Royalty Rogue {Rank 5 to top 5 LEGEND}
- Last updated Sep 25, 2017 (Evergreen Nerfs)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 11620
- Dust Needed: Loading Collection
- Created: 9/13/2017 (Frozen Throne)
- ZBOZZ
- Registered User
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Battle Tag:
TheJIminator#1908
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Region:
US
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Total Deck Rating
334
Here are some proofs and stats
Top 20 proof. This deck is incredible
Top 5! We did it! we did one little change but we cracked the top 10
I'll be streaming my climb from now on starting this monday 6 PM PST on twitch.tv/thejiminatorhs
here is a walkthrough by KiwiNbacon
Hi!
My name is TheJIminator, multiple time legend player and I attended Dreamhack Montreal. After a disappointing main event performance, I fell head over heels for Walaoumpa's Tempo Rogue list; to the point where i asked for his permission to run his list in the side event. I adjusted it slightly to deal with druid. I achieved top 8 in the side event with this list being my most successful deck out of jade druid and kazakus priest (granted my priest list was suboptimal and jade druid was countered by most people).
The changes I made were:
-2 hallucinates
+1 Edwin Van Cleef
+1 Nerubian Unraveler
Van Cleef was my idea, since i wanted a card that could just sack wins against druid while the second Unraveler was Walaoumpa's suggestion; he believed it would be effective against druid.
So when i came back home; i decided to play the deck on ladder.
That is where the deck really shocked me. Royalty Rogue (as I like to call it) let me climb from the bottom of rank 5 to top 300 legend with a 63% winrate on ladder within a few days. I just hit legend 30 minutes ago and had to make a writeup.
The deck currently has favorable matchups against Big priest, Jade druid, a decent aggro druid matchup, and an EXCELLENT murloc pally matchup. The worst matchups are pirate warrior, evolve shaman and the rogue mirror. Razakus will beat this deck if it curves perfectly, but even then a well timed unraveler can stop a clutch dragonfire or kazakus potion.
The unravelers let you steal games against quest mage, the mirror match, druid and big priest. Also with any buff will win you games.
Cobalt scalebane is effective against priest and might as well be a Canadian military exercise since it snowballs like crazy.
Keleseth is an ABSOLUTE BEAST, especially if you shadowstep it 3/3 to 4/4 patches is PREEETTY GOOD.
Southsea captain encourages holding your pirate activators to get favorable trades.
the stonehill defenders are lifesavers.
If i get 10 votes i'll write a mulligan and strategy guide.
EDIT: wow that was fast. OK let's write a guide. How hard can this be?
So for general mulligans here are the things you want against almost every class (except if you know you are playing big priest)
Backstab, swashburglar, deckhand, Fire fly, Keleseth, Southsea captain, SI:7 agent
If you have the coin, you can add shaku, and edwin and shadowstep. If you have keleseth you always keep shadowstep for those juicy buffed patches.
VERY IMPORTANT TO NOTE: unless you are playing against murloc pally or pirate warrior: DO NOT THROW OUT YOUR PATCHES IMMEDIATELY. WAIT FOR THE RIGHT TRADE OR BUFFED PLAY WITH CAPTAIN.
Druid:
Keep all the standards but keep vancleef if you have 1 cost minions or a backstab. Early cleef will help seal this game. Important to note strategy: your goal is to have two to three 5+ attack minions and at most one smaller minion at a time against jade druid. In aggro druid the goal is just don't let them develop too much of a board and fight them on everything until the living mana is played, then you can ignore thier stuff if you have something big on board and a bonemare.
Also worth note: if you know you are playing Jade druid you can consider 1 nerubian unraveler.
Priest:
there are two important notes. If you play Razakus then just hope they don't have the absolute nuts and play around dragonfire. If you play big priest, then you need to PUSH LIKE NUTS. however due to the slower nature of priest, you can afford to keep Cobalt Scalebane or a Unraveler in your opener. If you know its big priest, consider prioritizing Unraveler over scalebane and coining out the unraveler. Also worth keeping is the plague scientist if you have the coin to kill the turn 4 priest of the feast.
Warlock:
I don't have enough testing vs this class since i only played one game in my climb up and 1 game in the side event, but theoretically this matchup devolves to your aggro pushes and board states vs thier defiles, so try to set your board to play around defile.
Mage: Tempo secret mage seems like it would be a bad matchup since you are so reliant on your minion plays and your spells are few and far between. Quest mage is beatable since you can save nerubians or shadowcaster copies for his OTK turn and he nearly always loses.
Hunter:
This matchup is surprisingly easy, so long as you have the early tempo (basically backstab and a pirate). if you have both you should win, since your bonemare recycling will carry you in the late game.
Paladin:
This matchup was the surprisingly easy matchup on the ladder climb. just control the early game and watch the the paladin cry at the fact he can't maintain a board. Then out buff him and smite him.
Shaman:
Just play the trading game and hope you win.
Rogue:
your worst matchup, since rogue spells so neatly remove your minions.
Warrior:
traditionally warrior's easiest farm; you actually give them a fight with Bonemare value and multiple maindeck taunts. Consider copying cheap taunts with shadowcaster to stave off weapon hits. If not pirate then just play around brawl.
this deck is a slower version of what's on ladder. it's already getting leaner and faster.
