This is an insane value card. Along with N'Zoth you will get a total of 52/52 in stats from a single card, distributed across 8 minions. The meta might be too fast for it to see play, but if a significant portion of matchups become value matchups, this will see play guaranteed. It absolutely crushes decks like Control Warrior. Unlike most value cards it also has the huge advantage of rarely being a dead draw.
Now the obvious problem is that Reno is rotating out, so you will probably only see this card in Wild.
Not sure if it will work... Faceless Behemoth is a 10/10 for 10 mana, and no one uses it... Unless this 'Elemental' tribe has more greater synergies
A 10/10 for 10 manas is useless, but if the text are "When you draw this card put a 2 manas 2/2 and a 6 manas 6/6 token in your hand" maybe see some play, in arena a least.
Its all about the elemental tag. If there is going to be some good stuff with them it can be good, but the card is 400 dust w/o elemental synergy. "3 cards in one" "muh value" ... Guys, take a look at Anub'arak, or just use your mind... playing a card that does nothing and hasnt any insane value later on ( White Eyes still doesnt see any play, but has infinitely better 1st body, anti fatigue help and a 5 10/10 taunt ) is just impossible/dumb in constructed.
But white eyes does see play... in control shamans the worst thing about it is getting jacked by priest and them taking your 10/10
As it stands, this card is way too slow to see play. Not to mention that the 10 mana 10/10 minion introduced in WOTOG never saw play period. I may have a new appreciation for this card if Mage gets some good deathrattle cards during the expansion, however.
This card is good exclusively when you have it turn 2. Top decking this turn 8 will feel really bad. Drawing this with 10 card left in your deck will feel even worse. Collectible, not playable
I'm also going to go out on a limb here and suggest all of this expansion's class legendaries will be elementals
This is looking to be a pretty weak minion. Mage is not really a class that benefits from having large minions with a few exceptions. The only way I see this card making it is if Mage gets some kind of crazy elemental synergy.
It's not even good for control as you tend to hoard cards in your hand by the nature of your deck. If you have 9 in hand and Pyro out in the field, you are risking getting one card burned next turn, if your opponent kills Pyro.
Good card but the deck this would be good in is actually reno which is dead after reno rotates out. This comes and goes with the question if there is a burstheal neutral card like reno in this set.
Not sure. It's two minion cards for one (assuming the 10/10 never gets played), which gives you more minions to without losing spells. But as others have said, the stats are weak.
Then again, when they announce some elemental synergies, that could easily put it in play.
Dust it. A 6/6 without Taunt for 6 mana is basically not a card in Pirates Dot Metagame, which makes this a Legendary 2 mana 2/2 vanilla, strictly worse than River Crokolisk or Bloodfen Raptor. Heck, a 6/6 for 6 with taunt is probably crap too. If Pirates go away then maybe I can imagine it, but I can't imagine Pirates are going anywhere anytime soon.
Not sure if it will work... Faceless Behemoth is a 10/10 for 10 mana, and no one uses it... Unless this 'Elemental' tribe has more greater synergies
I'm sure there are probably some other synergies, because this card doesn't make a ton of sense on its own.
Literal garbage.
Now I know what legendary my hard earned packs will give me. Crap.
This is an insane value card. Along with N'Zoth you will get a total of 52/52 in stats from a single card, distributed across 8 minions. The meta might be too fast for it to see play, but if a significant portion of matchups become value matchups, this will see play guaranteed. It absolutely crushes decks like Control Warrior. Unlike most value cards it also has the huge advantage of rarely being a dead draw.
Now the obvious problem is that Reno is rotating out, so you will probably only see this card in Wild.
As it stands, this card is way too slow to see play. Not to mention that the 10 mana 10/10 minion introduced in WOTOG never saw play period. I may have a new appreciation for this card if Mage gets some good deathrattle cards during the expansion, however.
not good enough. maybe in reno mage, but reno is going out so i don't know.
This card is good exclusively when you have it turn 2. Top decking this turn 8 will feel really bad. Drawing this with 10 card left in your deck will feel even worse. Collectible, not playable
I'm also going to go out on a limb here and suggest all of this expansion's class legendaries will be elementals
I see the renaissance of tempo mage...Hope for more of these cards which will compete against jade cards..
Can't wait to see more other class cards which will turn the meta to more control and late-game strategies.
“Laugh, and the world laughs with you;
Weep, and you weep alone;
For the sad old earth must borrow its mirth,
But has trouble enough of its own.”
― Ella Wheeler Wilcox, Poems of Passion
This is looking to be a pretty weak minion. Mage is not really a class that benefits from having large minions with a few exceptions. The only way I see this card making it is if Mage gets some kind of crazy elemental synergy.
"Science isn't about why! Its about why not!"
It's not even good for control as you tend to hoard cards in your hand by the nature of your deck. If you have 9 in hand and Pyro out in the field, you are risking getting one card burned next turn, if your opponent kills Pyro.
Really good card in arena, meh in standard imo, in wild on the other hand with duplicate and stuff you can create a shit ton of value
Good card but the deck this would be good in is actually reno which is dead after reno rotates out. This comes and goes with the question if there is a burstheal neutral card like reno in this set.
This card is only if you need a minion on board asap, as it practically Tentacles for Arms' itself...
Speaking of which, will see the same amount of play as said weapon.
Only saving grace for this is Arena.
Not sure. It's two minion cards for one (assuming the 10/10 never gets played), which gives you more minions to without losing spells. But as others have said, the stats are weak.
Then again, when they announce some elemental synergies, that could easily put it in play.
Wish 10/10 pyros had deathrattle that returned itself to your hand like Anub'arak. Then i'd be okay with it.
Dust it. A 6/6 without Taunt for 6 mana is basically not a card in Pirates Dot Metagame, which makes this a Legendary 2 mana 2/2 vanilla, strictly worse than River Crokolisk or Bloodfen Raptor. Heck, a 6/6 for 6 with taunt is probably crap too. If Pirates go away then maybe I can imagine it, but I can't imagine Pirates are going anywhere anytime soon.