guess whether to play around Explosive Shot or Crushing Walls. In certain situations, if you combo this with Dart Trap you could be putting your opponent in a no win situation. Removal spells in a class should all work the same way with regards to positioning or not conflict with each other. I think in this should have been a druid spell in a vacuum ( I know Druid doesn't need much help right now).
I'm unclear how this go face.
Galavant Animation
Overcosted to be sure, but two for one is ALWAYS worth playing if you can guarantee a measure of control in a game. If and when control hunter is played, this is a two of.
Well at least it is decent in Arena, now opponets of hunter won't know whether hunter has Explosive Shot or This thing... Positioning will be harder, and destroying 2 minions in Arena is often a big tempo swing... now you place big uns in the middle (because explosive shot is less destructive)
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
I REALLY wanted Blizzard to do something more with positioning, so in that sense I'm happy.
Shame the card is unplayable garbage.
Fuck cubelock
Wew, positioning matters.
Yeah, one of those cards, which are bad in hunter.
Fully agree with what machine1979 said. Just remember the other expensive "control" cards in hunter - Gladiator's Longbow, Acidmaw, Explosive Shot even Multi-Shot.
The worst thing about the card above, is that it needs you to have a board, which will determine the outcome of the spell. While, YES, this spell doesn't work by a random chance, the fact that you have to commit a portion of your board, to trade it off so that the strongest minions can get targeted by the spell, feels really clunky:
1) you already have to have a board. If that is so, then you are pretty much winning. In the other case - you are playing from behind and this card WON'T make that much of a swing. It's not a comeback mechanic.
2) what would happen, if there is a taunt(s) in the way. You can't clear easily, you won't get much value out of this spell, so this also negated the reason for including it in the first place.
3) Why would you run a very expensive card, which slows you down a lot. After all hunter doesn't have impressive card draw abilities, so having this with the few other cards in your deck is just painful.
I enjoy how it encourages people to position better, but the number of positioning based cards doesn't matter if no one plays them.
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
great pick in arena
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DK Rexxar, although a win-condition on its own, you have to actually play those minions from your hand (you have to pay the mana). If you don't get lucky, if you are playing from behind, you don't have any other comeback tools. No real healing, no real staling not to mention nor any good board control tools. What I'm saying is - the DK, as powerful as it is, is not like Jesus, he isn't your Saviour in every match. So ... this card doesn't alone carry the control arch-type in hunter.
Blizzard keeps releasing high-cost control-based minions and spells for hunter, so it seems like they're building gradually toward a control hunter in a careful way to avoid feeding the face hunter beast, since that has been (in the past, thankfully) a real burden on the meta as an oppressive power.
It's WAY too soon to make a serious assessment of this card, but it follows a trend in hunter over the past few expansions that - while midrange is probably always going to be the most reliable build - Blizzard is taking a very wary approach to MAYBE POSSIBLY EVENTUALLY giving us control hunter.
That being said: BLIZZARD PLEASE BRING BACK DINOMANCY VIABILITY. I REGULARLY RANKED MY BEST HUNTER LADDER CLIMBS WITH THAT CARD.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
This is a great card. Hunter struggles with removal, usually having to trade, or spend limited damage resources. This takes out anything - giants, divine shield. Sure 7 seems like a lot, but hunter isn't exactly in a position to be choosy about removal.
Free to try and find a game, dealing cards for sorrow, cards for pain.
5 mana 8/8 Must always be the left or right-most minion. Place your bets!
Interesting, especially since we're getting cards that depend on card placement. With Recruit, we may see situations where there are a lot cards on board. Seems slightly expensive though. 6-mana? (Although the thing with the 6-mana slot is Highmane is really good.)
I'm guessing the animation is going to be the only good thing going for this card.
I can see the walls closing in on those 1/1's your opponent strategically placed outside because you're playing Hunter.
There are going to be times when this gets insane value, but I'm thinking at least 90% of the time you can't afford to spend 7 mana on something that doesn't develop your own board.
Also, I still find it hilarious how people think Control Hunter will finally be viable when this is all they've shown. If you think this card is enough to push Control Hunter, you're delusional.
I doubt this card would even be picked in Arena very often, unless the other Epics are also shit.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
This card is absolute shit seriously wtf