I didn't have the chance to unpack Sherazin, Corpse Flower, so I'd like to ask you if the card is worth the dust.
Is it better than Xaril, Poisoned Mind in Miracle ? I'm also playing a N'Zoth, the Corruptor Rogue and I think it could be a really cool addition, along with Unearthed Raptor. But I'm not sure if I could activate the deathrattle often ...
I would recommend crafting Sherazin, [card]Sherazin, Corpse Flower/card] if you like playing miracle because it´s effect against slower decks is just huge. So if you want to climb with miracle i would definitely craft it.
Sherazin, Corpse Flower was my first un'goro legendary, He's good in miracle rogue, i can revive him every turn, didn't find good replaces for him(Xaril, Poisoned Mind maybe) so, i'm my opinion it's worth the dust
It's a really great card, and worth the craft of you like miracle.. It's what I consider a balanced card.. Very strong and useful, but not apeshit broken like some other cards
In Miracle, I don´t even think she´s comparable to nothing: it´s great till the point that I think she´s an absolutely auto-include in all miracle decks nowadays, even in the wild versions of the deck (if you are interested in that). I´m talking from my experience: I´ve crafted her, and I have cero regrets of that, in fact, I think it has been my best decision in Hearthstone. If you like rogue as much as I do, -and I love it- you shouldn´t craft the card, you MUST craft it.
PD: Speaking about deathrattle decks with Sherazin: you can try her adding two Journey Below, you have like a 70-80% chance of getting her from one, and so you can see if she fits into your deck. Warning: So much fun if you manage to get four Sherazins on board. Seriously, you have to try it.
Full disclosure I have played a lot of Miracle Rogue but have a barely positive win rate.
Sherazin feels to me good but not like the card that is going to win you the game. I even got two Sherazin's once thinking "Ha two free 5/3s ez win" I lost hard. Enemy was a taunt Warrior to be fair...to me.
Sherazin is really good as that extra removal that keeps coming back. He may be vital for that reason because Rogue does have a lot of trouble staying alive and an extra removal is pretty useful.
Your wins are still almost completely on the back of Leeroy, Questings, Edwin, or Giants depending on what version your running, so for that reason this card may very well not be totally necessary.
A couple of notes. He does not syngerize with most (all?) deathrattle effecting cards. He does get rect by transform, and steal effects.
In Miracle, I don´t even think she´s comparable to nothing: it´s great till the point that I think she´s an absolutely auto-include in all miracle decks nowadays, even in the wild versions of the deck (if you are interested in that). I´m talking from my experience: I´ve crafted her, and I have cero regrets of that, in fact, I think it has been my best decision in Hearthstone. If you like rogue as much as I do, -and I love it- you shouldn´t craft the card, you MUST craft it.
PD: Speaking about deathrattle decks with Sherazin: you can try her adding two Journey Below, you have like a 70-80% chance of getting her from one, and so you can see if she fits into your deck. Warning: So much fun if you manage to get four Sherazins on board. Seriously, you have to try it.
I run shadowcaster and shadowstep in my miracle/value rogue. of course thats the dream, but lots of other cards have synergy with caster. edwin and vilespine being the most obvious backup plans.
Sherazin, Corpse Flower is definitely better than Xaril, Poisoned Mind in miracle decks because he's pretty easy to revive and provides a ton of tempo when you do so. Bringing him back is worth a ton more than 2 cheap cycle spells, especially when you can get some with [cardRazorpetal Lasher[/card]. I suspect Sherazin, Corpse Flower will see a lot more play after future expansions too, unless silence effects start to become common again. I would definitely recommend crafting the flower, I was lucky enough to pull him as my second legendary this expansion but he is fantastic.
For what it's worth, I did make a wild deck centered around reviving multiple flowers. I played it a few times, and usually got 4-5 flowers by the end of the game after I played N'Zoth, the Corruptor because there isn't enough room on the board for all the deathrattles you play. I found it interesting that Unearthed Raptor comes back as a flower, not a raptor when you revive him after he copies the revive deathrattle, which makes the mechanic a lot stronger. However, I did have some trouble finding 4 cards to revive all my flowers every turn. Hallucination, Swashburglar, and Undercity Huckster all help a lot with that but it was still challenging. My version relied on Loot Hoarder, Bloodmage Thalnos, Fan of Knives, and Azure Drake for draw, but it wasn't enough to support playing 4 cards per turn in the late game, which is when you have the most flowers. Maybe a Gadgetzan Auctioneer themed deck would work better. I had around a 40% win rate at rank 10.
I opened a golden one a few weeks ago. As a lover of all things rogue (except quest and mill..) i was disappointed when the card was originally unveiled. I have since come to love him and with the rotation of sylvanas and entomb he is even better with very few ways to permanently remove him from your side of the board. finally got the dream vs control warrior where i mimic pod into him and shadowcaster a few turns later. with so much card generation in garden rogue I was able to do whatever i wanted that game and the poor warrior had no chance.
good man/woman. that card is wonderful. i knew it would be! rogue gets the best legendaries. pretty much every list i like to make with rogue always seems to end up with all of them: Edwin VanCleef, Shaku, the Collector, Sherazin, Corpse Flower and Xaril, Poisoned Mind in the list when i'm done brain-storming. i think the plant and xaril were meant to be the replacements for tomb pillager. shaku in particular is probably my favorite legendary currently in standard. if he gets rolling he produces so much value and comes out on what used to be a pretty tame turn 3 for rogues if edwin and a backstab/prep weren't around.
