Standard Format is coming to Hearthstone, and in this first year we're dropping The Curse of Naxxramas adventure and the Goblins Vs Gnomes expansion. It's immediately obvious which cards we're losing, but what's not so obvious is how this affects cards that summon other cards, add them to your hand, or have tribal synergy. This is a list to help out with that.
gotta remember some of these card are awesome, and will be missed. But at the same time there is going to be an entire new set of cards that might heal, taunt. Or for instance, they could replace Dark Cultist with another card that is 3 cost 3/4 with new text that does something new!
It is hard to say that any random card is nerfed or buffed by the addition/removal of cards because both good and bad cards are added/removed, completely changing the odds. For example, Museum Curator loses its ability to get many of the good 3 and 4 drops, but now has a much greater chance of getting a 6-drop as an option with also cutting the pool of available options by about half, making it more reliable.
The one exception I would say is Bane of Doom, which lost 3 of the best demons to get and only 1 bad demon.
As for Grand Crusader, the number of Paladin cards (and all class cards) will not change from the current format to Standard assuming that the next set is an expansion the same size as TGT. (GvG had 8 cards per class + Naxx's 1. TGT had 9 in every class except for Hunter, which got an extra Legendary to push it to 10.)
It is hard to say that any random card is nerfed or buffed by the addition/removal of cards because both good and bad cards are added/removed, completely changing the odds. For example, Museum Curator loses its ability to get many of the good 3 and 4 drops, but now has a much greater chance of getting a 6-drop as an option with also cutting the pool of available options by about half, making it more reliable.
The one exception I would say is Bane of Doom, which lost 3 of the best demons to get and only 1 bad demon.
As for Grand Crusader, the number of Paladin cards (and all class cards) will not change from the current format to Standard assuming that the next set is an expansion the same size as TGT. (GvG had 8 cards per class + Naxx's 1. TGT had 9 in every class except for Hunter, which got an extra Legendary to push it to 10.)
Curator is buffed for sure - Sylvanas was and is the best drop you can get from it and now it's much more likely. Also more chances for occasional Majordomo lol. But Priest as a whole is non-existent in Standard - at least without the new expansion. Lightbomb, Dark Cultist, Velen's Chosen, Zombie Chow, Deathlord... so many important cards are missing. I really hope they will fix the gap, but I don't really believe it. Same goes for paladin. GVG and Naxx were used to buff paladin and they are out in standard. There can be no midrange paladin wihtout Quartermaster, Minibot and Muster. However, at least secret pally gets stomped as well.
A heavy control paladin will appear, that's for sure (yeah, they lost a lot of early play, but their heavy contorl repression is almost intact), and I think anyfin paladin can take it too.
Priest will be dragon, however, will need the new expansion to be finished,a s entomb and excavated evil will just not be enough.
I bet Blizz will have to take some time from introducing wildly new cards, as they'll have to fill up all the empty space that the new format will introduce. Without GvG the number of Mechs is a grand total of 5. Not sure if I wanna return back to the Classic times when the Mech sub-type was purely decorative, especially now with Gorillabot A-3.
Grand Crusader will greatly increase my chances of getting mysterious challenger. This is a great buff for my secret mage deck. :)
Since there will be a new expansion's worth of Paladin cards coming out at the same time, this probably won't hold true. Sorry to be a buzzkill.
You gain 1 expansion but lose 2, so technically it's true that chances increase (though not "greatly").
You gain 1 expansion but lose 1 expansion and 1 adventure, that Adventure had only 1 Paladin card in it. So far every cardset had more than the one before it (Nax had less than BRM which had less than LoE, GVG had less than TGT) so I could be wrong, but I am willing to bet that at the very least, the Paladin card count and percent chance to get MC will be about the same but slightly worse than it was before. Of course, we cant know for sure until we know the card count and breakdown of class cards in that card count, but my point is we are rotating out the smallest expansion and the smallest adventure. If Spring 2016 Expansion has a single Paladin card more than GVG (very likely imo, since TGT did) then the percent chance is the same. If it has any more Paladin cards than TGT then the percent chance went down
Standard Format is coming to Hearthstone, and in this first year we're dropping The Curse of Naxxramas adventure and the Goblins Vs Gnomes expansion. It's immediately obvious which cards we're losing, but what's not so obvious is how this affects cards that summon other cards, add them to your hand, or have tribal synergy. This is a list to help out with that.
You can find me here! Good luck everyone!
Oh I didn't even think how hard Museum Curator would be hit, with the majority of the good deathrattle cards being Naxx.
RIP priest... You will be missed...
Well, still has loot hoarder, harvest golem, sylvanas windrunner, cairne bloodhoof, anubisath sentinel and bloodmage thalnos.
Click to see my Hearthstone projects:
Grand Crusader will greatly increase my chances of getting mysterious challenger. This is a great buff for my secret mage deck. :)
gotta remember some of these card are awesome, and will be missed. But at the same time there is going to be an entire new set of cards that might heal, taunt. Or for instance, they could replace Dark Cultist with another card that is 3 cost 3/4 with new text that does something new!
It is hard to say that any random card is nerfed or buffed by the addition/removal of cards because both good and bad cards are added/removed, completely changing the odds. For example, Museum Curator loses its ability to get many of the good 3 and 4 drops, but now has a much greater chance of getting a 6-drop as an option with also cutting the pool of available options by about half, making it more reliable.
The one exception I would say is Bane of Doom, which lost 3 of the best demons to get and only 1 bad demon.
As for Grand Crusader, the number of Paladin cards (and all class cards) will not change from the current format to Standard assuming that the next set is an expansion the same size as TGT. (GvG had 8 cards per class + Naxx's 1. TGT had 9 in every class except for Hunter, which got an extra Legendary to push it to 10.)
A heavy control paladin will appear, that's for sure (yeah, they lost a lot of early play, but their heavy contorl repression is almost intact), and I think anyfin paladin can take it too.
Priest will be dragon, however, will need the new expansion to be finished,a s entomb and excavated evil will just not be enough.
Click to see my Hearthstone projects:
# Cards lost > # cards gained
Hello Freeze Mage, Combo Druid and Aggro Shaman!!
freeze mage losing like 5 cards including mad scientist loatheb (some run healbot)
I bet Blizz will have to take some time from introducing wildly new cards, as they'll have to fill up all the empty space that the new format will introduce. Without GvG the number of Mechs is a grand total of 5. Not sure if I wanna return back to the Classic times when the Mech sub-type was purely decorative, especially now with Gorillabot A-3.
Curator is still decent outside of maybe 3-4 cards; Gorillabot just became nigh on worthless. Mech decks will virtually vanish from standard.
Minor annoyance:
You listed Summoning Stone as losing the spells, when it will actually lose the minions.