I like the look of this, even the inclusion of Starving Buzzards. It seems very logically put together, but 2 Tundra Rhino might be too many with how few beasts you have in the deck. The only beasts that would hold good synergy with the Rhino are the Kindly Grandmother, to deal 4 damage to a minion, and Savannah Highmane, for obvious reasons. The beasts that are summoned from traps are no matter, as they'll be able to attack the next turn anyway. I would think that a Timber Wolf will be better than a second Tundra Rhino as the wolf will add another and different source of beast synergy. Another option to swap with Rhino would be a Snake Trap. Snake Trap could also be a replacement for Unleash the Hounds to combo with Buzzard if facing slower control decks.
If you combo tundra with your animal companions you get a ton of value too. nothing beats 6 damage to face turn 6 if your tundra survived turn 5 as well. it just is really strong in the deck. and barnes can pull it too and automatically becomes a "kill this or lose" card
alley cat also becomes an extra 2 dmg with tundra so essentially you can turn tundra into more reach damage if you so choose
If you combo tundra with your animal companions you get a ton of value too. nothing beats 6 damage to face turn 6 if your tundra survived turn 5 as well. it just is really strong in the deck. and barnes can pull it too and automatically becomes a "kill this or lose" card
I'm not saying there isn't any synergy for Tundra Rhino and that it shouldn't be included in the deck. I just don't see the need for including 2 of them in the deck, when the main purpose for including them is for a potential late game combo. A Timber Wolf could be more beneficial and is easier pull off combos with.
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Wants to play Captain Cookie Druid because why not?
If you combo tundra with your animal companions you get a ton of value too. nothing beats 6 damage to face turn 6 if your tundra survived turn 5 as well. it just is really strong in the deck. and barnes can pull it too and automatically becomes a "kill this or lose" card
I'm not saying there isn't any synergy for Tundra Rhino and that it shouldn't be included in the deck. I just don't see the need for including 2 of them in the deck, when the main purpose for including them is for a potential late game combo. A Timber Wolf could be more beneficial and is easier pull off combos with.
honestly, they are for turn 5 on curve, they're an on curve play. You can combo with them, but its unnecessary. You just turn 5 tundra, if it survives you can highmane or buzzard alley cat and go face.
not to mention if they waste resources on tundra, highmane sticks easier
the only thing the deck is missing is a good on turn 7 play
Any death rattle beast that spawns more beasts has automatic synergy with Starving Buzzard and Tundra Rhino. This includes cards such as Rat Pack, Kindly Grandmother, Infested Wolf, and Savannah Highmane. Aside from Highmane, all of those cards can be played on curve ahead of turn 5. If they stuck on the board by turn 5 when you have Buzzard or Rhino in hand, then you can play them, trade in your deathrattle minions, and get immediate value off the newly summoned beasts, either getting new cards via Buzzard, or getting unexpected damage via charge from Rhino on the newly summoned beasts.
The approach to getting value from Buzzard is waiting past turn 5 and playing it with cheap cards such as Alleycat, or a lesser extent the Pantry Spider which isn't as playable. If you can have Unleash the Hounds and Buzzard against a board of 2+ minions on turn 8, that would be another chance to get value out of Buzzard, but I find the deathrattle approach more interesting.
I'm sure there's away to play this deck with just beast synergy and deathrattle but this is a secret hunter deck, not a build-a-Beast deck
Your Miracle Hunter approach looks really interesting. I wasn't really suggesting you change it towards more beast synergy but rather responding to someone else's comment that Rat Pack (in the first version?) lacked synergy with your deck, so I should have quoted them to make that a bit more obvious.
Difference is draw power, curve means nothing when you have more resources. imagine setting 4-5 secrets, then setting 4 again the next turn if they all went off
I think this deck would be better by excluding either the Tundra Rhinos or the Buzzards. But I haven't tried it so I wouldn't know
Honestly, the pressure each puts on in its own way is why they are included. If you play tundra, it has to be removed, if barnes pulls either of them, they have to be removed. They're mostly removal bait and just overall good cards and they make room for highmane or atleast make high mane better. The only reason why buzzard wasn't played was because there was no decent way to use it. With my ideas, i've founded viable ways to keep it strong.
