Is Exodia your favourite play style? Do you spend your time in the shower thinking about cool new ways to Open the Waygate or get Emperor Thaurissan on the board? Do you have the new Battlenet beta?
Really enjoyed playing Exodia Mage in Standard(Open the Waygate), when it was strong with all of the Highlander Priests. Though right now it is just pain in the ass to play it, with all of Tempo Rogues on the ladder. Wish I had some dust on the side, so I could try the Emperor Thaurissan version. (Favorite Mage archetype is Control)
Also the Blizzard link you threw down there isn't working.
I've been playing the Giant otk version with better success than Exodia with all the aggro decks in standard. It's still not great against them but it stands a better chance vs Rogue, Pirate warrior and aggro druid. Hunters are still almost impossible unless they use their hero dk. Taunts isn't too much a issue with the list I run.
To be perfectly honest Open the Waygate is not even worth the dust in the wild format as the Emperor Thaurissan version is on average faster and more consistent. Both are valid ways to build the Exodia archetype but for consistency's sake the latter is better.
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
To be perfectly honest Open the Waygate is not even worth the dust in the wild format as the Emperor Thaurissan version is on average faster and more consistent. Both are valid ways to build the Exodia archetype but for consistency's sake the latter is better.
What do you mean about more consistent? I played both versions and waygate is more resilient to getting milled or getting dirty Ratted.
In the Emperor Thaurissan version you primarily build the deck around anti-aggro tech (since that's what you'll be losing to primarily on average) and card-draw, meaning you dig for answers within your own deck and as a result cycle faster towards your win condition. Essentially, the win condition becomes Draw + One Turn Setup with Thaurissan.
The Open the Waygate version is focused on random spell generation ( for completing the quest obviously) and card-draw. Due to the random spell generation aspect you can often get extremely expensive or unplayable spells meaning that you get clobbered by aggro unless you get insanely lucky. Further to that you not only have to get the spells but also play them, which you might not have time to do if they are too expensive. In this case, the win condition becomes Get Random Spells + Cast Six Random Spells + Draw.
As far as the second version being less vulnerable to Mill and Dirty Rat, you are more than likely correct due to the fact that the Open the Waygate variant also runs cards like Babbling Book. At the same time though the percentage is not that much higher. Nowadays, milling or dirty ratting one Sorcerer's Apprentice is not a big deal thanks to Simulacrum. They either need to hit both of the Apprentices or Archmage Antonidas, which only happens in a fraction of games no matter which variant you play.
Generally digging through your own deck is more consistent than relying on RCG and draw.
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
Also (Edit: Because apparently Hearthpawn wanted to be a dick and not allow me to add onto my original post), the issue with the Open the Waygate variant is the quest itself which dictates that with the Mulligan, you're always effectively starting out with one less card in hand which can be detrimental against aggro.
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
And about the debate between Open the Waygate and Emperor Thaurissan versions, when it comes to Wild, the best way to play Exodia is with both cards, like this:
Primarily teched to deal with Aggro, while also including the Quest to handle Control decks like Mages and Priests that will stop you with Ice Blocks, but that the Extra Turn comes in to save you.
As stated on the decklist itself, I like the premise but the deck is too slow for the current wild meta. Might be good for the future though!
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
Is Exodia your favourite play style? Do you spend your time in the shower thinking about cool new ways to Open the Waygate or get Emperor Thaurissan on the board? Do you have the new Battlenet beta?
https://blizzard.com/invite/OEjwsqWE
Join the Exodia group and talk strategy!
Really enjoyed playing Exodia Mage in Standard(Open the Waygate), when it was strong with all of the Highlander Priests. Though right now it is just pain in the ass to play it, with all of Tempo Rogues on the ladder. Wish I had some dust on the side, so I could try the Emperor Thaurissan version. (Favorite Mage archetype is Control)
Also the Blizzard link you threw down there isn't working.
I've been playing the Giant otk version with better success than Exodia with all the aggro decks in standard. It's still not great against them but it stands a better chance vs Rogue, Pirate warrior and aggro druid. Hunters are still almost impossible unless they use their hero dk. Taunts isn't too much a issue with the list I run.
To be perfectly honest Open the Waygate is not even worth the dust in the wild format as the Emperor Thaurissan version is on average faster and more consistent. Both are valid ways to build the Exodia archetype but for consistency's sake the latter is better.
Also (Edit: Because apparently Hearthpawn wanted to be a dick and not allow me to add onto my original post), the issue with the Open the Waygate variant is the quest itself which dictates that with the Mulligan, you're always effectively starting out with one less card in hand which can be detrimental against aggro.