Hey guys, just wanted to record another template deck, this time it's the currently popular Warlock aggro-style of multiple low drops and a couple options for burn. Very simple to play, never a bad hand, and pretty destructive. I've been using it as a basis for a few other decks and the list was lying around,so a quick recap will probably help out a few people understanding the deck they're seeing everywhere.
Now, the card list:
Spells - Power Overwhelming as finishers, Demonfire buffs for damage early game while making a beefy demon 1 Mana - High value & damage. Argent Squire clears 2 drops by herself or forces a ping. Blood Imp is key. 2 Mana - Juggler and Faerie all have their own perks, can be easily substituted with Ooze if necessary, but early weapons should not matter too much. Maybe with the return of Paladins to the forefront, it can have more use. 3 Mana - Sun Shattered Cleric is both aggressive for rushing or trading well, Harvest is all-around excellent, Scarlet will usually get damage off or trade well and force the opponent to ping her to waste their turn. 4 Mana - Argus gives a huge amount of stats. Taunts as well. Damn you Argus. 6 Mana - Argent is a safe way to chip down the opponent and present a strong threat
That's the beauty of it, you don't have to change a single thing and the deck is more than excellent. No matter how you fashion your own deck, the strong foundation is there. Here's a decent list of cards you can mess around with:
if you want a rather amusing twist on this deck try removing 2x argent squires, 2 flame imp, 2 knife jugglers and 2x harvest golem and replace them with 2x elven archer, 2x amani berserker, 2x young priestess and 2x raging worgen.
if the worgen dodges the silence/removal you have can have what is essentially an OTK on turn 4.
archer/demonfire worgen -> some combination of powerwhelming/soulfire.
i havent played it enough to know if its better than golems and jugglers but it sure is more fun.
Enjoy. Remember, it's a template, sometimes you can get more mileage if you look for cards that you're familiar with. If at first it doesn't work, try messing around with some minions until you can get the feel of a deck on a level you can understand it.