While the imp will often be held for later turns, i'm sure hands with imp, soulfire, golem, random 1 drop will be devastating to play right away. If you can get it out, protect it. If you opponent has to kill a 3 toughness minion without board participation they will be spending more mana than the minion itself to do it, and the Imp will already have gained value.
I agree, soulfire+imp essentially wins games. It's not even that difficult to pull off.
I wonder how the imp's effect would interact with Deathwing. Is the battlecry considered to happen all at once, or does it happen in 2 separate stages? I realize these 2 cards do not fit in the same deck in any way, but I'm still curious.
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Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
I wonder how the imp's effect would interact with Deathwing. Is the battlecry considered to happen all at once, or does it happen in 2 separate stages? I realize these 2 cards do not fit in the same deck in any way, but I'm still curious.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
The secret to making a good discardlock is not going full discard. Just add the good cards to zoo and skip the rest.