I finally found a miracle list without 2 cancer cards which I despise. One being Leeroy Jenkins, the other - thankfully retired - Conceal. It's Eloise's list with 2x Arcane Giant and 1x Cold Blood.
However, I don't have Sherazin, Corpse Flower, so I replaced it with 1x Journey Below. This list worked pretty good though. But it really suffered in mirror matches due to the lack of Sherazin. And I couldn't discover it too.
I think I'm on the edge of crafting the flower. Seems like a cool card on many levels.
Hi guys !
I didn't have the chance to unpack Sherazin, Corpse Flower, so I'd like to ask you if the card is worth the dust.
Is it better than Xaril, Poisoned Mind in Miracle ?
I'm also playing a N'Zoth, the Corruptor Rogue and I think it could be a really cool addition, along with Unearthed Raptor. But I'm not sure if I could activate the deathrattle often ...
So, what do you think about this card ?
I would recommend crafting Sherazin, [card]Sherazin, Corpse Flower/card] if you like playing miracle because it´s effect against slower decks is just huge. So if you want to climb with miracle i would definitely craft it.
If you can find a 4 or 5 drop that can replace Sherazin, then I'd say no. So far, I haven't found one.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Sherazin, Corpse Flower was my first un'goro legendary, He's good in miracle rogue, i can revive him every turn, didn't find good replaces for him(Xaril, Poisoned Mind maybe) so, i'm my opinion it's worth the dust
It's a really great card, and worth the craft of you like miracle.. It's what I consider a balanced card.. Very strong and useful, but not apeshit broken like some other cards
Seems ok.
In Miracle, I don´t even think she´s comparable to nothing: it´s great till the point that I think she´s an absolutely auto-include in all miracle decks nowadays, even in the wild versions of the deck (if you are interested in that). I´m talking from my experience: I´ve crafted her, and I have cero regrets of that, in fact, I think it has been my best decision in Hearthstone. If you like rogue as much as I do, -and I love it- you shouldn´t craft the card, you MUST craft it.
PD: Speaking about deathrattle decks with Sherazin: you can try her adding two Journey Below, you have like a 70-80% chance of getting her from one, and so you can see if she fits into your deck. Warning: So much fun if you manage to get four Sherazins on board. Seriously, you have to try it.
Full disclosure I have played a lot of Miracle Rogue but have a barely positive win rate.
Sherazin feels to me good but not like the card that is going to win you the game. I even got two Sherazin's once thinking "Ha two free 5/3s ez win" I lost hard. Enemy was a taunt Warrior to be fair...to me.
Sherazin is really good as that extra removal that keeps coming back. He may be vital for that reason because Rogue does have a lot of trouble staying alive and an extra removal is pretty useful.
Your wins are still almost completely on the back of Leeroy, Questings, Edwin, or Giants depending on what version your running, so for that reason this card may very well not be totally necessary.
A couple of notes. He does not syngerize with most (all?) deathrattle effecting cards. He does get rect by transform, and steal effects.
Man, 1-1, combo: destroy a minion. So dirty :P
Sherazin, Corpse Flower is definitely better than Xaril, Poisoned Mind in miracle decks because he's pretty easy to revive and provides a ton of tempo when you do so. Bringing him back is worth a ton more than 2 cheap cycle spells, especially when you can get some with [cardRazorpetal Lasher[/card]. I suspect Sherazin, Corpse Flower will see a lot more play after future expansions too, unless silence effects start to become common again. I would definitely recommend crafting the flower, I was lucky enough to pull him as my second legendary this expansion but he is fantastic.
For what it's worth, I did make a wild deck centered around reviving multiple flowers. I played it a few times, and usually got 4-5 flowers by the end of the game after I played N'Zoth, the Corruptor because there isn't enough room on the board for all the deathrattles you play. I found it interesting that Unearthed Raptor comes back as a flower, not a raptor when you revive him after he copies the revive deathrattle, which makes the mechanic a lot stronger. However, I did have some trouble finding 4 cards to revive all my flowers every turn. Hallucination, Swashburglar, and Undercity Huckster all help a lot with that but it was still challenging. My version relied on Loot Hoarder, Bloodmage Thalnos, Fan of Knives, and Azure Drake for draw, but it wasn't enough to support playing 4 cards per turn in the late game, which is when you have the most flowers. Maybe a Gadgetzan Auctioneer themed deck would work better. I had around a 40% win rate at rank 10.
Good luck and have fun!
Thanks guys for all your replies ! Sherazin, Corpse Flower will be my next craft ! :)
Well guys, I got lucky : unpacked Sherazin, Corpse Flower this morning ! I'm trying it right now. :)
I finally found a miracle list without 2 cancer cards which I despise. One being Leeroy Jenkins, the other - thankfully retired - Conceal. It's Eloise's list with 2x Arcane Giant and 1x Cold Blood.
However, I don't have Sherazin, Corpse Flower, so I replaced it with 1x Journey Below. This list worked pretty good though. But it really suffered in mirror matches due to the lack of Sherazin. And I couldn't discover it too.
I think I'm on the edge of crafting the flower. Seems like a cool card on many levels.
Like...dog sh!t.
You mean you couldn't discover it yet?
@HavvkPwn
Well, yeah, that as well :D
Like...dog sh!t.