How to defeat Heroic Baron Rivendare (The four ...
- Last updated Jul 2, 2015 (Blackrock Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: The Four Horsemen
- Crafting Cost: 1080
- Dust Needed: Loading Collection
- Created: 8/5/2014 (Naxx Launch)
- user-15994713
- Registered User
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- 5
- 8
- 21
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Battle Tag:
2689
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Region:
EU
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Total Deck Rating
1421
Alright! Another wing, another bunch of Heroic Bosses, and for this one, again, I think Priest is the answer!
As always: This Guide, inevitably, contains Spoilers regarding the Heroic boss Baron Rivendare from the military quarter! If you want the full experience yourself, stop here and now!
Basic Strategy:
Alright guys, so first again, let's look at what special tricks Baron Rivendare got up his sleeves. He starts with 3 cards on the field, Lady Blaumeux, Sir Zeliek and Thane Korth'azz. In basic mode these are 1/7, in Heroic they are 2/7! As one can read in the card text, these have to be destroyed before you can touch Baron Rivendare, who, in Heroic mode, has 14 Health as opposed to the 7 he has in Normal Mode. Aside from that, he will not play a single Minion! That is good to know, as the rest of his cards consist of his Runeblade, which is your prime motivation not to kill of the Horsemen instantly, Removal Spells, including Shadow Bolt, Frost Bolt, Soulfire, Consecration, Corruption et cetera, as well as the Paladin Secrets Avenge, Redemption and Repentance and his Special Horesemen-Themed card Mark of the Horsemen!
What this means is that this deck aims to do 3 things. Trade, Heal, Draw. This, you do until you are in a better spot and gradually wore down his Damage output!
Playstyle:
Basically what you want to do is play on curve, get him to not attack your face constantly and heal up and gradually reduce his damage in the process. The most efficient way of reducing his damage, again, are Shadow Word: Pain cards that just outright get rid of his Horsemen! Since he will not play any more minions, the more you destroy the more he will have to rely on Burn spells to your face to even get lethal damage on you. This, you want to prevent by using your minions regularly and force him to run damage potential into them. It does, as with all heroic bosses, take some attemps to get an okay draw, but as soon as you take over the board and actually have Mana and Cards to play with you basically win.
Be aware that, as opposed to Loatheb, Baron Rivendare will actually aim to trade off your Lightwells and your other bulky minions, since he will usually have some answer in shape of a spell in hand and trade a minion into it afterwards! Minions like Loot Hoarder for example will usually be beaten in by one of the horsemen, if you are unlucky a Mortal Coil comes into play. Anyways, as much as he trades, do not be too sad, it's all damage that does not go to your face!
How to play around silences:
Alright, this is the part that might actually screw you if you do it wrong, and it puts you into a potentially very defensive position.
If you feel the need to play around secrets, thus you can not do lethal damage or assert complete dominance over him by risking a play, you should go as follows:
1. Place a minion that either has, or needs no more then 1 health. This will reveal or disprove the existence of a Repentance Secret.
2. I've had him down to 3 cards and I'm almost sure he runs no Noble Sacrifice or Eye for an Eye, thus, if it's not Repentance, it will trigger upon you dealing lethal damage to a horseman! The danger now lies in him having Avenge and buffing one of his Horsemen to a 5/9. As long as you do not have a silence, do NOT risk that! It will usually really screw you over! If it is Redemption it would be nice to have a way to clear out the reincarnation, but ohwell, a 2/1 horse will eventually be the least of your problems.
Do not use your silences lightly!
You run a bunch of Silences, and one nice thing to do with them, especially Mass Dispel, is to just get rid of the Horsemen's effect and Start hitting the Baron's squishy face, right? Yeah, sort of right. I can only advice you to, just as the rest of the battle demands, take patience when using your silences. Mark of the Horsemen and Avenge both want to be silenced away immediately to not give you a really hard time! Who knows, maybe you even get rid of the Horsemen Manually and one of your Frozen minions can be silenced to finish the Job! Mass Dispel into Burst is a nice thing to have, but aside from that never use your Silences, especially the 0 mana cost card Silence without immediate impact, it's just not worth it!
But you're crazy! Why would you not include:
Cabal Shadow Priest: Well, yes, your hero does turn immune. However, Baron Rivendare runs Shadow Word: Pain as well, and he is very greedy with them, will just about never use them if any other removal spell kills, or almost kills your Minions. I already have a hard time justifying Holy Nova and Holy Light regarding their cost, but they heal! Cabal Shadow Priest is just outright to expensive and does an only okay job. Any combination of 1-2 Mana cards + Hero power probably do a better job for 6 mana! That is only my experience though, it feels clumsy, you have to draw it around the perfect turn. Try it, it's not bad, it just doesn't feel ideal either!
Ironbeak Owl: You have enough silence and your Minions should either draw, heal or be beefy. The owl does neither. Boo.
A second Northshire Cleric: Whew. I had them in there initially and just traded one out for an Ooze, just because the Ooze can get rid of, usually, 6 points of damage! 2 Stacks of the Runeblade, 2 health body. You rarely ever want to heal anything that is not your face, you draw enough cards already and you do not run Circle of Healings. I had two clerics in there initially but this time one had to go. The only reason one stays is for the hypothetical chance of topdecking something off of it in a bad situation.
