In any other class, this would be overpowered as hell. But, in Warlock, you typically have more cards in hand than other classes, so the potential for self milling is real. Plus Warlocks don't need more draw. Oh, and it's 10 mana, which means your turn is over. Hard to see this seeing any play.
Instead of making new cool cheap spells (like Darkbomb) they made monstrous 10 mana spell which doing nothing better then Twisting Nether for 2 mana more. And draws you to fatique(!), because you are Warlock and already tapped a lot before turn 10.
Even bad in Renolock. Certainly you can replace Twisting Nether with it but even Twisting Nesther is too slow and often a blank, so not.
In Handlock? No. Best board clean in Handlock is Molten + Shadowflame, and often you don't want to do that, and simply play Molten + taunt. And it's fast answers, which don't require 10 mana.
A great card to get yourself milled/ fatigued warlock already has twisting nether so yeah.. I played renolock and the last thing the deck needs is card draw..
Card draw in warlock is useless you have your hero power for a reason.. I hope they give good cards to warlock it's my favorite class!
Naysayers needs to show a little imagination - there will be more to the game than that same Renolock. Believe in change, flat-earthers!! It could be fun! Really!!
This might be ok while Reno still exists, but clearing the board just to give you opponent 10 mana to refill the board is very dangerous. You'll need to heal a lot after taking all the damage they deal out against your empty board.
The fact that you may overdraw can be counterwighted by adding in some strong discard cards like Doomguard
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What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
imo, this would've been better if instead of the "draw a card" part would read something like " reduce the cost of a random card in your hand by 1 for each minion destroyed."
Another likely useless card in this expansion. Obviously this card will not be included in zoo, so it can only be played in handlock (or a variation of it). Since handlock often has about 8 cards in hand, spending 10 mana a whole turn to do this will probably burn his own cards. This is just an inferior version of Twisting Nether, unless their will be some card in new expansion that can form a combo with this card.
Fun card! But this is just Twisting Nether 2.0. This is what Twisting Nether should've been. Now they should change Twisting Nether somehow, maybe to silence as well to diversify. I mean, when would you EVER run twisting nether instead of this, or the other way around if this turns out to e crap.
It's just the wrong class for the card. Warlock already have a card for this and do really not need the card draw. Any other class for this card would've been all fine end interesting. Imagine this in a heal/ramp druid, destroying the board and refueling the hand. The perfect fit for such a heavy class card. Gosh, I am SO torn on this.
Given Warlock struggles late game with deck capacity, I think the spell is BAAAAD. Imagine them playing wall of zombies from Rafaam, you play DOOM! and end up with 7 cards, 4 of them are fatigue. XD
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There is a lot of steak here...
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Thinking that draw effect actually is a drawback rather than bonus, I would say this is a very bad card.
EDIT : Jania!! You like "Doom!"? Wait til I get to 10 mana!
...There is just no way that happens...
(It happens)
Wtf, why?! It's not like Twisting Nether is a card or anything...
Feels really weird to give warlock this card. Tho, inherently it's better than TN unless you need that board clear on turn 8/9.
In any other class, this would be overpowered as hell. But, in Warlock, you typically have more cards in hand than other classes, so the potential for self milling is real. Plus Warlocks don't need more draw. Oh, and it's 10 mana, which means your turn is over. Hard to see this seeing any play.
Trash.
Instead of making new cool cheap spells (like Darkbomb) they made monstrous 10 mana spell which doing nothing better then Twisting Nether for 2 mana more. And draws you to fatique(!), because you are Warlock and already tapped a lot before turn 10.
Even bad in Renolock. Certainly you can replace Twisting Nether with it but even Twisting Nesther is too slow and often a blank, so not.
In Handlock? No. Best board clean in Handlock is Molten + Shadowflame, and often you don't want to do that, and simply play Molten + taunt. And it's fast answers, which don't require 10 mana.
Absolute trash.
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A great card to get yourself milled/ fatigued warlock already has twisting nether so yeah.. I played renolock and the last thing the deck needs is card draw..
Card draw in warlock is useless you have your hero power for a reason.. I hope they give good cards to warlock it's my favorite class!
Naysayers needs to show a little imagination - there will be more to the game than that same Renolock. Believe in change, flat-earthers!! It could be fun! Really!!
looks fun, but bad IMO. Like locks need more help with card draw...
"insert random saying here"
Why this card is made for Warlock? It has already Twisting Nether. Cool card but wrong class i think
This might be ok while Reno still exists, but clearing the board just to give you opponent 10 mana to refill the board is very dangerous. You'll need to heal a lot after taking all the damage they deal out against your empty board.
Overdraw may be huge problem using this card. Don't like it.
RenoLock :D
The fact that you may overdraw can be counterwighted by adding in some strong discard cards like Doomguard
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
imo, this would've been better if instead of the "draw a card" part would read something like " reduce the cost of a random card in your hand by 1 for each minion destroyed."
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Another likely useless card in this expansion. Obviously this card will not be included in zoo, so it can only be played in handlock (or a variation of it). Since handlock often has about 8 cards in hand, spending 10 mana a whole turn to do this will probably burn his own cards. This is just an inferior version of Twisting Nether, unless their will be some card in new expansion that can form a combo with this card.
Fun card! But this is just Twisting Nether 2.0. This is what Twisting Nether should've been. Now they should change Twisting Nether somehow, maybe to silence as well to diversify. I mean, when would you EVER run twisting nether instead of this, or the other way around if this turns out to e crap.
It's just the wrong class for the card. Warlock already have a card for this and do really not need the card draw. Any other class for this card would've been all fine end interesting. Imagine this in a heal/ramp druid, destroying the board and refueling the hand. The perfect fit for such a heavy class card.
Gosh, I am SO torn on this.
When you just need to add insult to injury.
''I'm only gonna buy packs with gold''
-First lie I told myself.
Well look at the brightside less cards to craft specially an epic.
Not sure renolock wants to draw even more cards, at the same time the deck thrives on board clears... tough one.
Given Warlock struggles late game with deck capacity, I think the spell is BAAAAD. Imagine them playing wall of zombies from Rafaam, you play DOOM! and end up with 7 cards, 4 of them are fatigue. XD
There is a lot of steak here...