Hey guys, I've been working hard on trying to make the Dreadsteed combo viable. And this is what I came up with. It's boasts a 60% win rate in the ladder from 5 to 1 then down to 3. That's not good enough. My question is, do you the community have any ideas on making this more viable?
I'm sorry but I can't believe the part about the win rate of this decks being even 60% from rank 5 to 1. This deck would be smashed by top meta decks all day. The decks feels very "trying to hard", as in trying to make dreadsteed work. Dreadsteed has a very cool mechanic that some day will be involved in a loop that is very powerful, but right now the pieces to make an engine such as this are just not there. you get a +1 for trying to make it work but the buck stops there.
I'm sorry but I can't believe the part about the win rate of this decks being even 60% from rank 5 to 1. This deck would be smashed by top meta decks all day. The decks feels very "trying to hard", as in trying to make dreadsteed work. Dreadsteed has a very cool mechanic that some day will be involved in a loop that is very powerful, but right now the pieces to make an engine such as this are just not there. you get a +1 for trying to make it work but the buck stops there.
I think you are very wrong. I've run into a couple f the with control warrior and once they flood their board with them you can't really do anything. I think that it should be played more like a stall/fatigue deck, I'd put in another healbot and another siphon soul. The more removal you have the better chance you have to keep ramming 7 damage into your opponents face every turn. I think Wilfred Fizzlebang doesn't have a place in ths deck either
Hey guys, I've been working hard on trying to make the Dreadsteed combo viable. And this is what I came up with. It's boasts a 60% win rate in the ladder from 5 to 1 then down to 3. That's not good enough. My question is, do you the community have any ideas on making this more viable?
have you tried replacig the wilfred for naother anima golem??? i'm not sure about wilfred, he seems pretty slow
I'm sorry but I can't believe the part about the win rate of this decks being even 60% from rank 5 to 1. This deck would be smashed by top meta decks all day. The decks feels very "trying to hard", as in trying to make dreadsteed work. Dreadsteed has a very cool mechanic that some day will be involved in a loop that is very powerful, but right now the pieces to make an engine such as this are just not there. you get a +1 for trying to make it work but the buck stops there.
I think you are very wrong. I've run into a couple f the with control warrior and once they flood their board with them you can't really do anything. I think that it should be played more like a stall/fatigue deck, I'd put in another healbot and another siphon soul. The more removal you have the better chance you have to keep ramming 7 damage into your opponents face every turn. I think Wilfred Fizzlebang doesn't have a place in ths deck either
I might also take out lord J for Kel thuzad. Kel is another way to get more than 1 dreadsteed which is crucial the entire deck.
With a deck based on having many small minions, I personally would have included a Raid Leader or Stormwind Champion.
Like other people who replied, I also feel that Wilfred Fizzlebang doesn't really belong here.