That seems to be too much value for "only" 3 mana. But the main idea could work I guess.
I would completely agree that Boundless Resolve is a above average card. It is probably on the same level as Coghammer or a bit below.
However, the biggest problem with it is that you can get shafted pretty bad. You spend three mana to get a Eye for an Eye, Repentance, and Redemption. And remember you still have to use more mana to actually play the cards.
What I'm saying is that Boundless Resolve isn't a "maybe I'll draw for an answer" top deck unlike Thoughtsteal or Arcane Intellect. You know the cards you are going to draw won't make that huge of an impact.
I kinda view Paladin's 1-mana spells as slightly better spare parts. You might pull some crazy value at times if you play them right. However you need to make a conscious decision whether 3 mana of tempo loss is worth 3 potentially sub-par cards.
I really want this card to be in game because we will see more guess work coming from Paladin secrets. As a misplayed Eye for an Eye or a Repentance can actually be game-changing, however they are so niche that you would never put it in your actual deck.
Is muster for battle's weapon a liability at times?since you might be equipped with a better weapon when you want to use muster for battle.
That necromancy though.. 1 year thread.. Mostly you overrite the light justice.. Normally you don't overrite truesilver cause it has 2 charges, but anyway the card is so strong that it's bad idea not running it.
Wow now I look at this gvg made paladin what he is today all his early game comes from gvg what paladins even played rlearly game before gvg's release?
Is it the reason Coghammer is less played?overdose of weapons ,plus paladin also has ashbringer.
It's played the thing is that you need a minion on board for it to work so it's mostly a one of.
Well you run 6 weapons in a deck it's not that much, you mostly replace light justice over anything.. Light justice isn't the best weapon in the game anyway.. Ashbringer is the one which conflicts a bit with muster.. So you wait a turn if necessary for muster..
That's the last thing paladins have to worry about.
And yet I remember when GvG arrived that most paladins went full "Waaah, this is shit, paladin in GvG is going to stay dead again!"
Sincerely I found since a long time the paladin community quite annoying. When you see someone go "this is dead, this is dead" all the time, including when you finally are getting the stuff you need to have pressence, then you start disliking it. It happened me too with TGT shaman and rogue, but it happened, theywere right that time, pirate rogue was not as good as I expected, control rogue still not viable, totem shaman steamrolled by secret fuckadin... I just had so many hopes in TGT, and almost every single one of them got completely crushed.
GvG was maybe the expansion with the most repectable paladins out there. No honorless bullshit, no scumbags flooding everything with Uthers, no murloc paladins (what the hell has a murloc in common with a paladin, honestly?) If they only went more for the dragon thing (did'nt like it much at first sight, but then switched to shockadin again, and then I started missing dragons) instead of switching to full aggro secrets and murlocs...
And yet I remember when GvG arrived that most paladins went full "Waaah, this is shit, paladin in GvG is going to stay dead again!"
Sincerely I found since a long time the paladin community quite annoying. When you see someone go "this is dead, this is dead" all the time, including when you finally are getting the stuff you need to have pressence, then you start disliking it. It happened me too with TGT shaman and rogue, but it happened, theywere right that time, pirate rogue was not as good as I expected, control rogue still not viable, totem shaman steamrolled by secret fuckadin... I just had so many hopes in TGT, and almost every single one of them got completely crushed.
GvG was maybe the expansion with the most repectable paladins out there. No honorless bullshit, no scumbags flooding everything with Uthers, no murloc paladins (what the hell has a murloc in common with a paladin, honestly?) If they only went more for the dragon thing (did'nt like it much at first sight, but then switched to shockadin again, and then I started missing dragons) instead of switching to full aggro secrets and murlocs...
The other stuff I don't have a problem with, but I agree with you 100% re the secrets. Complete FlavorFail by Blizzard to make Paly the 3rd secret class and not Rogue.
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I would completely agree that Boundless Resolve is a above average card. It is probably on the same level as Coghammer or a bit below.
However, the biggest problem with it is that you can get shafted pretty bad. You spend three mana to get a Eye for an Eye, Repentance, and Redemption. And remember you still have to use more mana to actually play the cards.
What I'm saying is that Boundless Resolve isn't a "maybe I'll draw for an answer" top deck unlike Thoughtsteal or Arcane Intellect. You know the cards you are going to draw won't make that huge of an impact.
I kinda view Paladin's 1-mana spells as slightly better spare parts. You might pull some crazy value at times if you play them right. However you need to make a conscious decision whether 3 mana of tempo loss is worth 3 potentially sub-par cards.
I really want this card to be in game because we will see more guess work coming from Paladin secrets. As a misplayed Eye for an Eye or a Repentance can actually be game-changing, however they are so niche that you would never put it in your actual deck.
Is muster for battle's weapon a liability at times?since you might be equipped with a better weapon when you want to use muster for battle.
Is it the reason Coghammer is less played?overdose of weapons ,plus paladin also has ashbringer.
And yet I remember when GvG arrived that most paladins went full "Waaah, this is shit, paladin in GvG is going to stay dead again!"
Sincerely I found since a long time the paladin community quite annoying. When you see someone go "this is dead, this is dead" all the time, including when you finally are getting the stuff you need to have pressence, then you start disliking it. It happened me too with TGT shaman and rogue, but it happened, theywere right that time, pirate rogue was not as good as I expected, control rogue still not viable, totem shaman steamrolled by secret fuckadin... I just had so many hopes in TGT, and almost every single one of them got completely crushed.
GvG was maybe the expansion with the most repectable paladins out there. No honorless bullshit, no scumbags flooding everything with Uthers, no murloc paladins (what the hell has a murloc in common with a paladin, honestly?) If they only went more for the dragon thing (did'nt like it much at first sight, but then switched to shockadin again, and then I started missing dragons) instead of switching to full aggro secrets and murlocs...
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The other stuff I don't have a problem with, but I agree with you 100% re the secrets. Complete FlavorFail by Blizzard to make Paly the 3rd secret class and not Rogue.