• 0

    posted a message on New Card - Lava Shock
    Quote from Monitorless »

    If the the Lava Surger spoiler is correct, shamans will get a 5 mana 5/6 that has 3 more attack when attacking (overload 2).Lava Shock seems made in pair with this..

    Since the "spoiled" Blackwing technician was fake, it's quite questionable that the others are real.
    About the card:  To me it's no question that the tempo gain will be great, the question is: can shaman draw enough to use all the mana crystals.

    Posted in: Card Discussion
  • 2

    posted a message on Goblins vs Gnomes: 61 New Cards, Upcoming Balance Changes

    As an Arena only player: man some of these commons and rares suck hard. (There are good ones ofc, and overall I'm satisfied with the set) Like Flying Machine. We didnt pick thrallmar farseer for a reason... Gnomeregan Infantry is underwhelming as well. 

    On the other hand, Warlock might rise, ho got some nice stuff.

    Posted in: News
  • 1

    posted a message on Goblins VS Gnomes: Arena Impact
    Quote from Angusiasty »

    I hope that blizzard add one more card to pick from. If not, drafting a good curve will be more important than ever.

    I hope they dont. I'm most excited about this expansion, because I hope there will be less "perfect" decks with 4+ fireballs/truesilvers/holy novas/druid of the claws/flame elementals etc.

    Also: I think most of the commons/rares are quite decent. I felt the Naxxramas cards were mostly bad in arena (for example undertaker is nowhere near as good), so they "watered down" the card pool (that was shabby to begin with). If the relative amount of good cards increase, it will be a bit less about who gets more good cards, and more about actual drafting skills. At least we can dream.

    Posted in: The Arena
  • 0

    posted a message on Should I save up 3500g for Naxx or just spend it on packs and arena?

    I'd hold onto gold for now, and see how much Naxx cards will be needed in the a new meta. If they are only marginal, first get a good GvG set, if still relevant, get Naxx.

    Best thing I can recommend: get naxx while playing arena --> that way you can play with every card, while getting both GvG and Naxx cards (to get Naxx cards in arena, you need the wings).

    Posted in: General Discussion
  • 5

    posted a message on New Card - Antique Healbot
    Quote from Flesch »

    Great synergy with Auchenai Soulpriest

    Yeah, self destructing Priest will be the new meta.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Muster for Battle
    Quote from Christos34 »
    Quote from Ferrarista »
    Quote from myrec »

    Elven archer is 1 mana and 1 card. or you want to tell me that they are equal to wisp what is 0 mana so everything can summon infinite 1/1 and it will be ok?

    Oh right, I forgot whisp: so 3 mana =3*0 +1*1 mana in one card. Man, now I'm conviced.

    With the new exploding sheep, there are so many ways to deal with 1/1-s (or 2/2-s), I find it hard to be too effective.

    So with your logic this card needs to be 1 mana? Now that's balanced....

    Obviously not, but some people here say it's 7 (or 10) mana in one card. No it's not. 3 mana is acceptable, but from what I see, people overglorify it.  Not the worst card ever, but I think it's below average, and wont help paladin to get out from his bad position, unless some mad combo card comes with the expansion.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Muster for Battle
    Quote from myrec »

    Elven archer is 1 mana and 1 card. or you want to tell me that they are equal to wisp what is 0 mana so everything can summon infinite 1/1 and it will be ok?

    Oh right, I forgot whisp: so 3 mana =3*0 +1*1 mana in one card. Man, now I'm conviced.

    With the new exploding sheep, there are so many ways to deal with 1/1-s (or 2/2-s), I find it hard to be too effective.

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Muster for Battle

    Honestly, I don't see the immense value of the card. Yeah, there are some combos (KJ, SoJ), but other than that, it summons 3 1/1 dudes (without charge, khmm UTH) that can barely do anything without buffs or equality, and a dinky sword, that no one puts in his deck for a reason. I mean, it does one damage. You aint rouge to buff it. 

    About the: "OMG so much value for 3 mana": Vanilla 1/1-s are worse than an Elven Archer, so let's say 0,5-0,75 mana, and a 1 mana sword. Value...

    IMHO Echoing Ooze gives more utility for paladin. Heck, Razorfen hunter for 3 mana gives 2 body and more stats...

    Posted in: Card Discussion
  • 10

    posted a message on Curse of Naxxramas to be Released in July, Pricing Announcement July 1st

    I dont understand why a a lot  of people think Nax has to come out at a start of a season. Naxxramas has 4 wings, that will open in 4 weeks(!) + frostwyrm lair another week or it gets opened as soon as you beat all other wings. So no matter what you do, the time difference between the first wing's cards and the fourth wing's cards is at least 3 week.

    Also: what does it matter if a season is chaotic due to Nax release, adaptivity is one of the skills required for a card game. Less net-decking, more thinking is the name of the game.

    Posted in: News
  • 0

    posted a message on Curse of Naxxramas Leaks - Class Challenges, Bosses, New Cards

    I wonder if Sir Zelek will be an encounter specific card, or it will be one of the actual released cards. Because it would be OP for rogues with Master of Disguise 

    Posted in: News
  • 3

    posted a message on Curse of Naxxramas - Mage Card Revealed - Duplicate

    I think it's still better than Avenge :D

    Posted in: News
  • 0

    posted a message on A Call to the Community for Fluxflashor to be Reemployed by Curse/Hearthpwn

    /signed

    Regardless what he did on reddit, his work on this site is undenyable.

    Posted in: General Chat
  • 0

    posted a message on Pax Announcements: Curse of Naxxramas - Adventure Mode, iPad Rollout Very Soon

    Yeah, it hasn't been a week since I spent 1500 gold... Good thing I still have 1k, but damn, now I have to grind the arena again...

    Posted in: News
  • 0

    posted a message on Changes in the Next Patch, Blue Tweets, MG Decklist Round-Up, Legends of Hearthstone

    Its good that you dont want "mandatory" cards, but will you ever buff some of the "weaker" cards?
    Buffing weak cards this late in the game is very risky. Did that much more in alpha. - Ben Brode

    It's official, these guys have no idea about balance or what a beta test is...
    Also hate how they want to dictate the meta-game. Let it fix itself, and only nerf the overly OP cards. And if you nerf them, do it properly, not half assed, like with Defender of Argus.

    Posted in: News
  • 0

    posted a message on The Official "1 Gold per Win!?" Thread

    Quote from Lukoil »

    I don't think there is a big problem in 1 gold per win.

    The main gold gaining utilities are daily quests. Before gold was introduced blizzard planned to give players 2-3 packs per week for medal ranks. Now it's the same 2-3 packs a week but there is more variety (randomness) in gaining those packs.

    Initially it was 1 pack after 4 (5?) win.

    I'm not saying Blizzard shouldn't make money from this, but they did say that the game is completely enjoyable without paying a penny. I'ts like saying wow is enjoyable for free. Yes I can play for free until I reach level 20, but that doesn't equals with the real thing.

    And I don't see the e-sport aspect. Good e-sports require little-to no money (you can buy starcraft for 40 pack worth of money; dota2 is completely free). 

    However, it's still only 4 days into beta, too soon to worry about it too much.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.