If you get the card in the late game you are in hindered because its a dead card for the most part. However, with Druid decks built for late game play you aren't as hindered as other decks that struggle in the late game.
Assuming you are playing a deck with minion draw and its already on the board, in the late game it becomes a sort of blind innervate. I'm sort of imagining someone playing Sludgebelcher with an acolyte of pain already on board, playing Astral Communion to get another 10 mana, then drawing kel'thuzad and dropping it on the same turn they played sludge belcher. There's probably a way to make the deck more consistent using the blind innervate gamble than that, but that's how I think of the card if its drawn late game is as some kind of last-ditch risky tempo play.
Edit: Deathwing druid?
My concern about late game draws of this card are you're likely to have some big minions you've yet to play and sacrificing them to get a few extra mana won't likely be an efficient play.
Wild Growth, though less dramatic, has the some of the same downsides as Astral Communion. Early game it's great. Mid game it's "meh". Late game it's crap. AC is a more dramatic version of Wild Growth. Early game it's game winning. Mid game it's still quite good (possibly - depending on how many cards are in your hand when you play it). Late game it's effectively dead. Wild Growth is in people's decks. I think AC will be viable also as a more RNG-dependent version of ramp Druid.
Maybe Astral Communion will bring a new druid deck. But for now we can say that it won't change the meta completly. Probably it will get as popular / good as Malylock... Solid and fun but not that great... The same goes for Aviana, the main reason are her terrible stats and the high mana cost, which makes the effect nearly useless...
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I love Druid. I own golden Druid. I hit Legend for multiple times.
Astral communion is too slow at 4 mana. Playing it at turn 4 without any board presence against the highly aggro meta is almost GG, Even if you are able to play it at turn 2 say with innervate or wild growth, you still need to win the top deck war. It is nonetheless an interesting card, but it is not a reliable card. As some comments have already mentioned, if you draw into it in late game, it will simply sit there and do nothing.
To build a deck around it and have fun seems pretty good, but competitive wise, i don't think it is good enough.
Aviana on the other hand seems ok in ramp druid. I think she fits in the ramp druid deck which features chromaggus (I believe the deck is created by strifecro and kolento). If the meta can slow down, she may see play. But i seriously doubt the meta will ever slow down. With the lightbane darkbane and gormok impaler, it seems aggro will only get stronger.
Not to mention warlock now have their ultimate weapon - the immortal Dreadsteed. Kappa.
U won't be disappointed. U will only be pissed of. I guess this is what he means.
Aviana and astral communion? Like really? One requires you to have big minions and empty your hand in a single turn and pray that your opponent does't have mass removal. The other one requires you top deck like crazy, well, that is if you manage to get the card in your starting hand and survive long enough to use it ofc.
Anyway, i'm happy that warrior gets a nice legendary, but the cards in this expansion is not what i hope to see. Darnasus aspirant is kind of good, but the rest is meh. I can understand that blizzard try to shift the druid community from playing combo, but honestly, that's the only archetype that still manage to survive in the current aggro meta.
Keep in mind that we still have at least a rare and a common to go, as we know each class will get at least 3 commons, 3 rares, an epic, and a legendary.
And with only 32 known neutrals, we're still looking at only 100 cards from that estimate, so there may be more class cards at the rarities than what we know of.
So please tell me again, where Ben Brode lied. And don't even try to compare the cards to other classes. Rogues got fucked in the arse with a sledgehammer so far.
Darnassus Aspirant seems to be the only one card that i find useful. By useful i mean the card has some synergy with the current class meta. Is savagery a good card? Yes if it is in warrior or rougue class, but definitely not in druid class. That's why it is far more important that a card has good synergy with the class rather than simply having good text. Is aviana a good card? yes, definitely, that is if she is in warlock class. But druid? U mean like you keep the innervate and all those useful big taunts until turn 10 to release them all? Is that realistic? Druid needs hard removal, some early to mid-game efficient minions that can survive the early aggression. Not some nice looking threat that can only be useful at turn 8/9/10. We have enough big threats already from the classic pack. If u play against aggro and manage to survive till turn 10, u probably would have won the game even without aviana. Against control, try dropping all those big threats in one turn? U better pray to RNG god that opponent doesn't have mass removal. Ben Brode may not be lying, but he is definitely being insincere about giving druids what they really need.