Turn 6 alleycat+buzzard combo
Buzzard with snake trap
buzzard with highmane death rattle
buzzard with Kindly death rattle
Tundra just on turn 5
Tundra with your deathrattle cards
tundra with animal companion
tundra with alley cat (4 dmg reach or more if you have leokk)
you may even be lucky enough to have tundra and hit call of the wild
ps killing buzzard ruins any possibility of keeping up with control decks in resources
Lol you're acting like *you* revived hunter. I promise you're not the first person to get the idea to use Buzzard like that.
And on top of that, there definitely isn't a unicorn hunter. It just sucks as a class for now.
Hurr Durr *you didn't revive hunter* hurr durr. You sound like a 12 year old who thinks people need validation from being the first to do something. Just because i made a Hunter deck that's playable in the meta, doesn't mean you need to whip out your epeen. The deck is viable because it can win against meta decks.
Current secret hunter is tier5 or lower (which is literally vomit hand and try to win by turn5)
this one is more closer to tier3-low2 since it has favorable matchups, has strong comeback mechanics, overall easy to pilot if you have a brain.
It also hard counters shaman and druid which are being overplayed right now
Druid tends to be slow most of the time (unless getting literally the perfect jade flower,spirit,aya,elephant curve) This deck tends to pray on slower decks that don't heal much (like miracle rogue too)
Shaman (unless literally perfect curve like druid) tends to struggle when getting out valued. This deck seeks to do that most of the time
A turn 2 or 3 huntress with 3-4 secrets usually leaves a shaman dead by turn 5-6 but obviously if they go trogg,golem,wolves,etc you will struggle but thats not every match. Even then trogg dies to turn 3 weapon and golem gets ice trapped or sniped easily.
Most of the time if you can fend off the shaman, you can win with your high value late game minions
How strong are the following cards: Dispatch Kodo, Infested Spider, Stampeding Kodo?
Stampeading kodo really isn't that viable in this meta, dispatch kodo has no way of getting big. If you're talking about infested wolf. Its probably really good for this deck just I wouldn't know where to put it.
Bear trap just has good synergy with huntress and its good for just throwing down turn 2 so you have something to fight aggro decks with who like their 1/1s
Bear trap also rotates soon so it will be replaced come next expansion when this deck really takes off hopefully
This deck does NOT win the meta, Pirate Warrior with medicore hand still beats the living hell out of it, but it's certainly fun to play. Kudos for including and making use of Starving Buzzard, it actually works sometimes.
I added a few "personal taste" things like King Krush, feeling like in the good ole' days when Midrange Hunter could get a Legend.
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Wants to play Captain Cookie Druid because why not?
Oh god, I can't decide now if i want to play double snake trap or if I want to keep the one unleash and one snake trap.
I took out the explosive trap because i got low value from it
nothing special just old secret hunter.
depend on curve. curve up=free win or loses
if you plan to do decently with hunter, i can assure you running a 5 mana 3/2 isnt going to help you
I think this deck would be better by excluding either the Tundra Rhinos or the Buzzards. But I haven't tried it so I wouldn't know
Lol you're acting like *you* revived hunter. I promise you're not the first person to get the idea to use Buzzard like that.
And on top of that, there definitely isn't a unicorn hunter. It just sucks as a class for now.
How does this hard counte druid and shaman?
Beartrap doesn't feel bad but just a bit slow.
How strong are the following cards: Dispatch Kodo, Infested Spider, Stampeding Kodo?
This is the deck I am currently using
I don't have all the cards you guys use but I won my last 5 ranked games in a row with it so I might keep trying with it.
This deck does NOT win the meta, Pirate Warrior with medicore hand still beats the living hell out of it, but it's certainly fun to play. Kudos for including and making use of Starving Buzzard, it actually works sometimes.
I added a few "personal taste" things like King Krush, feeling like in the good ole' days when Midrange Hunter could get a Legend.