READ: The Hybrid Mage for Quick Grind to LEGEND
- Last updated Jul 23, 2017 (Quest Rogue Nerf)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Yogg Mage
- Crafting Cost: 5960
- Dust Needed: Loading Collection
- Created: 7/17/2017 (Quest Rogue Nerf)
- i_r_platypus_unmergedc...
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Total Deck Rating
92
First off, who the hell is this new guy. Well, I have been around for a long-long time in hearth, but just haven't had the time ever to post.
This deck is not simple, it's not easy, but if you want true real results with having a lot of fun deciding crucially on every turn along with thinking about turns in advance give this deck a shot.
Those who post on here with epic 80% W/R's are just comical. Their sample size is with 20 games played from rank 20-15 range so they believe their deck defies all known mathematical variance and is the best deck ever created and their deck could even somehow finally solve Unified Field Theory.
This deck however was polished over many games and all living from within the fair early month grind stages of rank 10 to sub-500 legend. Yes, my proof is only a ~60% W/R played which is really close to a 65% according to my own programs, but unfortunately my deck-tracker doesn't show details from multiple accounts nor showing all of the numbed legged 3-hour long "Porcelain-Throne" toilet sessions that we are all guilty of playing on our phones.
This is a deck that has gotten me from rank 10 to rank 1 every season and QUICKLY and has the potential to take you into deep legend. If you want a quick grind that is fun to play and has some thinking and strategy behind it then pay attention and read on, if you want an easy grind to rank 1 then go play some mindless Jade Druid while binge watching Netflix and eating BBQ Lay's chips and I'm sure you will get there eventually.
The deck:
For starters, most of you notice this is a fusion hybrid of several mage deck types. Let me narrow down the uniqueness and why I chose these cards instead of taking away your time with useless information.
1. Why are their no Babbling Book and why only one Sorcerer's Apprentice in replacement of it. Well the answer is that it can allow you the ability to load more spells for clearing value. This allows you to manage aggro decks more efficiently, as well as having an actual mage minion that does REAL damage early with 3-dmg (or 4-dmg with hero power) not to mention allowing us the opportunity for a cheap spell or a cheap Firelands Portal
2. Why Gluttonous Ooze ? Well, this is simple. This single addition to my deck has allowed me so many wins it's not even arguable. With Medivh, the Guardian involved in multiple decks and the obvious Warrior and Shaman aggro value, this card is just insane. Let's face it, it has the potential to change the value of early-mid-late games in ~70% of circumstances for THREE (3) mana, enough said.
3. "WTF!!! 2 Kabal Crystal Runners and only 3 secrets are you on large dosages of bath salts right now or just insane!?" No, sorry to disappoint you guys, but neither. These are so viable in every situation that even forfeiting 1 or 2 secrets they still sustain their value for a 4 or 2 mana 5/5 that it is just disgusting. I can actually appreciate some arguments to certain mage deck models replacing these cards, but it's so situational that it doesn't make sense unless you are truly building a deck around not using these. @Surrender I am not hating on you bro, I just don't agree with the math ;)
4. Eater of Secrets well if you don't understand this then you should take a look at another deck that is better for novices or people that are newer to the game. The mage match up is one of the most common in the game right now and they all play secrets. Pally secrets are nearly 100% in every deck, so having one Eater in any deck is ALMOST justifiable.
5. Flamestrike well this is debatable, but through all of my aggro match-up sample sizes replacing this with Volcanic Potion was proving to be a success for me. With the early clearing of Sorcerer's Apprentice allowing early clear spells along with the minion damage and focus, it proved that by the time it got to late game I was either praying for a Primordial Glyph to get me Flamestrike or Blizzard. If you choose to replace it with Blizzard it can be justified with the freeze and hero power. But this is a tender subject in general with mages and is an interesting topic in itself.
6. Ethereal Arcanist this card has won me so many games I can't even begin to describe to you. Play it wise, play it smart and it will change the game. It also had the odd usefulness to absorb the other players turn completely as they are terrified of the +2/+2 ramping that they borderline OCD obsessively clear this minion. It is a deterrent even with no secret (although I am NOT recommend it to be played that way).
7. Medivh, the Gaurdian if you don't have a strategy for this card or understand the mechanics i.e. if you are coining out Medivh, the Gaurdian with zero spells while having 3 minions in your hand, well then you should try a different deck because you aren't ready for this type of game play yet.
8. Yogg-Saron. Hope's End I should copy paste what I said for Medivh, again if you don't understand when to use this card, or you blame this card for your losses then you don't have the strategy yet to begin discussing or even playing this deck.
