Bad card, most decks have few low atack minions, if you draw this late it wont ever be usefull. Too situational.
Boards clears getting no love, Doom! Sucks too. It doesnt matter that much really as sticky minions are gone.
Yeah sure but most decks ON LADDER have a lot of low attack minions. You know zoo, facetard, tempo mage and eboladin won't start running core hounds and venture co when standard is released. This card will always be good enough as a one of, and sometimes, when the meta shifts a little more toward aggro (this happens a few weeks after every expansion/adventure), this card will greatly punish it.
Pretty much most of the good low attack minions are being rotated out. This card really only effects Zoo and control decks. Pyro / holy nova / archanei + circle are much better anti aggro tools
combo = inconsistent =/= much better
Besides, Holy Nova costs 5, why would it be WORSE than this ? Please, brain, common sense, balance knowledge, whatever, but don't ask for a 4 mana aoe to be better than a 5 mana aoe of the same class.
This card is good even for dragon priest. If you stabilize with northshire and wyrmcrest, you don't need to play this card, save it in your hand. As soon as those minions are killed off, you can play it, on turn 7 you can wipe the board of small dudes and also develop a blackwing technician, on turn 8 you can develop a twilight guardian with it. In those games that you fail to draw your early game, you can curve from blackwing technician to this to try and catch back up. It is a great card the more I think about it. 4 mana board wipes have always been good, consecration, swipe, hellfire, etc... have all seen a ton of play. This likely will too, though it remains to be seen if it is as good as those other spells.
Actually seems to be really interesting with herald Volazj, imagine copy sylvanas and cairne then they becomes 1/1 and you are getting pure deathrattle value
I think this card is pretty good to get away Cards like Acolyte of Pain and Imp Gang Boss without getting multiple minions to the enemy. Maybe there will be many Cards With the New expansion that will have 2 or less attack or somtehing that will make them have two or less attack. I don't know how good this will be for priest but only time will tell.
Okay I thought about it. This card can be really cool. You play twilight welp on turn 1, wymrest agent on 2, then you can play e. g. 2 x northshire and another welp on 3 and then destroy everything on turn 4. Think about all the value! PogChamp
I think there have been many hints that cabal shadow priest will be nerfed, and this is another one.
Wait, it says "all" minions? This card is bad for priest, it kills the 2/4 taunt, the card draw 1 mana minion, etc. People, this card is terrible, don't you notice that it also kills all of your minions?
So does Lightbomb, yet Lightbomb still gets run.
If all you're losing is Wyrmrest Agent or Northshire Cleric, and you're clearing the opponent's board, then you're getting a really good trade.
Okay I thought about it. This card can be really cool. You play twilight welp on turn 1, wymrest agent on 2, then you can play e. g. 2 x northshire and another welp on 3 and then destroy everything on turn 4. Think about all the value! PogChamp
Why would you play this on curve if you've been playing a minion on curve on all prior turns?
If you lose tempo against an aggro deck, this is a decent card, considering you probably won't have a Northshire Cleric, Wyrmrest Agent or Twilight Whelp on the board.
If you have any of those 3 minions in your hand, here's a really advanced solution for you... *whispers* play them afterwards.
It looks quite decent, but the set so far looks pretty lackluster.
Any MTG Veteran here? Remember how wizards of the coast were desperate to bring some sanity after the whole Urza's saga cycle mayhem? Well, Whispers of the Old Gods stinks of Mercadian Masques...
Agree 100% with you here, friend.
The card is ok, and for me will see some play, but not much. I always run at least one copy of Shadow word pain to remove some annoying minion but I'm still no sold with this card.
Dunno about this cards, feels too situational for an AOE spell. I'd rather stabilize early game and then use my buffs or single target removals until i can get a massive Holy Nova
You know, the obvious design is 3 or less attack, so I bet they tested that and found out that was OP at any reasonable mana cost. The way it is now, I think this will be better in wild than standard.
Good at getting rid of aggro if you lost board control. However, priests do not have many problems agains aggro unless you had absolute shit on card draw.
