Hey guys, this is a Buffadin deck that I've been using in the last 2-3 days. I haven't gone too far, since I am still experimenting, but I am having pretty good matchups against control decks since I am reaching fatigue most of the time with them. It can also control really well the Jade armies. Especially Jade druids are very easy for me if I get a good early game and a turn 5 Grimestreet Enforcer. Pirate warrior is a problem but I encountered only 2 so far. What are your suggestions guys?
1. Ragnaros lightlord doesnt make sense. If u rly want protective late game drop then pick soggoth. It suits buff cards relly well. You dont want cards for which your opponent already have to use removal. Lightlord has very weak synergy with buff cards.
2. 2 fight promotors are too much. Often times its too hard to prock even 1.
3. I tried argent commander and the value/tempo gain is too small. I got rid of it.
4. Also you might wanna try substitute gnomish inventor for acolyte. I found it more effective.
5. Also 1 keeper of uldaman should definately be enough (you already have 2 aldors and eadric).
All in all i tried similar verison to your like 2 months ago and it didnt work out. That being said ive been trying to make buffadin work since release of MSG and i didnt succeed. The best results i had with buffadin theme deck was with cthun + finja - you rly need some kind of a burst at the end against reno decks and overall cthun based minions are well stated for getting buffs so do finja and bluegill warrios.
Another problem i encountered playing hundrets of games with buffadin is that often time you get into a spot where there is nothing to buff or the minion getting buff dont benefit from buffs anyhow. So i cut smugglers run in place of enforcerers and the problem was fixed.
Whats more is that by cutting smugglers run you can now actually put 1 consecration giving a total of 3 unbuffable cards in your deck which is good enough (4 unbuffable cards is the limit in my opinion).
You can try running 2 doomsayers to increase winrate against aggro decks and midrange shaman.
Hope it will help but dont expect paladin to become tier 1 or 2. Paladin really fell behind this expansion. Card quality is just not good enough.
But han'cho and eadric is terrible against aggro dont you agree? So if there arent many midrange/kazakus warlocks those cards are often time game loosing.
I found eadric to perform better before nerf - now all i see is aggro and eadric sits in hand because you wont make it to turn 7 and even if you did its the time in a game where an aggro player is finishing you off with burst not minions on a board - and even if you remove attack from minons prsent on a board youre too low on hp for it to rly matter.
1. Ragnaros lightlord doesnt make sense. If u rly want protective late game drop then pick soggoth. It suits buff cards relly well. You dont want cards for which your opponent already have to use removal. Lightlord has very weak synergy with buff cards.
2. 2 fight promotors are too much. Often times its too hard to prock even 1.
3. I tried argent commander and the value/tempo gain is too small. I got rid of it.
4. Also you might wanna try substitute gnomish inventor for acolyte. I found it more effective.
5. Also 1 keeper of uldaman should definately be enough (you already have 2 aldors and eadric).
All in all i tried similar verison to your like 2 months ago and it didnt work out. That being said ive been trying to make buffadin work since release of MSG and i didnt succeed. The best results i had with buffadin theme deck was with cthun + finja - you rly need some kind of a burst at the end against reno decks and overall cthun based minions are well stated for getting buffs so do finja and bluegill warrios.
Another problem i encountered playing hundrets of games with buffadin is that often time you get into a spot where there is nothing to buff or the minion getting buff dont benefit from buffs anyhow. So i cut smugglers run in place of enforcerers and the problem was fixed.
Whats more is that by cutting smugglers run you can now actually put 1 consecration giving a total of 3 unbuffable cards in your deck which is good enough (4 unbuffable cards is the limit in my opinion).
You can try running 2 doomsayers to increase winrate against aggro decks and midrange shaman.
Hope it will help but dont expect paladin to become tier 1 or 2. Paladin really fell behind this expansion. Card quality is just not good enough.
I also played Soggoth, tried him out last season. This deck was the reason I tried him but then I've found him too slow. But I guess he fits in the deck.
Ragnaros, Lightlord saved me tons of times. I like such big minions because when my opponent wastes his removals on a buffed Keeper or Fight Promoter then there's nothing for Tirion or Raggy. I will still try Soggoth.
Card draw is a problem, despite having 4 card draw minions sometimes I am just without cards. I don't have Wrathion which Kolento uses so I picked 2 of these guys instead. I am not going to use Divine Favor though. If I get Life Tap from Sir Finley though then it's gg
I had the same thoughts about Commander too. He only is a Horserider with 3 mana extra and +2/+1, But he is the best 56/7 mana slot I could find out of Leeroy , Baron Geddon, Hogger doom of Elwynn and the Black Knight. Maybe Sunwalker or Grimestreet Protector?
