Ugh they were also so satisfying to beat but especially the warrior one. I tried making my own Dead Man's Hand deck but I didn't have a ton of the good cards so it took some insane rng to win.
I think OP is confused about the No Duplicates part of the new update. That applies only to legendaries. You can still open duplicates of any other cards. Once you own all legendaries from a set any more packs from that set will contain random legendaries at the normal drop rate.
I don't see what kind of mage deck wants to use this. A tempo mage deck which would benefit from shutting down a minion doesn't really want to be hero powering, and a control mage or freeze mage doesn't want to play this minion which is easily removed just to freeze one thing?
i openend a lot of ungoro packs then got second grommash and farsight golden from 2 classic packs. Just pity timer or lucky ussualy after a few days the 40dust packs return. Didn't had a classic legend for a while so it was just my time.
probably not every pitytracker user mark the golden cards they got as golden, but also u had probably a bunch of luck
Also that's actually the opposite of how the pity timer works. It only tracks packs of the same set when counting for a legendary, so all your un'goro packs don't mean crap for a classic set legendary.
Missing the curator isn't a huge upset. Missing Tirion, Tarim, and curator is a massive decrease in both the strength and consistency of the deck, almost removing its identity as a midrange paladin.
I'm running a lightly budgeted version of midrange pally and I don't have Curator, Tirion, or Tarim. I've replaced Tirion with Vinecleaver and Tarim with Grimestreet Protector, but I can't find a good card draw sub for Curator. Any ideas?
As a midrange pally player I can say all 3 of thr cards you just named as not having win me the game half of the time at least.
Vicious Fledgling is a fairly serious problem, as are most of the discover cards with only upsides. Discover cards being undercosted or overstatted is a long-time problem, from Drakonid Operative to almost all of the new ones.
Lastly, understanding Kripp is not easy. You have to see through the salt to the valuable insights from the best arena player in the world. When he complains about losing to a card once or twice, ignore it. But when you play arena as much as he does patterns become obvious and ridiculous cards become blatant.
There's no possible way you could go 25 games without seeing a single paladin. That class is ridiculously strong (but not overly dominant) all over the ladder.
Maybe because it's not overpowered and you're just salty? Nah, that can't be it.
Edit: Ice lance was certainly not removed because it could be discovered with primordial glyph. It was removed because 4 burst for 1 mana is ridiculous.
I'll give you feedback: the rogue meta you're imagining doesn't exist. Rogue may be a good deck, but it loses consistently to many other decks and is far from consistent or good.
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Ugh they were also so satisfying to beat but especially the warrior one. I tried making my own Dead Man's Hand deck but I didn't have a ton of the good cards so it took some insane rng to win.
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I think OP is confused about the No Duplicates part of the new update. That applies only to legendaries. You can still open duplicates of any other cards. Once you own all legendaries from a set any more packs from that set will contain random legendaries at the normal drop rate.
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I don't see what kind of mage deck wants to use this. A tempo mage deck which would benefit from shutting down a minion doesn't really want to be hero powering, and a control mage or freeze mage doesn't want to play this minion which is easily removed just to freeze one thing?
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Could this be the exact same thread posted before every expansion? Yes, yes it is.
Are they ever right? Nope.
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If your computer doesn't meet the minimum requirements to play a game I think you forfeit all right to complain about graphics errors.
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Missing the curator isn't a huge upset. Missing Tirion, Tarim, and curator is a massive decrease in both the strength and consistency of the deck, almost removing its identity as a midrange paladin.
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The only thing getting out of hand is rant threads about things that definitely don't need to be fixed.
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It's beyond garbage
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Vicious Fledgling is a fairly serious problem, as are most of the discover cards with only upsides. Discover cards being undercosted or overstatted is a long-time problem, from Drakonid Operative to almost all of the new ones.
Lastly, understanding Kripp is not easy. You have to see through the salt to the valuable insights from the best arena player in the world. When he complains about losing to a card once or twice, ignore it. But when you play arena as much as he does patterns become obvious and ridiculous cards become blatant.
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There's no possible way you could go 25 games without seeing a single paladin. That class is ridiculously strong (but not overly dominant) all over the ladder.
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I don't know if you're just looking for legendaries, but Primordial Drake is an amazingly safe craft over all.
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Maybe because it's not overpowered and you're just salty? Nah, that can't be it.
Edit: Ice lance was certainly not removed because it could be discovered with primordial glyph. It was removed because 4 burst for 1 mana is ridiculous.
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I'll give you feedback: the rogue meta you're imagining doesn't exist. Rogue may be a good deck, but it loses consistently to many other decks and is far from consistent or good.