So i've sat down and rolled my way through the Dungeon in one or two tries with every single class but one: Warrior.
Try after try and I'm just dashing my head against the wall with nothing but overcosted "recruit" meat, fat legendaries, and tons of horrible synergy options (yes, let's use weapons as a primary removal form when you need to deal with Brimstone Warden, that will end well), but never anything that actually seems to play out as "busted" as the effects you can get with every other hero.
I don't doubt that I may just be having truly epic-level bad luck with my card pick options however, so who is proving to be the bane of your runs?
try to get perma stealth and chargers it's really strong.. can't beat the 8th boss as humter tried like 5 times already the last boss just gets me every time so far..
I found Warrior to be really good. I ended up drafting Warrior Quest. I used my opponent's minions cost 1 more and any minion above 5, cost 5 for me. I got a 1/15 that froze stuff. I didn't really have any issues.
For me rogue took a lot more runs to win than the other classes, but both the rogue base deck and options seem fine, maybe i was just unlucky.
Mage seems bad because minions are superior to spells here, also every time i got a mage deck with boards clears and Robe of the Magi my last boss was the dragon....... Any kind of mage win condition seems impossible on bosses with high health, the only way i won with mage was a Archmage Antonidas and Cloak of Invisibility deck.
Frost Lich Jaina, 1 mana hero power, secrets shield, Galvadon-style adaptation spell and elementals with a few choice spells ... only the trogg king guy was tricky. Ozruk somehow FTW.
Paladin, upgraded hero power and double health, picked Val'anyr and buffs. Only The Darkness and trogg guy were the close calls. Went all in to make a super minion for otk on trogg king and darkness when he ran out of cards.
Almost beat Warrior but the explosives boss, his Brawl card and buttliad of mad bombers was too much for my stealthed Gadgetzan goons.
Shaman lost to first opponent. Real garbage for starting deck and mulligan.
Priest, I think I should've picked magic damage instead of cheap big minions, as the priest boss flooded the board.
Voted for Warlock because there's no cross-sinergy between buckets in warlock, for example when you are picking rogue and you are picking either the, Exhaustion, evasive or Jade buckets, there can be a moment where you don't get offered any of those but bag of tricks has Sinergy with all those buckets so you just pick it and roundup your deck with it in fact you cn argue that evaise also sinergyzes with lotus and exhaustion, the same can be said with Priest where there's cross-bucket sinergy between Combo and Disciple buckets, and possibly with elementals and a fourth one, Warrior has the same with Pirates+weapons, tbh most classes feel like there's enough cross-bucket sinergy in case you don't get offered the things you are picking you can still sinergyze with your deck and round-it up, but i feel that Warlock is spread too thin like you have to stick with one theme because there's no cross-sinergy between buckets, in fact you could say there's anti-sinergy between the warlock's buckets and the moment you don't get offered the thing you're going for in warlock is the moment your deck becomes an inconsistent mess plus warlock buckets don't have real win conditions, for example pries thas lyra or the divine spirit+inner fire combo as finishers but none of th warlock buckets have a real win condition so it feels that to win as warlock you have to get really lucky and go for the stealthed Mal'Ganis cheese, also the hero power is actually pretty detrimental in the early figths where your deck is too small,
I finally beat the dungeon run with all classes! All I can say is that Warrior was the worst for me. All picks you get are so "memery" they only work if a miracle occurs or something. If you go full aggro you get stomped by control, go too heavy and you get stomped by the rush decks. Even some weird mix between aggro and control was almost impossible for me.
However! The warrior deck I managed to win with was some kind of fatigue taunt+armor+removals warrior xD Oh well all well that end well!
I changed my mind. Mage is way worse than Shaman. If you don't get enough synergy, there's really nothing you can do to some bosses. It's extremely reluctant to offer you actual minions you need for bosses you can't burn down. It's utter, complete garbage. Shaman is bad, but mage literally has no redeeming qualities at all. Seven tries, and I still can't get past even boss 6. Just, absolute trash.
Edit: Finally did it with a Reno / Kazakus Mage after 51 bosses defeated. End boss was The Darkness, but I had double life and used Reno and Wish to end the game in fatigue. Holy crap, I'm never using Mage again.
So i've sat down and rolled my way through the Dungeon in one or two tries with every single class but one: Warrior.
Try after try and I'm just dashing my head against the wall with nothing but overcosted "recruit" meat, fat legendaries, and tons of horrible synergy options (yes, let's use weapons as a primary removal form when you need to deal with Brimstone Warden, that will end well), but never anything that actually seems to play out as "busted" as the effects you can get with every other hero.
I don't doubt that I may just be having truly epic-level bad luck with my card pick options however, so who is proving to be the bane of your runs?
