I'm not too upset to see Paladins get another crap legendary because they have so many amazing ones. I voted bad, this card just isn't good. We've learned this from Eadric the Pure the the cheaper, single target versions are superior.
Just re-posting it here cause it may be a lil bit too long for the comment Section to be noticed :D
I wouldn´t rate this Card Good, neither would i rate it Bad, cause that Card needs a specific Meta like alot of other Cards that are strong, but called Bad cause People fighting Aggro-Cancer for way too long now and not being able to rate Cards that dont fight Cancer anymore - so here are the facts:
You can´t compare this Card to Eadric, thats why: It´s a 6drop instead of 7, what makes a huge Difference especially for Paladin which loves his 4'drops and with Sylvanas gone an empty slot for alot of Classes anyway. It has Taunt. His Effect also reduces Health, what´s ALOT better in my Opinion, helps you kill things that need to die instead of enabling easy Trades for the next Turns. And even if you play it as a Tempo card with maybe 2 silver Hand recruits, or 1 recruit and transform the enemy 5/6drop into a 3/3, this Card would generate Tempo which even Fireland Portal would be Jealous of.
Also it could indicate the Paladin Quest, This card would make sense if the Paladin get the most simple "Summon 12 Minions to activate" Quest, would fit his Theme of rising an big Army as the typical Leader-Class in the Warcraft Universe.
It also will be a strong Counter to big Jades and if Aggro gets less popular, you gonna see a shit ton of Jades and Cards like this will be Played for sure.
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I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
People are forgetting a lot of things( compared to Eadric) -This has taunt -This trades with at least three other enemy minions -Paladin has no problem summoning tokens (hero power, muster in wild, stand against darkness) -Since this changes health as well, its easer to remove high health enemy minions, however with eadric you need more board presence than this. -While Eadric was ok in a control type deck, this card is bad in control. This is more like a card for a midrange/token deck
This card is ok. Not broken or anything but just ok.
I've voted "very good", and he really is. You just have to put him into the right deck and play him at the right time. Of course, 2/2 would be much better, but as long as you control when he comes into play, you can get a lot of him.
For instance, you can destroy small opponent's creatures with your medium creatures, taking wounds, even having 1 HP left, then summon Tarim, and voila - your creatures are alive, while opponent's fatties are humiliated.
If you think eadric is better than this card I'm sorry to say how wrong you are. The Taunt and the facts that it can buff your dudes and hits the opposing minions health is just good. It won't be bonkers but like, I would not be surprised to see most if not all paladin decks play this.
Pretty solid card in my personal opinion. As some have already stated, he comes down and it will take 3 minions to go through him. Also, with hand buff cards, he could be coming down as a 4/8, 5/9, etc. For being a 6 mana card that is a 3/7 with Taunt and turns everything into a 3/3 I think he has serious potential. Also, people comparing this guy to Eadric, I think he is a lot better.
Eadric only messed with the opponents Attack. Tarim hits both the Attack and Defense of ALL minions. Eadric and Tarim have the exact same stats lines but Tarim costs 1 mana less. Last but not least, Tarim requires an answer because he has Taunt.
I'm happy with this card in general, but I am somewhat disappointed that our Legendary was just a super Keeper of Uldaman. Hopefully our Quest is awesome.
if there was a option inbetween playable and very good, thats where this card would be, because depending on the board state it can either be amazing or not that good
I'm not too upset to see Paladins get another crap legendary because they have so many amazing ones. I voted bad, this card just isn't good. We've learned this from Eadric the Pure the the cheaper, single target versions are superior.
this card is nothing like eadric you idiot, infact it has a much more similar effect to equality and that sees huge amounts of play
wish morons who dont play paladin wouldnt try to chime in
So heres the big thing about this card I don't see a lot of people talking about: It has 7 Health
This is a small detail that makes a huge difference. With 7 health, it trades into and kills 3 of your opponents 3/3 transformed minions, and has Taunt to keep you alive. People are complaining about it not having good consecration synergy, but it in itself is a big board clear. And if they do waste hard removal or damage on it, that's less damage going to your face and less removal for your other gigantic (maybe Dinosized) minions to wreak havoc. All in all, playable card, if not amazing or creative.
Opponent running their 3/3s into the Taunt would be an ideal scenario. But the thing is, Spells and some Hero Powers exist to play around making unfavorable Trades. Mage has Hero Power to deal 1 more Damage, Warlocks have Mortal Coil, Druids have a large assortment of ways to do 1 damage, Warriors have Whirlwind effects, etc.
You'll definitely be a bit worse off if the you're behind when an opponent uses a Spell, Black Knight or Book Wyrm to quickly remove the Sunkeeper. Same goes for anyone with a Minion advantage, especially Shamans. Also, couldn't Jade Druid simply suicide the 3/3 Jades just to add stronger Jades to the Board?
Card seems balanced. It'll most likely be used to deal with big threats than develop a board of 3/3 silver hands if it does see play. Your opponent will see that a mile away and if it does come to that, It'll be a win-more card.
EDIT: Damn that card art looks good. Wonder how it looks golden.
I'm not too upset to see Paladins get another crap legendary because they have so many amazing ones. I voted bad, this card just isn't good. We've learned this from Eadric the Pure the the cheaper, single target versions are superior.
this card is nothing like eadric you idiot, infact it has a much more similar effect to equality and that sees huge amounts of play
wish morons who dont play paladin wouldnt try to chime in
Wow. I see stupid is still flourishing on these forums at times.