I can see what they're going for here, but 3 or less attack would probably have been too much. This way basically ensures Zoo and Token d3cks never become too powerful in Wild
Rollback Post to RevisionRollBack
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
From the cards only in standard that see play: Imp Gang Boss, Flamewaker, Secretkeeper, Leok, Northshire Cleric, Mana Wyrm, Darnassus Aspirant, Keeper of the Grove, Voidwalker, Cruel Taskmaster, Acolyte, Armorsmith, Frothing, Musem Currator, Tunnel Trogg, Unbound Elemental, Abusive Sergeant, Argent Squire, Lepper Gnome, Sir Finley, Zombie Chow, Flame Juggler, Argent Horserider, Loot Haorder, Brann, Harvest Golem, Defender of Argus, Gnomish Inventor, Feral Spirit, Dark Peddler, Worgen Infiltrator, Doomsayer, Owl, Sunfury Protector.... PLUS all new 2- attack stuff from expansion.
In wild Muster tokens, Imp-losion tokens, all 2 attack mechs (Mechwarper, Minibot, Annoy-o-tron, Snowchugga..)
This card is good even for dragon priest. If you stabilize with northshire and wyrmcrest, you don't need to play this card, save it in your hand. As soon as those minions are killed off, you can play it, on turn 7 you can wipe the board of small dudes and also develop a blackwing technician, on turn 8 you can develop a twilight guardian with it. In those games that you fail to draw your early game, you can curve from blackwing technician to this to try and catch back up. It is a great card the more I think about it. 4 mana board wipes have always been good, consecration, swipe, hellfire, etc... have all seen a ton of play. This likely will too, though it remains to be seen if it is as good as those other spells.
Actually seems to be really interesting with herald Volazj, imagine copy sylvanas and cairne then they becomes 1/1 and you are getting pure deathrattle value
Good anti-aggro card played early and if Paladin remains strong in the next meta this could help take back control. Nice.
ITT: People unaware of 24-spell miracle Priest.
X1 Elise
X1 Thaurisan
X2 Gadgetzan
X2 Auchenai
Shitton of removal, crazy Resurect & pw:glory value, and versatile healing spells. Shit works.
I think this card is pretty good to get away Cards like Acolyte of Pain and Imp Gang Boss without getting multiple minions to the enemy. Maybe there will be many Cards With the New expansion that will have 2 or less attack or somtehing that will make them have two or less attack. I don't know how good this will be for priest but only time will tell.
Taz'dingo! Ye-e-es!
Rank last season: Legend rank 5477
Okay I thought about it. This card can be really cool. You play twilight welp on turn 1, wymrest agent on 2, then you can play e. g. 2 x northshire and another welp on 3 and then destroy everything on turn 4. Think about all the value! PogChamp
Dunno about this cards, feels too situational for an AOE spell.
I'd rather stabilize early game and then use my buffs or single target removals until i can get a massive Holy Nova
The end is coming!
Shadow word : Bad
Will see play, specially with Nerubian Egg and Haunted Creeper removed.
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You know, the obvious design is 3 or less attack, so I bet they tested that and found out that was OP at any reasonable mana cost. The way it is now, I think this will be better in wild than standard.
Good at getting rid of aggro if you lost board control. However, priests do not have many problems agains aggro unless you had absolute shit on card draw.
I can see what they're going for here, but 3 or less attack would probably have been too much. This way basically ensures Zoo and Token d3cks never become too powerful in Wild
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
1) Play Grand Crusader
2) Get Eadric the Pure
3) Play Emperor Thaurissan
4) Play Eadric the Pure and Shadow Word: Horror
Another overpowered removal card for Priest. Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!
(Heavy sarcasm)
For people saying this cards sucks.
From the cards only in standard that see play: Imp Gang Boss, Flamewaker, Secretkeeper, Leok, Northshire Cleric, Mana Wyrm, Darnassus Aspirant, Keeper of the Grove, Voidwalker, Cruel Taskmaster, Acolyte, Armorsmith, Frothing, Musem Currator, Tunnel Trogg, Unbound Elemental, Abusive Sergeant, Argent Squire, Lepper Gnome, Sir Finley, Zombie Chow, Flame Juggler, Argent Horserider, Loot Haorder, Brann, Harvest Golem, Defender of Argus, Gnomish Inventor, Feral Spirit, Dark Peddler, Worgen Infiltrator, Doomsayer, Owl, Sunfury Protector.... PLUS all new 2- attack stuff from expansion.
In wild Muster tokens, Imp-losion tokens, all 2 attack mechs (Mechwarper, Minibot, Annoy-o-tron, Snowchugga..)
Bye bye facehunter, no one will miss you
Roses are red,
violets are blue,
I'm not good at poetry
microwaves