I was also thinking of Gnomish inventor but 4 mana slot is kind off full. and it's just one card draw. And Acolyte sometimes works like a taunt
I find 2 Keepers surprinsigly good. Ragnaros was always a big problem for me. Sometimes I didn't have a removal for him and a Keeper + Trusilver or charge is a good way to deal with him.
i haven't thought of cutting a buffind card. I find it too risky since it's the core of this deck to buff stuff and throw them in. But sometimes I need an aoe, especially against Shammies who can OTK me with Bloodlust if they got some minions and totems alive. Baron Geddon would be a good option here.
Well the deck that they are providing for us in game already has 2 Doomsayers in it, and also 2 Pyros+2 Equalities so maybe you are right. But I haven't encountered that many aggro decks now. But maybe below rank 13 Water warrior, aggro rogue and zoolock might be a thing
I was also thinking for Cyclopian Horror but to be better than a Tzdingo, it means that your opponent has 3 and more minions on board. sometimes you are just fucked if that happens. Also I don't have it and I am hessitant on crafting anything =/
I was also thinking of removing Don Han'Cho but he is really good, and Eadric the Pure is godlike, especially against Jaraxxus and his infernos or the Jade ARmy
Most of it are my own decisions or observations of the last 3 months of other players. Only Finley is something I've seen Kolento is using in his Buffadin deck and it's really lifesaving. Life tap against reno decks or heal/armor against aggro
1. Ragnaros lightlord doesnt make sense. If u rly want protective late game drop then pick soggoth. It suits buff cards relly well. You dont want cards for which your opponent already have to use removal. Lightlord has very weak synergy with buff cards.
2. 2 fight promotors are too much. Often times its too hard to prock even 1.
3. I tried argent commander and the value/tempo gain is too small. I got rid of it.
4. Also you might wanna try substitute gnomish inventor for acolyte. I found it more effective.
5. Also 1 keeper of uldaman should definately be enough (you already have 2 aldors and eadric).
All in all i tried similar verison to your like 2 months ago and it didnt work out. That being said ive been trying to make buffadin work since release of MSG and i didnt succeed. The best results i had with buffadin theme deck was with cthun + finja - you rly need some kind of a burst at the end against reno decks and overall cthun based minions are well stated for getting buffs so do finja and bluegill warrios.
Another problem i encountered playing hundrets of games with buffadin is that often time you get into a spot where there is nothing to buff or the minion getting buff dont benefit from buffs anyhow. So i cut smugglers run in place of enforcerers and the problem was fixed.
Whats more is that by cutting smugglers run you can now actually put 1 consecration giving a total of 3 unbuffable cards in your deck which is good enough (4 unbuffable cards is the limit in my opinion).
You can try running 2 doomsayers to increase winrate against aggro decks and midrange shaman.
Hope it will help but dont expect paladin to become tier 1 or 2. Paladin really fell behind this expansion. Card quality is just not good enough.
I don't necessarily agree with what you said but it seems legit talk, except point number 1... Ragnaros lightlord is absolutely necessary key card in this deck. I played Handbuff pally from 200 wins to 500 wins golden paladin, I would never remove lightlord from the deck.
Good point about doomsayer. I would play dirty rat though, for the synergy with Aldor and Eadric.
And don't cut smuggler's run. This card is the reason you play this deck.
Thats your opinion. My suggestion is that this card has better replacement. If you care about heal that much then why not try refreshment vendor. It benefits more from buff cards and provides more early game survivalibity - also has better synergy with sunfury protector.
Have u seen any pro player run lightlord in buff decks? No, because hes not worth it. And if you dont care about what pro players have to say about it then do include it but as far as im concerned there are better cards that can be included in such a deck.
1 thought about buffadin theme in general. Its obvious its the worst archetype against aggro. So have u considered not to care about your worst match up at all and make it jade/reno proof? At certaina point of ladder you wont be able to climb at all because of aggro overload but below rank 10 you should have more success as there are more home brew decks and other slower decks.
Anyone saying to cut Ragnaros, Lightlord is incorrect. 8 burst healing on top of a massive body is ridiculous against both control, midrange, and aggro, and it can help bait out removal to allow our big minions to stick. This deck will struggle vs aggro, partly because you can't include much heal due to it not being buffable, so I would say that the Lightlord is a valuable inclusion.