As with all heroic bosses I want to point out again that they are supposed to be given extremely unfair mechanics, and that yes, you will need a proper draw to win! All one can offer you is a deck with a good chance, and this one stands an around 50% win rate for me so far! Hang in there if it doesn't work initially, that's all the challenge is there for.
Alright, video is soon to be uploaded, I hope everything works out for you and is well understandable. If not so, contact me here or on the EUW Server, Vijce#2689, and good luck defeating the four Horsemen!
Changelog:
06/08/2014: Got rid of one Holy Nova and the Sen'jin Shieldmasta for 2 Deathlords. They are the absolutely perfect fit for this deck and the only reason I didn't include them is I totally forgot we got them this week! At worst they eat a Shadow Word: Pain, at best they are incredibly good at protecting you from quite some damage. Also may make you want to reconsider Cabal Shadow Priest, as drawing his Shadow words makes them potentially so much stronger, allowing your stolen horsemen not to be removed for free! Thanks to several users for that suggestion!
I replaced the two Power Word: Shield with two Power Word: Glory but I didnt need it cause I got it in the first try, very nice deck and very nice guide, thank you dude :D
The new card Power Word: Glory is amazing for this. I was having an awful time, but this card allowed me to last a lot longer and actually utilize my card draw.
yeah, double power word glory on one horseman after you kill the others will let you get back to full health... after that, you can try to kill him. I almost lost because of bad card draw and him killing off my minions and pulling out his sword after that.
Something to remember -- when one of your minions gets hit with a repentance, you can SILENCE your own minion to restore it to full health.
Got it on my 11 th try . It was really hard. Too much RNG :/
First try =D
First try - very good.
Took a couple of attempts, but pulled through. I would mulligan hard for Shadow Word: Pain so you can drop 2 of the 3 Horseman early. Afterwards, focus on surviving until you can draw Holy Fire, Mind Blast, and Holy Smite to finish him when you deal with the last horseman.
Thank you! 3rd attempt ^.^
Got it after 4 attempts. replaced lightwarden and 1 holy fire with goldshire footman and 1 holy nova. Rated up
First try !! Nice Deck
Great deck! Once I got a decent starting hand it was all over. Took me about half a dozen tries.
Wow, first try with this deck (modified a bit to include some GvG cards and what I was missing). I did get lucky and get two SW:P by turn two so I could horsement on turns two and three. Killed #3 shortly after with some smites and hits from my deathlord. Then I just had to hold tight till he burned through both of his swords. After that it was simple to just outheal his BS and hit him with direct damage spells.
Good and cheap deck! Took me 3-4 games
Was lucky and managed a first go win. I didn't even draw SW:Pain till third turn. The trick was after his first two horses were gone i went and silenced the third meaning he had no shield but his swords wouldn't do op damage. After that it was attrition war and healing till i got lucky at the end with a few cards.
PS: He loves killing those lightwells.
I love the part where Vijce puts the cards that you get for beating the Four Horsemen (Deathlordx2) in the deck to beat them...
This deck is by far the best deck out of all the guide. Very low chance of losing if you play your cards right.
Very useful deck ! First, try, easy win x)
Thank you !
Took me quite a few tries, but I did manage to get it easily on one game. I would NOT say this has a 50% winrate; much lower, but when it works, it works.
You really need to start out with a hand that looks like SW:P, Farseer and Smite/Silence. You also need to get lucky with the secrets. Basically, if you don't get a good hand, concede and try again. If he plays a secret on turn 1, test to see if you have a counter to it in your hand (smite for redemption, silence for avenge), and if you don't, concede and try again. Leave the last one up until you're sure both weapons are gone. I got lucky and managed to ooze the first one.
You'll know you win if he has no weapons, you get rid of all of the horsemen and are able to out-heal any damage input he gives on his spells. You can also out-heal him if you leave one horseman up, but you risk him buffing it, so timing is key to killing the last one. He'll also waste his soulfires on any minions you have up. He soulfired my lightwell and then SW:P'd it right after like an idiot.
Not the perfect deck to beat this, but definitely the best one out there, and still worth making even post-GVG. If you'd like to make post-GVG changes, Light of the Naaru and Healbot are your best bets, but I wonder if Healbot's 5 mana cost is too slow for this type of match. You'd be better off with your Farseers IMO.
Honestly just a bad deck. You can only win if he hasn't started playing secrets early and you have shadow word pain in your opening hand. Otherwise good fucking luck.
I was eventually able to do it after an obscene amount of tries and it only works out if RNG aligns perfectly, e.g. having power word pain in your opening hand, then heals every turn, silences if secrets are played, ooze if weapon comes out. Save yourself some time and look for a better deck.
http://www.hearthpwn.com/decks/210091-heroic-the-four-horsemen
I added GvG cards to this, in case anyone wants a potentially easy win. I won first time, although that doesn't mean much. I was probably incredibly lucky :D
If the creator still checks this, maybe have a look at the changes and consider adding them to this one.