Final Notes:
I would love to hear feedback for this. I imagine this is going to take a lot of heat and flack from non-legend players or even Rank 5-1 players expecting an easy flawless run that other post's promise. I was upfront in this deck and it's potential as long as you forecast and plan EVERY mulligan, EVERY turn, EVERY counter and focus multiple turns ahead then you will see quick results. It's not the easiest deck, it's not meant for mindless players/grinders, but it got me to sub-500 (late season) quickly with very few class substitutions.
Leave some feedback I am eager to hear it, if there is enough talk or if you have some sample sizing showing some good changes let me know and I will definitely check it out for the interest of us all!
Thanks for reading and goodluck in the felt.
What are the mulligans for this deck?
I was doing well but got stuck at 18.
Rogue and 2 priests ate me alive.
I do like the deck a lot though!
Good question chipset35. The best starting cards are Mana Worm, Arcanologist and Frostbolt. But try to always hope for Arcanologist, if you can get 2 of them keep them!
I have a question for the deck, you said if you don't use yogg saron in the right way you aren't ready for this deck. From my experience with yogg you play it if you are about to lose right? it's like your last answer if everything has gone wrong. Or am I using him incorrectly?
You got it Nandop. Some people drop him the moment they get him and have 10 mana and that's incorrect. It's hope for you and as the card says "Hope's End" for your opponent (granted you get decent RNG :) )
I don't agree totally! Sometimes yog can be used to stabilize your board if you see that you are losing the field. You don't have to wait things to get worse! Also yog can serve for card draw, as there are many spells that you give you draw.
like it says hopes end, if you gonna lose and dont have any boardclear/heal, drop him. maybe wins you so the game if not, the game is already lost anyway
So this is like secret mage with your own variance in it
Pretty much, it a burst and RNG fusion.
If secrets does not come to you, its a crap deck. With my luck i have nothing!!!!
You should really try to understand the soul of the deck is not just pure secrets hence why we only run 3 of them... try to study the deck a bit before just responding foolishly. Take a read at everyone else's posts too before just typing blindly.
Just wanted to post a quick review - love this deck. Extremely fun and versatile. I'm a below-average, casual hearthstone player but it got me from 16 to 10 quickly. 74% win rate. 17-6 record.
As far as I recall, I only lost to pirate warrior and murloc paladin a couple of times.
What I liked best about the deck is the large number of ways to win, everything from an Ethereal Arcanist hiding behind Counterspell, to Medivh, Yogg or an aggressive pair of Mana Wyrms. Great fun! My thanks to Das_Platypus. :)
Link to Win Rate Screen Shot
Glad to hear it TMQ129! The main this is you are having fun with the deck. If you play some more games and notice any changes you made to help your game let us know!
First of all, your introduction is sold gold LOL, was laughing so hard in my mind while reading it, and also since I may have accidentally sleepily browsed through my collection and went all the way to the 7+ neutral cards area and may have accidentally once again right clicked my medivh and then accidentally left clicked disenchant, I run alexstrasza in medivh's spot as they both serve their main purpose of being able to win games. Alex can help you win if you haven't done much damage to your opponent's face yet or if your aggro opponent just wasn't able to finish you off in time before you can whip up a turn 9 Alex.
Btw nice deck, currently at rank 8 and hoping to maybe hit rank 5 before season ends.
Thanks for the post Qnxiety. I hope you hit Rank 5! I', glad you got a laugh out of it at least hahaha!
Although the ridiculously high winrate decks being regularly featured on the front page for a long time can be a little too annoying here and there, your intro to the guide was a lil bit too much for me LOL The deck itself, however, is a lot of fun at rank 3. Just switched from tempo warrior to this and I am seeing some pretty decent success. Congrats on hitting front page and making it to legend multiple times with this deck, it truly is fun to play. (On a side note playing jade druid does actually take skill :P)
Haha I agree Zac675 Jade Druids do take skill, in fact it was the deck I ran for a long time. Hope you enjoy it and let me know how it does in Legend for you ;)
Deck is okay but not great in the current meta
Dropping off the deck. Went up from 15 to 11 (almost 10) then loss streak straight back to 15. I had some shitty RNG drawing me high-cost cards all the time in first several rounds. Fcking Mediv, Yogg and Protal/Flame always from round 1. Did not draw any of the fcking frostbolts or Arcanogolists in first 5 rounds. What a sh!tty badluck....
I did like 30 games (i know not too much) or so and conclusion is:
Strong vs. Jade Druids
50:50 vs Paladins (both murlocs and buff), mirror mages
Poor vs Quest War, Priests, evo Shaman, pirate War.
Never faced Locks, Rogues
Trying this deck , 5-1 on rank 15
chances;
-1 Kabal Crystal Runner
+1 any secret
because i really feel the pain of secretless with full hand of secret combo .