This deck is for us who don't really enjoy to rely on our minions and instead focusing on boosting the attack power of the hero while the mana curve isn't that huge and holding a consistent card advantage. Looking for thoughts. :)
There are some things I find strange. If you want to keep damaging your enemy with Ability cards and your hero, why do you have cards like Acidic Swamp Ooze or Raging Worgen? And with only 8 minions, cards like Mark of Nature or Power of the Wild seem too random and not too useful. Also, I think in this deck you should aim for duplicates, because single cards in this case make your deck too raandom.
Good point. The thought behind the Acidic Swamp Ooze or Raging Worgen was to fill the "gap", the battlecry from the Ooze seem to good to not atleast have one. Taken into note!
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This deck is for us who don't really enjoy to rely on our minions and instead focusing on boosting the attack power of the hero while the mana curve isn't that huge and holding a consistent card advantage. Looking for thoughts. :)
There are some things I find strange. If you want to keep damaging your enemy with Ability cards and your hero, why do you have cards like Acidic Swamp Ooze or Raging Worgen? And with only 8 minions, cards like Mark of Nature or Power of the Wild seem too random and not too useful. Also, I think in this deck you should aim for duplicates, because single cards in this case make your deck too raandom.
Good point. The thought behind the Acidic Swamp Ooze or Raging Worgen was to fill the "gap", the battlecry from the Ooze seem to good to not atleast have one. Taken into note!