Well, I got owned by that first dragon when playing warlock....
I still can't beat the trap room boss
try to get perma stealth and chargers it's really strong.. can't beat the 8th boss as humter tried like 5 times already the last boss just gets me every time so far..
I found Warrior to be really good. I ended up drafting Warrior Quest. I used my opponent's minions cost 1 more and any minion above 5, cost 5 for me. I got a 1/15 that froze stuff. I didn't really have any issues.
Warrior with 1 cost weapons can pe pretty good, especially with the class legendary weapon.
I Just failed the final mill boss.
Nope.
Warrior is the hardest one for sure.
Finally got it at 16th try. Killed 50 bosses on EU + 16 on US server.
Shaman is trash. I breezed through with the other classes.
My easiest run was an overload shaman with stealthed minions. Absolutely stomped on every boss
For me rogue took a lot more runs to win than the other classes, but both the rogue base deck and options seem fine, maybe i was just unlucky.
Mage seems bad because minions are superior to spells here, also every time i got a mage deck with boards clears and Robe of the Magi my last boss was the dragon....... Any kind of mage win condition seems impossible on bosses with high health, the only way i won with mage was a Archmage Antonidas and Cloak of Invisibility deck.
the hardest for me has been paladin and priest, no idea how to win
My first try as Warlock got me into the final boss, my second try I won with 4 mountain giants in my deck
Warlock rules. #Hunterslifesmatter
I won with Shaman on the first try - and it was a cake walk. There’s a lot of randomness. One run can suck and then another one just looks easy.
Frost Lich Jaina, 1 mana hero power, secrets shield, Galvadon-style adaptation spell and elementals with a few choice spells ... only the trogg king guy was tricky. Ozruk somehow FTW.
Paladin, upgraded hero power and double health, picked Val'anyr and buffs. Only The Darkness and trogg guy were the close calls. Went all in to make a super minion for otk on trogg king and darkness when he ran out of cards.
Almost beat Warrior but the explosives boss, his Brawl card and buttliad of mad bombers was too much for my stealthed Gadgetzan goons.
Shaman lost to first opponent. Real garbage for starting deck and mulligan.
Priest, I think I should've picked magic damage instead of cheap big minions, as the priest boss flooded the board.
Warior was the easiest one got him in the first try same with hunter
Voted for Warlock because there's no cross-sinergy between buckets in warlock, for example when you are picking rogue and you are picking either the, Exhaustion, evasive or Jade buckets, there can be a moment where you don't get offered any of those but bag of tricks has Sinergy with all those buckets so you just pick it and roundup your deck with it in fact you cn argue that evaise also sinergyzes with lotus and exhaustion, the same can be said with Priest where there's cross-bucket sinergy between Combo and Disciple buckets, and possibly with elementals and a fourth one, Warrior has the same with Pirates+weapons, tbh most classes feel like there's enough cross-bucket sinergy in case you don't get offered the things you are picking you can still sinergyze with your deck and round-it up, but i feel that Warlock is spread too thin like you have to stick with one theme because there's no cross-sinergy between buckets, in fact you could say there's anti-sinergy between the warlock's buckets and the moment you don't get offered the thing you're going for in warlock is the moment your deck becomes an inconsistent mess plus warlock buckets don't have real win conditions, for example pries thas lyra or the divine spirit+inner fire combo as finishers but none of th warlock buckets have a real win condition so it feels that to win as warlock you have to get really lucky and go for the stealthed Mal'Ganis cheese, also the hero power is actually pretty detrimental in the early figths where your deck is too small,
I finally beat the dungeon run with all classes! All I can say is that Warrior was the worst for me. All picks you get are so "memery" they only work if a miracle occurs or something. If you go full aggro you get stomped by control, go too heavy and you get stomped by the rush decks. Even some weird mix between aggro and control was almost impossible for me.
However! The warrior deck I managed to win with was some kind of fatigue taunt+armor+removals warrior xD Oh well all well that end well!
For me, it's priest.
Btw. If you need help with some classes, check THIS :) Still working on it.
I changed my mind. Mage is way worse than Shaman. If you don't get enough synergy, there's really nothing you can do to some bosses. It's extremely reluctant to offer you actual minions you need for bosses you can't burn down. It's utter, complete garbage. Shaman is bad, but mage literally has no redeeming qualities at all. Seven tries, and I still can't get past even boss 6. Just, absolute trash.
Edit: Finally did it with a Reno / Kazakus Mage after 51 bosses defeated. End boss was The Darkness, but I had double life and used Reno and Wish to end the game in fatigue. Holy crap, I'm never using Mage again.
TBH, my success in the run is dependent on the number of Sylvanis Windrunner copies you can shove in your deck