BTW, worst case scenario for Aviana is not 1 mana 5/5, it is 9 mana 5/5.
We now just need some removal and beast synergy (not more beasts) and we're golden on druid.
As for the whole Astral communion thing, not every card has to be reliable for constructed. It's a very high stakes effect that can bring the memorable moments. And perhaps it can become viable. We will have to wait and see.
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Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Unless we can like make a deck with 40 cards, i don't really see how you'll be able to fit in all those living roots, saber, alex and ysera etc etc. If you put all those expensive heavy minions in your deck, you won't even be able to survive the early game.
Btw, i have mentioned clearly in my post, what i hope to see is hard removal and efficient early to mid-game minions. Thanks for reply and chill mate.
So please tell me again, where Ben Brode lied. And don't even try to compare the cards to other classes. Rogues got fucked in the arse with a sledgehammer so far.
Darnassus Aspirant seems to be the only one card that i find useful. By useful i mean the card has some synergy with the current class meta. Is savagery a good card? Yes if it is in warrior or rougue class, but definitely not in druid class. That's why it is far more important that a card has good synergy with the class rather than simply having good text. Is aviana a good card? yes, definitely, that is if she is in warlock class. But druid? U mean like you keep the innervate and all those useful big taunts until turn 10 to release them all? Is that realistic? Druid needs hard removal, some early to mid-game efficient minions that can survive the early aggression. Not some nice looking threat that can only be useful at turn 8/9/10. We have enough big threats already from the classic pack. If u play against aggro and manage to survive till turn 10, u probably would have won the game even without aviana. Against control, try dropping all those big threats in one turn? U better pray to RNG god that opponent doesn't have mass removal. Ben Brode may not be lying, but he is definitely being insincere about giving druids what they really need.
BTW, worst case scenario for Aviana is not 1 mana 5/5, it is 9 mana 5/5.
And the meta won't shake up? new decks won't be made? I don't think so. I also don't know why you bring Savagery into this. When I said Savage Combatant is a mini fire elemental, I meant excatly that. T6, drop it and hero power = 3 attack + 1 armor. Not as great as the almighty elemental, but it's removal (and can be used each turn again, if it survives).
They got the anti early aggression cards (saber druid, aspirant, living roots). What else do you want? A 2 mana 2 damage aoe?
Only mass removal against aviana are brawl twisting neither and poison seeds. No other class can't deal with it (TN & PS aren't used). So unless you're matchup is CTRL warrior, you shouldn't have that much mass removal problems.
Druids got what they need. the icing of the cake would be another removal spell, but there are enough tools to handle aggro (especially when the meta is slowing down).
And I highly doubt that you'll play Aviana without a backup like Alexstrasza, Ysera, etc etc. Even an Ancient of War would grant huge value.
On the other hand: what else do you want?
Generally speaking, new cards need to be better than cards found in currently viable decks to warrant a place in the new meta, whatever that turns out to be. Currently viable decks aren't going to suddenly become non-viable. This is especially true for Druid due to the power of Combo. The decks we see now are likely to remain in one form or another, barring unforeseen nerfs that alter the viability of a current deck. How much they change will depend on what new cards are better than the current cards they're running. This is why you don't see any of the BRM dragons in currently viable decks, because they weren't good enough. Imp Gang Boss, Flamewaker, Thaurissan, Quickshot, etc. all found a place in decks that already existed because they were better than previous alternatives which is why they still see play.
Hell, just look at Druid decks and how they still mostly consist of cards from the expert set.
Even in GvG, with all the mechs, how many good mech decks came out of that? Two? It's not likely the meta is going to shift that dramatically, tbh. There will be some variance and differences here and there, certainly. But it's unlikely that a load of new, viable decks are going to emerge when the dust settles.
There might be an inspire themed deck or two that pops up, and if Druid happens to be one of those decks, then maybe Savage Combatant will see play. Beyond that, probably not. Druid generally doesn't want to Hero Power on T6, nor does Druid generally want toInnervate + Hero Power. Is Ramp/Combo really going to replace Shredder with Combatant? Probably not.
