Hi everyone, this has been a question that I'm eager to share with the community for awhile.
What do you guys think is the most annoying class to play against? For me personally, it's Priest - T1 cleric + PWS is just ughhhh, not to mention Entomb, Cabal, Mind Control, Thoughtsteal etc. Furthermore, there's nothing worse than losing to your own thoughtstolen stuff, or your entombed stuff.
Priest. Knowing they have no win condition and just play Holy Novas until they lose is frustrating for me as a deck builder. At least Paladin is about minion combat.
They have so many perfect cards and answers for everything - Turn I think they lack a 1 drop, 9 drop, and 10 drop - all other rounds, they just gonna smack you across the face.
Face Shaman. Retarded deck for skilless people. Most of the matches end in me having full board control with taunts and 15 damage on board and them top decking some stupid spell to finish me off.
Secret Paladin and paladin in general, they have op cards for every mana cost.
Warlock, due to big variety of decks thanks to stupid Reno Jackson, you cant even understand what deck they play like first 5 turns and what actions you should take on each turn. You go Jaraxxus, thinking they are standard renolock and they go leeroy on your face in 1 turn... Reno Jackson ruined everything.
Druids and Paladins. As is they can just plop down crap on curve and not care because Paladin has obscenely good cards available at almost every mana slot, and Druid has their "clear all my tokens every turn or die" combo.
If we're talking about annoying and not rage-inducing (which are typically aggro decks for me), then it has to be priest or freeze mage. If I really had to choose, I'd probably say priest.
Freeze Mage and Face Shaman for the reasons above. Playing solitaire and ignoring the board clogs my arteries with saltiness; whether it's mindless SMOrcing or Stall N' Draw, spamming spells to face with 5 opposing minions on the board staring you down is bull crap.
Face shaman, Secret paladin, and druid are the most broken. Face shaman just wins if they get a good draw and can kill you in some cases before turn 4... yeah. Druid is broken because you automatically have to play control against them and kill all their minions to constantly stay out of combo range after about turn 4. They also can drop bigger minions than you on every turn from 3-6 if they get wild growth and can play a turn 2 dr. boom if they went second. Even if you manage to get board against a druid they have so much removal that your smart trades were meaningless and then oh look you have 22 health, board, and they have nothing? sorry too bad super combo, you lose, gg well played... Having them be so broken and one of the best counters being zoolock, a hyper aggro deck, pushes control decks out of the meta. Finally everyone knows paladin is broken if they get a good draw 2-8 they have the strongest cards and cant be out tempoed without you running out of steam. Dr 6 need to be changed to either be 7+ mana or have a kiren tor like effect where all the secrets they play from their hand that turn are free.
Hi everyone, this has been a question that I'm eager to share with the community for awhile.
What do you guys think is the most annoying class to play against?
For me personally, it's Priest - T1 cleric + PWS is just ughhhh, not to mention Entomb, Cabal, Mind Control, Thoughtsteal etc. Furthermore, there's nothing worse than losing to your own thoughtstolen stuff, or your entombed stuff.
Paladin. Having the best in slot cards from turn 2-8 in one deck is pretty brutal.
My Fatigue List I made legend with : http://www.hearthpwn.com/decks/359140-s20-legend-reno-true-fatigue-warrior
Priest. Knowing they have no win condition and just play Holy Novas until they lose is frustrating for me as a deck builder. At least Paladin is about minion combat.
Priest. You know you're in for a long ass grind when you see Anduin's face.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Warrior. You just know they have 2452378593 answers for every card you play, yet you still maintain hope until you see their armor count is 60.
I wish Valeera had tentacles for arms
Paladin - With out a doubt for a second.
They have so many perfect cards and answers for everything - Turn I think they lack a 1 drop, 9 drop, and 10 drop - all other rounds, they just gonna smack you across the face.
Priest or Mage. Can be difficult to read.
Priest because you know that game will take forever.
Druid because you know they will find that combo and beat yo behind
Face Shaman. Retarded deck for skilless people. Most of the matches end in me having full board control with taunts and 15 damage on board and them top decking some stupid spell to finish me off.
Secret Paladin and paladin in general, they have op cards for every mana cost.
Warlock, due to big variety of decks thanks to stupid Reno Jackson, you cant even understand what deck they play like first 5 turns and what actions you should take on each turn. You go Jaraxxus, thinking they are standard renolock and they go leeroy on your face in 1 turn... Reno Jackson ruined everything.
Druids and Paladins. As is they can just plop down crap on curve and not care because Paladin has obscenely good cards available at almost every mana slot, and Druid has their "clear all my tokens every turn or die" combo.
Freeze Mage without any doubt. This deck is even much more annoying than secret paladin imo.
I hate it that much mainly because the only hard counters against freeze Mage are face decks and control/fat warrior, which I do not play at all.
Druid.
Innervate is broken, Wild Growth is broken, Savage Roar is broken. Nuff said.
Great art can never be created without great suffering.
Fun fact, only class not mentioned? hunters.
Warrior, 30 minutes per duel is not something i want to do.
For me, Control Priest (with new Entomb) and Midrange Paladin (esp after they play Justicar Trueheart)
If we're talking about annoying and not rage-inducing (which are typically aggro decks for me), then it has to be priest or freeze mage. If I really had to choose, I'd probably say priest.
I dislike playing against any class that uses Reno, simply because it is hard to get them to lethal unless you wait until you're holding lethal.
Freeze Mage and Face Shaman for the reasons above. Playing solitaire and ignoring the board clogs my arteries with saltiness; whether it's mindless SMOrcing or Stall N' Draw, spamming spells to face with 5 opposing minions on the board staring you down is bull crap.
CCGing since '98.
Face shaman, Secret paladin, and druid are the most broken. Face shaman just wins if they get a good draw and can kill you in some cases before turn 4... yeah. Druid is broken because you automatically have to play control against them and kill all their minions to constantly stay out of combo range after about turn 4. They also can drop bigger minions than you on every turn from 3-6 if they get wild growth and can play a turn 2 dr. boom if they went second. Even if you manage to get board against a druid they have so much removal that your smart trades were meaningless and then oh look you have 22 health, board, and they have nothing? sorry too bad super combo, you lose, gg well played... Having them be so broken and one of the best counters being zoolock, a hyper aggro deck, pushes control decks out of the meta. Finally everyone knows paladin is broken if they get a good draw 2-8 they have the strongest cards and cant be out tempoed without you running out of steam. Dr 6 need to be changed to either be 7+ mana or have a kiren tor like effect where all the secrets they play from their hand that turn are free.
Wild Malygos Freeze Mage