I think Getaway Kodo is my favorite card in the buff deck. I can only see 1 card that would be a bad target and that is Finley. Otherwise you are getting good value for just about every card in this deck. You'll need card draw also, because this deck works best when your hand is full. So you need to survive and draw cards, that's about it. I play something like this -
You should never be worried about Jade Golems. If you are seeing more than 3-4 then you're letting the game go way too long, most likely past turn 10. For those decks you need to have board presence in turns 1-5 and by turn 6 be ready to start dropping your late game stuff. If you have no board and your facing a Jade deck late, then you're probably dead anyway, because each turn will be at least 1 6-8 minion. Solid trades early will keep this from happening. When you get 3-4 buffs out of your minions you should have no problem with owning the board against any deck. The key will be to have Grimestreet Enforcer on board and cards in hand.
Thats your opinion. My suggestion is that this card has better replacement. If you care about heal that much then why not try refreshment vendor. It benefits more from buff cards and provides more early game survivalibity - also has better synergy with sunfury protector.
Have u seen any pro player run lightlord in buff decks? No, because hes not worth it. And if you dont care about what pro players have to say about it then do include it but as far as im concerned there are better cards that can be included in such a deck.
I get your point but cutting him out removes one big threat and a huge heal. I considered adding Ivory Knight for the heals but it's just too inconsistent for the deck. I want to add Sogoth but the problem is survivability up to the point where you drop Sogoth. And that might not even save me from a shaman with 2 LavaBursts
Thats your opinion. My suggestion is that this card has better replacement. If you care about heal that much then why not try refreshment vendor. It benefits more from buff cards and provides more early game survivalibity - also has better synergy with sunfury protector.
Have u seen any pro player run lightlord in buff decks? No, because hes not worth it. And if you dont care about what pro players have to say about it then do include it but as far as im concerned there are better cards that can be included in such a deck.
It's not that I "don't care" about what pros play, it's just that I have more than 300 ranked wins my Handbuff paladin and i'm pretty confident based on my own experimentations and refining that Lightlord works perfectly with my other 29 cards.
Also Kibler plays Lightlord in his handbuff paladin deck. He's my type of player, like Noxious. They're not exactly pros, just streamers, but there is that.
1. Ragnaros lightlord doesnt make sense. If u rly want protective late game drop then pick soggoth. It suits buff cards relly well. You dont want cards for which your opponent already have to use removal. Lightlord has very weak synergy with buff cards.
2. 2 fight promotors are too much. Often times its too hard to prock even 1.
3. I tried argent commander and the value/tempo gain is too small. I got rid of it.
4. Also you might wanna try substitute gnomish inventor for acolyte. I found it more effective.
5. Also 1 keeper of uldaman should definately be enough (you already have 2 aldors and eadric).
All in all i tried similar verison to your like 2 months ago and it didnt work out. That being said ive been trying to make buffadin work since release of MSG and i didnt succeed. The best results i had with buffadin theme deck was with cthun + finja - you rly need some kind of a burst at the end against reno decks and overall cthun based minions are well stated for getting buffs so do finja and bluegill warrios.
Another problem i encountered playing hundrets of games with buffadin is that often time you get into a spot where there is nothing to buff or the minion getting buff dont benefit from buffs anyhow. So i cut smugglers run in place of enforcerers and the problem was fixed.
Whats more is that by cutting smugglers run you can now actually put 1 consecration giving a total of 3 unbuffable cards in your deck which is good enough (4 unbuffable cards is the limit in my opinion).
You can try running 2 doomsayers to increase winrate against aggro decks and midrange shaman.
Hope it will help but dont expect paladin to become tier 1 or 2. Paladin really fell behind this expansion. Card quality is just not good enough.
I don't necessarily agree with what you said but it seems legit talk, except point number 1... Ragnaros lightlord is absolutely necessary key card in this deck. I played Handbuff pally from 200 wins to 500 wins golden paladin, I would never remove lightlord from the deck.
Good point about doomsayer. I would play dirty rat though, for the synergy with Aldor and Eadric.
And don't cut smuggler's run. This card is the reason you play this deck.
I've tried 2 rats, 2 sunfury, and 2 sunfury + 2 rats, and I felt the deck was worse with only 2 sunfury, so maybe take the rats but it's by design a risky card, it will make you salty and lose you games you should have won.