Yes, this card hits all minions instead of just enemy minions but the effects are similar. If this card sees play, I'll be surprised. But, you're welcome to play it. I'm all for playing against stupid opponents. More wins for me.
Thank God they gave up on hand buff. It's not a bad card as it can flip the entire board state and maybe can synergize with the paladin quest in some way
This card is incredibly good in midrange pally, especially if you can combine it with Muster, but most important is the meta need to slow down for midrange pally to survive til turn 6 otherwise this card will not stand a chance.
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I'm not too upset to see Paladins get another crap legendary because they have so many amazing ones. I voted bad, this card just isn't good. We've learned this from Eadric the Pure the the cheaper, single target versions are superior.
Just re-posting it here cause it may be a lil bit too long for the comment Section to be noticed :D
I wouldn´t rate this Card Good, neither would i rate it Bad, cause that Card needs a specific Meta like alot of other Cards that are strong, but called Bad cause People fighting Aggro-Cancer for way too long now and not being able to rate Cards that dont fight Cancer anymore - so here are the facts:
You can´t compare this Card to Eadric, thats why: It´s a 6drop instead of 7, what makes a huge Difference especially for Paladin which loves his 4'drops and with Sylvanas gone an empty slot for alot of Classes anyway. It has Taunt. His Effect also reduces Health, what´s ALOT better in my Opinion, helps you kill things that need to die instead of enabling easy Trades for the next Turns. And even if you play it as a Tempo card with maybe 2 silver Hand recruits, or 1 recruit and transform the enemy 5/6drop into a 3/3, this Card would generate Tempo which even Fireland Portal would be Jealous of.
Also it could indicate the Paladin Quest, This card would make sense if the Paladin get the most simple "Summon 12 Minions to activate" Quest, would fit his Theme of rising an big Army as the typical Leader-Class in the Warcraft Universe.
It also will be a strong Counter to big Jades and if Aggro gets less popular, you gonna see a shit ton of Jades and Cards like this will be Played for sure.
I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
People are forgetting a lot of things( compared to Eadric)
-This has taunt
-This trades with at least three other enemy minions
-Paladin has no problem summoning tokens (hero power, muster in wild, stand against darkness)
-Since this changes health as well, its easer to remove high health enemy minions, however with eadric you need more board presence than this.
-While Eadric was ok in a control type deck, this card is bad in control. This is more like a card for a midrange/token deck
This card is ok. Not broken or anything but just ok.
I've voted "very good", and he really is. You just have to put him into the right deck and play him at the right time. Of course, 2/2 would be much better, but as long as you control when he comes into play, you can get a lot of him.
For instance, you can destroy small opponent's creatures with your medium creatures, taking wounds, even having 1 HP left, then summon Tarim, and voila - your creatures are alive, while opponent's fatties are humiliated.
If you think eadric is better than this card I'm sorry to say how wrong you are. The Taunt and the facts that it can buff your dudes and hits the opposing minions health is just good. It won't be bonkers but like, I would not be surprised to see most if not all paladin decks play this.
Also just think about curving finja into this.
wow blizzard are making good cards....its going in good direction
its not op ( so alot bad reviews )
its playable ( so are the votes )
has the potential to be meta defining
Pretty solid card in my personal opinion. As some have already stated, he comes down and it will take 3 minions to go through him. Also, with hand buff cards, he could be coming down as a 4/8, 5/9, etc. For being a 6 mana card that is a 3/7 with Taunt and turns everything into a 3/3 I think he has serious potential. Also, people comparing this guy to Eadric, I think he is a lot better.
Eadric only messed with the opponents Attack. Tarim hits both the Attack and Defense of ALL minions. Eadric and Tarim have the exact same stats lines but Tarim costs 1 mana less. Last but not least, Tarim requires an answer because he has Taunt.
I'm happy with this card in general, but I am somewhat disappointed that our Legendary was just a super Keeper of Uldaman. Hopefully our Quest is awesome.
Obviously meant to work with the 5 mana summon 5 recruits/ screw over jades. If anything it will be a more playable eldric
Ps Tirion and Light lord are still in the meta, basically the most insane class legendaries. This guy doesn't need to be valid for every deck.
Pss. He probably would work well in a mid range pally deck which we haven't seen in a while.
Turn 1-5 fill board
turn 6 this guy
turn 7 grimestreet protector
turn 8 lightlord/tirion to apply pressure
if there was a option inbetween playable and very good, thats where this card would be, because depending on the board state it can either be amazing or not that good
Paladin needs board control cards like muster for battle for this to work.
At the people mentioning Black Knight... when was the last time you saw that card played? If it was played against me, I would joke "New Card!"
It's the same reaction I would have with Emperor Cobra.
Gota love the card art!
Card seems balanced. It'll most likely be used to deal with big threats than develop a board of 3/3 silver hands if it does see play. Your opponent will see that a mile away and if it does come to that, It'll be a win-more card.
EDIT: Damn that card art looks good. Wonder how it looks golden.
I'll try to be short.
Great in- token pall and maybe control pally
Great against- jade druid, buff pally and other decks that will be using late game minions.
Bad against- agro
Thank God they gave up on hand buff. It's not a bad card as it can flip the entire board state and maybe can synergize with the paladin quest in some way
Good against jade and dragons, combos well with hero power. Could see some play. Better than Eadric, imo
This card is incredibly good in midrange pally, especially if you can combine it with Muster, but most important is the meta need to slow down for midrange pally to survive til turn 6 otherwise this card will not stand a chance.