I was just referring to cards which i dont even know what you call them, i call them the boss cards that turn your character into an undead with special powers i guess. Sorry just started playing again lol
They seem to be required for alot of the OP decks that get you deeper into the standard ladder.
I was just referring to cards which i dont even know what you call them, i call them the boss cards that turn your character into an undead with special powers i guess. Sorry just started playing again lol
They seem to be required for alot of the OP decks that get you deeper into the standard ladder.
those are Hero cards and many of them are win conditions or give you reallym useful effects (like Malfurion's hero card) so i tihnk they'll still be pretty important.
I was just referring to cards which i dont even know what you call them, i call them the boss cards that turn your character into an undead with special powers i guess. Sorry just started playing again lol
They seem to be required for alot of the OP decks that get you deeper into the standard ladder.
Those are called Death Knights, and yeah, for sure they'll still see play but only the ones that see play to date, Malfurion, Gul'dan, Rexxar and Jaina are absolutely guaranteed to see play, Anduin will probably as well as it's a nice card for control priest but it's not a safe craft or anything like that, Valeera sees play in a couple fringe decks on standard that are not really good but she's staple on Kingsbane rogue on wild, Garrosh saw play this expansion but honestly Dr.Boom seems better, the only good thing about the card is the 3 charges of the weapon and then it kinda sucks and Boom gives long term value and then Uther and Thrall see no play at all, up to now it there are no new cards that support control paladin and the deck isn't good currently so it's almost impossible to suddenly become good if it's pretty much the same deck as now, and Thrall is just kinda bad, it saw play in the past cause there were a good amount of cards to play token style shaman but now it's not really possible and Hagatha is just better.
Or will they be less crucial to most decks?
What are LK cards supposed to even mean
I was just referring to cards which i dont even know what you call them, i call them the boss cards that turn your character into an undead with special powers i guess. Sorry just started playing again lol
They seem to be required for alot of the OP decks that get you deeper into the standard ladder.
those are Hero cards and many of them are win conditions or give you reallym useful effects (like Malfurion's hero card) so i tihnk they'll still be pretty important.
They will remain auto-includes in a lot of decks. Anduin, Jaina, Gul'Dan, Malfurion, Rexxar, and Hagatha are all incredible.
Those are called Death Knights, and yeah, for sure they'll still see play but only the ones that see play to date, Malfurion, Gul'dan, Rexxar and Jaina are absolutely guaranteed to see play, Anduin will probably as well as it's a nice card for control priest but it's not a safe craft or anything like that, Valeera sees play in a couple fringe decks on standard that are not really good but she's staple on Kingsbane rogue on wild, Garrosh saw play this expansion but honestly Dr.Boom seems better, the only good thing about the card is the 3 charges of the weapon and then it kinda sucks and Boom gives long term value and then Uther and Thrall see no play at all, up to now it there are no new cards that support control paladin and the deck isn't good currently so it's almost impossible to suddenly become good if it's pretty much the same deck as now, and Thrall is just kinda bad, it saw play in the past cause there were a good amount of cards to play token style shaman but now it's not really possible and Hagatha is just better.
They're called hero cards... and just as it was in Kobolds, and Witchwood, they will remain some of the most powerful and important cards in the game
Don't mind me just passing by
What are you referring to with "LK cards"?
Top deck is cheat