Thought the same. I replaced the 2 Sunfuries with 2 Rats and a Keeper with an Argus. Will see. And added a Sunwalker too
Hey guys, this is a Buffadin deck that I've been using in the last 2-3 days. I haven't gone too far, since I am still experimenting, but I am having pretty good matchups against control decks since I am reaching fatigue most of the time with them. It can also control really well the Jade armies. Especially Jade druids are very easy for me if I get a good early game and a turn 5 Grimestreet Enforcer. Pirate warrior is a problem but I encountered only 2 so far. What are your suggestions guys?
Here's the deck
FOR THE HORDE!
1. Ragnaros lightlord doesnt make sense. If u rly want protective late game drop then pick soggoth. It suits buff cards relly well. You dont want cards for which your opponent already have to use removal. Lightlord has very weak synergy with buff cards.
2. 2 fight promotors are too much. Often times its too hard to prock even 1.
3. I tried argent commander and the value/tempo gain is too small. I got rid of it.
4. Also you might wanna try substitute gnomish inventor for acolyte. I found it more effective.
5. Also 1 keeper of uldaman should definately be enough (you already have 2 aldors and eadric).
All in all i tried similar verison to your like 2 months ago and it didnt work out. That being said ive been trying to make buffadin work since release of MSG and i didnt succeed. The best results i had with buffadin theme deck was with cthun + finja - you rly need some kind of a burst at the end against reno decks and overall cthun based minions are well stated for getting buffs so do finja and bluegill warrios.
Another problem i encountered playing hundrets of games with buffadin is that often time you get into a spot where there is nothing to buff or the minion getting buff dont benefit from buffs anyhow. So i cut smugglers run in place of enforcerers and the problem was fixed.
Whats more is that by cutting smugglers run you can now actually put 1 consecration giving a total of 3 unbuffable cards in your deck which is good enough (4 unbuffable cards is the limit in my opinion).
You can try running 2 doomsayers to increase winrate against aggro decks and midrange shaman.
Hope it will help but dont expect paladin to become tier 1 or 2. Paladin really fell behind this expansion. Card quality is just not good enough.
Here's my own version which I think is decent on ladder. Not necessarily t1-t2 good but it wins me games more than I think it should.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
But han'cho and eadric is terrible against aggro dont you agree? So if there arent many midrange/kazakus warlocks those cards are often time game loosing.
I found eadric to perform better before nerf - now all i see is aggro and eadric sits in hand because you wont make it to turn 7 and even if you did its the time in a game where an aggro player is finishing you off with burst not minions on a board - and even if you remove attack from minons prsent on a board youre too low on hp for it to rly matter.
FOR THE HORDE!
FOR THE HORDE!
FOR THE HORDE!
Its pretty obvious eadric is insane against any jade deck...
Thats your opinion. My suggestion is that this card has better replacement. If you care about heal that much then why not try refreshment vendor. It benefits more from buff cards and provides more early game survivalibity - also has better synergy with sunfury protector.
Have u seen any pro player run lightlord in buff decks? No, because hes not worth it. And if you dont care about what pro players have to say about it then do include it but as far as im concerned there are better cards that can be included in such a deck.
Above specific rank there is only aggro.
1 thought about buffadin theme in general. Its obvious its the worst archetype against aggro. So have u considered not to care about your worst match up at all and make it jade/reno proof? At certaina point of ladder you wont be able to climb at all because of aggro overload but below rank 10 you should have more success as there are more home brew decks and other slower decks.
Anyone saying to cut Ragnaros, Lightlord is incorrect. 8 burst healing on top of a massive body is ridiculous against both control, midrange, and aggro, and it can help bait out removal to allow our big minions to stick. This deck will struggle vs aggro, partly because you can't include much heal due to it not being buffable, so I would say that the Lightlord is a valuable inclusion.
I think Getaway Kodo is my favorite card in the buff deck. I can only see 1 card that would be a bad target and that is Finley. Otherwise you are getting good value for just about every card in this deck. You'll need card draw also, because this deck works best when your hand is full. So you need to survive and draw cards, that's about it. I play something like this -
You should never be worried about Jade Golems. If you are seeing more than 3-4 then you're letting the game go way too long, most likely past turn 10. For those decks you need to have board presence in turns 1-5 and by turn 6 be ready to start dropping your late game stuff. If you have no board and your facing a Jade deck late, then you're probably dead anyway, because each turn will be at least 1 6-8 minion. Solid trades early will keep this from happening. When you get 3-4 buffs out of your minions you should have no problem with owning the board against any deck. The key will be to have Grimestreet Enforcer on board and cards in hand.
FOR THE HORDE!
FOR THE HORDE!
Deathlord would be better hahah
FOR THE HORDE!