Where does Druid of the Saber fit? I like Choose Ones just as much as the next Druid, but these choices and stats aren't very good for Druid. And what's supposed to be cut to make room for this card anyway?
Living Roots best chance is probably in some kind of token Deck variation, which I certainly hope works out. I'd love to see a viable token Druid deck.
Darnassus Aspirant probably has the best promise of any of those cards where becoming viable in the meta is concerned.
Astral Communion, as fun as it may be, almost certainly won't see any competitive play.
I think it's difficult to say what will become of Aviana. It doesn't seem obvious one way or the other. She probably won't fit into combo at all, so her best hope will be a purely ramp deck. She's certainly not an auto-include, but I could see her making the cut, not unlike Cenarius who isn't necessarily auto-include, but can fit into the deck. In either case, it doesn't seem like she'll be a huge influence on Druids one way or the other.
Can someone please close this thread? This has changed from 'high hopes on druid cards' to 'let's complain that non of the cards shown so far are viable in current decks and therefor are shit'?
If you don't like druid cards, then don't try and stamp that into our heads so that w may think the same! We haven't even gotten to try the new cards and we're already complaining that druid got shafted again.
My concern about late game draws of this card are you're likely to have some big minions you've yet to play and sacrificing them to get a few extra mana won't likely be an efficient play.
Wild Growth, though less dramatic, has the some of the same downsides as Astral Communion. Early game it's great. Mid game it's "meh". Late game it's crap. AC is a more dramatic version of Wild Growth. Early game it's game winning. Mid game it's still quite good (possibly - depending on how many cards are in your hand when you play it). Late game it's effectively dead. Wild Growth is in people's decks. I think AC will be viable also as a more RNG-dependent version of ramp Druid.
Maybe Astral Communion will bring a new druid deck. But for now we can say that it won't change the meta completly. Probably it will get as popular / good as Malylock... Solid and fun but not that great... The same goes for Aviana, the main reason are her terrible stats and the high mana cost, which makes the effect nearly useless...
I love Druid. I own golden Druid. I hit Legend for multiple times.
TOP RANK EU: Legend 42
Dust Tournament =Druid TournamentYour friends will abandon you...Your heart will explode...
-C'Thun
Astral communion is too slow at 4 mana. Playing it at turn 4 without any board presence against the highly aggro meta is almost GG, Even if you are able to play it at turn 2 say with innervate or wild growth, you still need to win the top deck war. It is nonetheless an interesting card, but it is not a reliable card. As some comments have already mentioned, if you draw into it in late game, it will simply sit there and do nothing.
To build a deck around it and have fun seems pretty good, but competitive wise, i don't think it is good enough.
Aviana on the other hand seems ok in ramp druid. I think she fits in the ramp druid deck which features chromaggus (I believe the deck is created by strifecro and kolento). If the meta can slow down, she may see play. But i seriously doubt the meta will ever slow down. With the lightbane darkbane and gormok impaler, it seems aggro will only get stronger.
Not to mention warlock now have their ultimate weapon - the immortal Dreadsteed. Kappa.
"You won't be disappointed..."
Aviana
Varian Wrynn
.........................
U won't be disappointed. U will only be pissed of. I guess this is what he means.
Aviana and astral communion? Like really? One requires you to have big minions and empty your hand in a single turn and pray that your opponent does't have mass removal. The other one requires you top deck like crazy, well, that is if you manage to get the card in your starting hand and survive long enough to use it ofc.
Anyway, i'm happy that warrior gets a nice legendary, but the cards in this expansion is not what i hope to see. Darnasus aspirant is kind of good, but the rest is meh. I can understand that blizzard try to shift the druid community from playing combo, but honestly, that's the only archetype that still manage to survive in the current aggro meta.
Keep in mind that we still have at least a rare and a common to go, as we know each class will get at least 3 commons, 3 rares, an epic, and a legendary.
And with only 32 known neutrals, we're still looking at only 100 cards from that estimate, so there may be more class cards at the rarities than what we know of.
This space intentionally left blank.
What about a coin or innervate into Jeeves before playing astral communion?
