50 Shades Druid
- Last updated Sep 23, 2018 (Boomsday)
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Wild
- 6 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11820
- Dust Needed: Loading Collection
- Created: 11/28/2017 (Marin's Treasure)
- SoupeAuxPois
- Registered User
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- 10
- 50
- 69
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Battle Tag:
SoupeAuxPois
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Region:
US
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Total Deck Rating
334
"- It's over Malfurion, I have the high ground.
- Don't undersetimate my power Anduin, I've assembled all
fiveseven special cards... allfiveseven pieces of the puzzle!- Exodia? It-it's not possible! No one's ever been able to call him!
- Exodia, obliterate!"
Hey everyone,
I'm SoupeAuxPois and proud to present 50 Shades Druid, the deck that keeps on giving and the new meta definer of wild rank 20.
The deck includes a lot of draw and stall in order to achieve the greatest combo of them all. There are tons of ways you can build around the main combo of the deck. This version is centered around drawing your whole deck as fast as possible while staying alive with a good defense.
The combo revolves around the Almighty Ancient Shade!
THE COMBO
The intent of your combo is filling your deck with the Ancient Curse and gift it to your opponent afterwards, thus forcing him to draw a deck full of successive mines. To accomplish this, the deck contains a ton of draw as your goal is to achieve fatigue the faster you can.
Once you enter fatigue and your side of the board is empty, your play is :
Aviana + Kun the Forgotten King + Brann Bronzebeard + Ancient Shade + Zola the Gorgon (targeting Ancient Shade) + Ancient Shade (x2) + kill Brann Bronzebeard (with Jasper Spellstone at 4 damage) + King Togwaggle + pass
Besides, you can add to the combo a hero power to the face from your remaining mana.
All in all, your opponent receives 42 damage from drawing 6 Ancient Curse in a row, an optional 1 damage from hero power (or 3) and finally 1 fatigue damage. The combo ends up in a minimum burst of 43 damage and optionally 44 or 46 damage.
Why is it necessary to kill Brann?
Killing Brann Bronzebeard is absolutely necessary, else King Togwaggle will trigger twice and you will get back your deck full of Ancient Curse and basically just kill yourself. To kill Brann, you must target him with Jasper Spellstone for 4 damage. Killing Brann will also free some space on your board, allowing you to play King Togwaggle.
What if my opponent's hand is full?
I have no confirmation of this but I suspect that if your opponent's hand is full, the combo won't go off since the curses will be burned instead of activating, just like the way Ambush! from Beneath the Grounds doesn't trigger in a full hand. Thus, we are not running Coldlight Oracle nor Naturalize to avoid overdrawing our opponent. All in all, your opponent must own a maximum of 8 cards in hand for the combo to go off, since you must consider the King's Ransom created by King Togwaggle as an extra card in his hand.
Nah if they draw the kings ransom they won't.
Well, i guess you dont know how King Togwaggle works then... The Ransom isn't shuffled, its just sent right into the opponent's hand! So he wont draw it, because there will only be the Ancient curses in the deck.
No, the opponent will draw 4 ancient curses in a row.
Drawing Ancient Curse causes you to immediately draw another card, which will be the next Ancient Curse, etc. etc. - the opponent does not have the option to play any card at this point unless they have enough life to survive all 4 Ancient Curse hits.
What about HEMMET before the 1st shade? This enables the combo to be played when you gather the pieces, and ensure the damage at any point in the game
Well maybe you can try a version around Hemet but I'd fear burning key combo pieces as well as having to put in some subpar cards in the deck.
Not sure how that's gonna work - too many cards required. Also these cards become a dead draw unless you have all of them.
Anyway, the idea is brilliant. I would love to see it in action.
Don't let your memes be dreams ;)