the 4 mana divine shield taunt isn't up yet to put in, but the deck is starting to look terrifying for vsing aggro decks.
turn 1 smugglers
turn 2 grimstreet
turn 3 tar elemental which is now a 3/7 turning into a 5/7
turn 4 use divine shield taunter which is now a 5/7 taunt with divine shield
turn 5 enforcer or another good 5 drop (basically he has a conditional taunt since people need to remove him or he gets out of control
turn 6 ivory knight is sounding like the go to unless you need to respond to board with sunkeeper
turn 7 grimestreet protector landing on literally 1 or 2 things is pretty damn good since he will probably be a 7/7 taunt
turn 8 tirion or rag
just added the finja package since i've played buff pally with the finja package and it's been extremely strong. (you can often end up getting lucky and buffing blue gils and finja then turn 6 you can attack finja into something pull your two warleaders and throw down 5/4 charge blue gills that turn into 9/6s.
Needless to say, I feel like i'm onto a good midrange deck for pally. Not to mention that your 6 mana legendary helps the murlocs a lot. (it makes finja better/makes bluegil better/protects finja for the next turn)
Now at 23/30 of cards, can't wait to see what else there is to add. (really want another non conditional 4 drop, a solid 2 drop, and anything that's good between 1-5. If nothing else can be found then I will just add truesilver)
^ I also need card draw so I will be focusing on that. If the quest likes this deck then I will probably play that too
the 4 mana divine shield taunt isn't up yet to put in, but the deck is starting to look terrifying for vsing aggro decks.
turn 1 smugglers
turn 2 grimstreet
turn 3 tar elemental which is now a 3/7 turning into a 5/7
turn 4 use divine shield taunter which is now a 5/7 taunt with divine shield
turn 5 enforcer or another good 5 drop (basically he has a conditional taunt since people need to remove him or he gets out of control
turn 6 ivory knight is sounding like the go to unless you need to respond to board with sunkeeper
turn 7 grimestreet protector landing on literally 1 or 2 things is pretty damn good since he will probably be a 7/7 taunt
turn 8 tirion or rag
just added the finja package since i've played buff pally with the finja package and it's been extremely strong. (you can often end up getting lucky and buffing blue gils and finja then turn 6 you can attack finja into something pull your two warleaders and throw down 5/4 charge blue gills that turn into 9/6s.
Needless to say, I feel like i'm onto a good midrange deck for pally. Not to mention that your 6 mana legendary helps the murlocs a lot. (it makes finja better/makes bluegil better/protects finja for the next turn)
Now at 23/30 of cards, can't wait to see what else there is to add. (really want another non conditional 4 drop, a solid 2 drop, and anything that's good between 1-5. If nothing else can be found then I will just add truesilver)
^ I also need card draw so I will be focusing on that. If the quest likes this deck then I will probably play that too
This looks quite scary on paper, i believe paladin will have a solid (at least) T2 deck next expansion. And in wild, it will kick ass.
It just needs another shielded mini botesc type of 2 drop to be a really strong deck.
Finally...
I am Mal'Ganis! I am a TURTLE!!