Ben Brode lied
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
Darnassus Aspirant seems to be the only one card that i find useful. By useful i mean the card has some synergy with the current class meta. Is savagery a good card? Yes if it is in warrior or rougue class, but definitely not in druid class. That's why it is far more important that a card has good synergy with the class rather than simply having good text. Is aviana a good card? yes, definitely, that is if she is in warlock class. But druid? U mean like you keep the innervate and all those useful big taunts until turn 10 to release them all? Is that realistic? Druid needs hard removal, some early to mid-game efficient minions that can survive the early aggression. Not some nice looking threat that can only be useful at turn 8/9/10. We have enough big threats already from the classic pack. If u play against aggro and manage to survive till turn 10, u probably would have won the game even without aviana. Against control, try dropping all those big threats in one turn? U better pray to RNG god that opponent doesn't have mass removal. Ben Brode may not be lying, but he is definitely being insincere about giving druids what they really need.
BTW, worst case scenario for Aviana is not 1 mana 5/5, it is 9 mana 5/5.
We now just need some removal and beast synergy (not more beasts) and we're golden on druid.
As for the whole Astral communion thing, not every card has to be reliable for constructed. It's a very high stakes effect that can bring the memorable moments. And perhaps it can become viable. We will have to wait and see.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Unless we can like make a deck with 40 cards, i don't really see how you'll be able to fit in all those living roots, saber, alex and ysera etc etc. If you put all those expensive heavy minions in your deck, you won't even be able to survive the early game.
Btw, i have mentioned clearly in my post, what i hope to see is hard removal and efficient early to mid-game minions. Thanks for reply and chill mate.
Druid complaining about druid cards in TGT ? WTF !
As a rogue player, give me a Druid of the Saber and that will make TGT 200% greater ^^
There is no cancer deck in hearthstone ! You are the Cancer !
Generally speaking, new cards need to be better than cards found in currently viable decks to warrant a place in the new meta, whatever that turns out to be. Currently viable decks aren't going to suddenly become non-viable. This is especially true for Druid due to the power of Combo. The decks we see now are likely to remain in one form or another, barring unforeseen nerfs that alter the viability of a current deck. How much they change will depend on what new cards are better than the current cards they're running. This is why you don't see any of the BRM dragons in currently viable decks, because they weren't good enough. Imp Gang Boss, Flamewaker, Thaurissan, Quickshot, etc. all found a place in decks that already existed because they were better than previous alternatives which is why they still see play.
Hell, just look at Druid decks and how they still mostly consist of cards from the expert set.
Even in GvG, with all the mechs, how many good mech decks came out of that? Two? It's not likely the meta is going to shift that dramatically, tbh. There will be some variance and differences here and there, certainly. But it's unlikely that a load of new, viable decks are going to emerge when the dust settles.
There might be an inspire themed deck or two that pops up, and if Druid happens to be one of those decks, then maybe Savage Combatant will see play. Beyond that, probably not. Druid generally doesn't want to Hero Power on T6, nor does Druid generally want toInnervate + Hero Power. Is Ramp/Combo really going to replace Shredder with Combatant? Probably not.
Where does Druid of the Saber fit? I like Choose Ones just as much as the next Druid, but these choices and stats aren't very good for Druid. And what's supposed to be cut to make room for this card anyway?
Living Roots best chance is probably in some kind of token Deck variation, which I certainly hope works out. I'd love to see a viable token Druid deck.
Darnassus Aspirant probably has the best promise of any of those cards where becoming viable in the meta is concerned.
Astral Communion, as fun as it may be, almost certainly won't see any competitive play.
I think it's difficult to say what will become of Aviana. It doesn't seem obvious one way or the other. She probably won't fit into combo at all, so her best hope will be a purely ramp deck. She's certainly not an auto-include, but I could see her making the cut, not unlike Cenarius who isn't necessarily auto-include, but can fit into the deck. In either case, it doesn't seem like she'll be a huge influence on Druids one way or the other.
Can someone please close this thread? This has changed from 'high hopes on druid cards' to 'let's complain that non of the cards shown so far are viable in current decks and therefor are shit'?
If you don't like druid cards, then don't try and stamp that into our heads so that w may think the same! We haven't even gotten to try the new cards and we're already complaining that druid got shafted again.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.