Currently this is my paladin deck. It seems to be doing pretty well. However, I am looking to improve. Any suggestions? I have some non-basic cards, but not many. For example, I would put a second argent commander in if I could, but I only have one.
So I bought a couple of packs and was able to get the dust to create a knife juggler. Also, one the packs that I opened got me a second Aldor Peacekeeper. So, with this I took out 1 owl for the knife juggler and took out 1 humility for the peacekeeper. I also crafted an argent protector and replaced one of my hammers.
I would probably agree with above poster. Maybe drop the leper gnome and go with something that will help clear the opponents board, like cheap spells,or charge creatures, or some of those cards you can play that say "battlecry:deal x damage" . Most of your end game is 4 cost or above, you don't want to take too much damage before you get there.
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Currently this is my paladin deck. It seems to be doing pretty well. However, I am looking to improve. Any suggestions? I have some non-basic cards, but not many. For example, I would put a second argent commander in if I could, but I only have one.
http://www.hearthpwn.com/deckbuilder/paladin#23:1;29:2;42:1;74:1;140:2;189:2;212:1;246:1;247:1;260:2;293:2;326:2;350:2;383:1;434:2;463:1;498:1;500:2;513:2;624:1;
So I bought a couple of packs and was able to get the dust to create a knife juggler. Also, one the packs that I opened got me a second Aldor Peacekeeper. So, with this I took out 1 owl for the knife juggler and took out 1 humility for the peacekeeper. I also crafted an argent protector and replaced one of my hammers.
So
Added: Aldor Peacekeeper, knife juggler, argent protector
Removed: Owl, Humility, Hammer of Wrath.
I would probably agree with above poster. Maybe drop the leper gnome and go with something that will help clear the opponents board, like cheap spells,or charge creatures, or some of those cards you can play that say "battlecry:deal x damage" . Most of your end game is 4 cost or above, you don't want to take too much damage before you get there.