I like the basic version of Zixor quite a bit, especially with a Scavenger's Ingenuity buff on him. A 3 mana 5/7 rush is pretty handy to have. Even the unbuffed version tends to trade pretty well due to its stat line.
As for the Prime version... I'm not super impressed. I haven't been able to reliably get it with Scavenger's Ingenuity buff--maybe with that it's much more impactful. But the unbuffed version is kinda underwhelming for the mana cost, tbh. On paper it sounds nice... 4 minions and 12/12 worth of stats with rush, but in practice, it just doesn't seem to do enough. I find that it feels more like inefficient and potentially underwhelming removal more than anything else.
IDK, maybe it's just a consistency thing more than anything else. In any case, at least in the current meta, it doesn't really feel like a legendary power card.
I'm in a similar position, waiting for them to finish balance changes so we can actually have some better degree of certainty about the meta before I start crafting a lot. It's impossible to say what things will look like until the roll out the changes. Things could look very different, or virtually the same.
Rogue is lacking board removal it is really hard to maintain tier 1 title for a long time for rogue maybe only for two or three days and it will be go back to tier 2 again.
Board clears are seeming to become more and more important. I often find myself wishing I had Vanish again when playing Rogue. There's so many ways for several classes to cheat out a lot of minions these days. It can be difficult to deal with without access to some good board clear.
I don't like the idea that a single card can counter a whole deck design strategy. If they didn't want that deck design strategy in their game, they shouldn't have made cards that encourage it to have become a strategy. Printing a card that totally breaks what they have explicitly encouraged by their own card design is just bad, and looks bad on the competence of the developers.
Maybe if they hadn't created such OP cards that require highlander decks, this wouldn't be an issue.
I hope they remove SacPac's interaction with Jaraxxus, so he can actually be playable. Making SacPac only work on friendly minions could be a solution.
Skull of Gul'dan is just absurd. IDK what to do about this. Should have been legendary or something.
Albatross is another annoying problem that should have never existed to begin with. Shuffling in 2 dead draws that also breaks every highlander deck and getting a 4/3 body for 3 mana is an obviously bad idea that should have never got beyond conceptual stages. Maybe it should only shuffle 1 card into the deck, instead of 2. Stats should probably be adjusted down in any case.
ITT - I want a billion dollar corporation to give me more free things and make less money because I think that I'm entitled to more.
Either play the game and deal with the pricing & reward structure or go and play something else. No one is forcing you to play. Activision won't miss you if you do.
10 gold per win would be perfect but they gotta get people to spend real money on packs somehow. Sucks to be f2p or returning to the game.
I don't think people who spend money on packs are going to stop if it were 10g per win, or at least, I don't see why they would suddenly stop. The whales and hardcore players already have bankloads of gold as it is, in most cases. If anything, I could see it make winning more valuable, and thus more important, thereby making buying cards to make your decks more powerful more important. Plus, expansion pre-orders will still only be bought with IRL cash. 10g/3xWin is largely negligible for the most part. No one is really winning with the hope of farming gold in this way. Quests are a much more reliable and significant source of gold. But with if it were 10g/win, that could likely change.
If the concern of 10g/win is too much free gold, maybe they could add a daily limit to gold earned from wins. Like, a hard cap of 50g or 100g per day. So hardcore players who spend half a day playing this game won't be cashing in huge gold payouts every day, yet casual players can still earn a decent reward that is something more than what is currently akin to finding a quarter on the ground.
Obviously an absurd price. Laughable, really. BGs don't even give rewards aside from the 10g/3-wins? Nor do they contribute to daily quests. I liked the previous idea they had where opening packs = perks. In any case, the gamemode desperately needs rewards. It's already fairly stale more often than not, especially since the balance is so lopsided.
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0
I like the basic version of Zixor quite a bit, especially with a Scavenger's Ingenuity buff on him. A 3 mana 5/7 rush is pretty handy to have. Even the unbuffed version tends to trade pretty well due to its stat line.
As for the Prime version... I'm not super impressed. I haven't been able to reliably get it with Scavenger's Ingenuity buff--maybe with that it's much more impactful. But the unbuffed version is kinda underwhelming for the mana cost, tbh. On paper it sounds nice... 4 minions and 12/12 worth of stats with rush, but in practice, it just doesn't seem to do enough. I find that it feels more like inefficient and potentially underwhelming removal more than anything else.
IDK, maybe it's just a consistency thing more than anything else. In any case, at least in the current meta, it doesn't really feel like a legendary power card.
0
I'm in a similar position, waiting for them to finish balance changes so we can actually have some better degree of certainty about the meta before I start crafting a lot. It's impossible to say what things will look like until the roll out the changes. Things could look very different, or virtually the same.
0
Are your friends on a win streak?
0
Board clears are seeming to become more and more important. I often find myself wishing I had Vanish again when playing Rogue. There's so many ways for several classes to cheat out a lot of minions these days. It can be difficult to deal with without access to some good board clear.
0
Shadowjeweler Hanar is freaking insane. This is probably the most valuable legendary of the AoO set.
1
I don't like it on principle, tbh.
I don't like the idea that a single card can counter a whole deck design strategy. If they didn't want that deck design strategy in their game, they shouldn't have made cards that encourage it to have become a strategy. Printing a card that totally breaks what they have explicitly encouraged by their own card design is just bad, and looks bad on the competence of the developers.
Maybe if they hadn't created such OP cards that require highlander decks, this wouldn't be an issue.
1
I hope they remove SacPac's interaction with Jaraxxus, so he can actually be playable. Making SacPac only work on friendly minions could be a solution.
Priestess of Fury should be unable to attack.
Skull of Gul'dan is just absurd. IDK what to do about this. Should have been legendary or something.
Albatross is another annoying problem that should have never existed to begin with. Shuffling in 2 dead draws that also breaks every highlander deck and getting a 4/3 body for 3 mana is an obviously bad idea that should have never got beyond conceptual stages. Maybe it should only shuffle 1 card into the deck, instead of 2. Stats should probably be adjusted down in any case.
0
Scavenger's Ingenuity -> Zixor is pretty nice.
0
I hope she sees this, bro
1
I don't think people who spend money on packs are going to stop if it were 10g per win, or at least, I don't see why they would suddenly stop. The whales and hardcore players already have bankloads of gold as it is, in most cases. If anything, I could see it make winning more valuable, and thus more important, thereby making buying cards to make your decks more powerful more important. Plus, expansion pre-orders will still only be bought with IRL cash. 10g/3xWin is largely negligible for the most part. No one is really winning with the hope of farming gold in this way. Quests are a much more reliable and significant source of gold. But with if it were 10g/win, that could likely change.
If the concern of 10g/win is too much free gold, maybe they could add a daily limit to gold earned from wins. Like, a hard cap of 50g or 100g per day. So hardcore players who spend half a day playing this game won't be cashing in huge gold payouts every day, yet casual players can still earn a decent reward that is something more than what is currently akin to finding a quarter on the ground.
4
Priestess of Balance shouldn't be able to attack.
1
Now account for the card/dust value gained with opening packs, and recalculate.
0
Obviously an absurd price. Laughable, really. BGs don't even give rewards aside from the 10g/3-wins? Nor do they contribute to daily quests. I liked the previous idea they had where opening packs = perks. In any case, the gamemode desperately needs rewards. It's already fairly stale more often than not, especially since the balance is so lopsided.
0
Boring card, but I can see it winning games.