I would craft Edwin first since he is in the classic set and wont rotate out.
edwin is the most universal rogue legendary. you'll see it in many many decks. it's also a classic and just worth having, and won't rotate out of standard, unlike shaku (eventually)
playing a variation on this, and it's so solid. feels like 'proper hearthstone' too. very rarely actually get the dream keleseth buffs tbh, but still winning solidly. most hunters are now conceeding about turn 6 now, and i seem to be facing mostly hunters :lol:
What do you guys think, what would be the best answer for this deck? On eu its pretty much 80% I face now...
tech in double golakkas, a mind control tech might also work.
Made it from rank 5 to legend in about 4 days with this deck! (was a serious grind)
Currently sitting at 982.
hmm craft shaku or double nerubian? probably shaku , but defeats purpose of deck without nerubian
you can play an aggressive version sans nerubian, but shaku is staple to all builds.
Deck is absolute shit: inconsistent in any way. "Tempo" my ass. Tempo is current hunter. There is the tempo.
Everything is based on trying to get Prince Keleseth asap. You don't have it up to turn 7-you almost certanly dead to any deck.
Just started playing again after 2-3 months, went from rank 23 to 13 (17-2), gonna continue tomorrow. I had to change 3 cards for budgeting reasons (Shaku, Valanar, 2nd unraveler, but I'm going to craft the latter). It's a very fun deck, I enjoy these games. Thanks for sharing!
Awesome idea this Nerubian Unraveler against priest/mage! +1
Instantly liked this deck, has some of my favourite cards and my favourite class (which, until now, has underperformed). I tried some changes:
- 2x Stonehill Defender for 2x Tar Creeper usually when i ran out of cards, the game was over anyways (for good or for bad) but the +2/+1 helped me out a LOT
- Prince Valanar still not a big fan of the card, swapped it for Xaril, Poisoned Mind which is one of my favourite cards, the cards helped a lot as combo activator and in this deck pretty much ANY of the possible cards are very good to have
- 2x Bonemare swapped for Master of Disguise still experimenting with this, but i like stealth in this deck a lot, protects minions if you want to bounce them, poison them or if they simply are supposed to survive to turn to SMOrc next turn.
- 1x Nerubian Unraveler swapped with 1x Plague Scientist I didnt think nerubian would perform so well, so I might put a second one back into the deck, but i will also keep plague doctor, which has been a huge help against Jade Druid, Priest and Handlock and works much better in this version of the deck because of the 2x Master of Disguise and possible stealth from Xaril.
I would probably remove the SI:7 Agent or one Backstab or Fire Fly to keep the Doctor but also put in a 2nd nerubian
I've had a LOT fun with this deck. For the three to four years I've been playing I've never ever tried a rogue deck. To the point that I hadn't recorded any wins on the ladder. I thought there was a bug on my display when I first tried this.
So, I've gone all in and crafted and entirely Golden version of this to play around with. As there maybe some new rogue players like me here, some things I've picked up in mt time with the deck
On the card subs, I've been having some fun with two cards in particular
Lorewalker Cho: Added purely for the giggle factor. Dropping him next the turn after a Nerubian Unraveller adds to the confusion. I've often used my spells by then so it's often a value gain
Tinkmaster Overspark: Also mostly for giggle factor. There's something amusing about shadowstepping a 1/1 squirrel as another activator ot Tink himsef to polymorph another target.
welcome to rogue. home of fun and tricksy decks :)
I keep humming along with this deck. The murloc nerf has done wonders. I am now 25-11 (69%) and have gone from rank 13 to 5. I took out one Nerubian and replaced with a Geist but not sure if the Geist is even necessary anymore. It's great to climb with; games do not last that long at all.
This deck is for real and should be considered at least tier 2.
Wow...where to start...
So I should preface this by saying that I generally hover around ranks 5-6 by the end of the season. I'm no pro. But I've been playing for like 3 years or so. I HATE Rogue. I never play Rogue. But I've sat at rank 15 all season trying to grind against the plethora of different decks and couldn't get much traction. I saw this deck and thought "wow that's the most straight forward Rogue deck I've ever seen".
I took a HUGE risk because I had to craft Valanar, Shaku, and both Nerubians...
I just want to say that this deck is A W E S O M E!!! I've won 4 straight (literally my first win was win 2 of 500 with Rogue, that's how little I've played Rogue) and I feel like this deck is perfectly suited to handle the current state of the meta.
Thanks a lot for the deck!
Really doesn't rely on Prince Keleseth but come on; can't draw the guy once for five games!?? Still can win a lot, deck is good. Even without Patches the Pirate. i don't have him, I don't want to craft him, I don't want to corrupt my soul.
I wish there was a cheap area damage which can deal more than one damage. Kinda stuck around 12-11.
Deck is a lot weaker without Patches but it's still okay without. There are games where I seemed to have Keleseth on 2 every other game along with a shadowstep and games where I never drew him for 5-10 games straight which feelsbad. Those games I more or less need to rely on a Leeroy burst with coldblood/shadowstep.
Just went 14-2
AMAZING! THANK YOU