[Wild Un'Goro] Awaken; Reno N'Zoth Control Priest
- Last updated Apr 11, 2017 (Un'Goro Launch)
- Edit
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Priest
- Crafting Cost: 17840
- Dust Needed: Loading Collection
- Created: 3/16/2017 (Aggro Downfall)
- ConnoFear
- Premium
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- 5
- 32
- 32
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Battle Tag:
Connor#22461
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Region:
EU
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Total Deck Rating
56
PLEASE READ BEFORE YOU COMMENT / LIKE / DISLIKE!
Instead of just Disliking my deck, if you could at least also leave a comment (Preferably one that makes sense and is at least slightly constructive) as to why it is you feel the need to dislike it that would be great. As currently I'm getting a lot of dislikes but with generally good feedback in the comments and any suggestions I get, I am looking at and taking into consideration, but just disliking the deck isn't going to help anybody. Plus it helps if you read my whole description before making any kind of comments on the deck or leaping to conclusions.
Also not every deck has to be built the same way, if every deck HAD to follow and meet certain criteria to be 'considered viable' then we'd have a very stale Meta in which nobody would ever find new and perhaps even more viable/better decks than the current ones. Think of it like Evolution, if we don't adapt or change the methods in which we perform or execute our tasks we would never progress, looking at and creating things that aren't considered 'the norm' isn't necessarily a bad thing, and just because nobody has done it that way in the past doesn't mean it wont be better and/or work.
About the Deck
This is the first deck I've ever made; I got the idea when I saw the new Legendary Priest Quest (Awaken the Makers). The deck revolves around N'Zoth, the Corruptor and the use of Deathrattle Minions to trigger the new Priest Quest.
Its win conditions are N'Zoth, the Corruptor, Shadowform (Combined with Coldarra Drake (From Kabal Courier)which could potentially be an OTK opportunity), Fatiguing them to Death, Out-Valuing the Opposition until they run out of threats or get overwhelmed or using Kazakus to destroy their win condition (E.g. N'Zoth, the Corruptor) by mass poly or 6 DMG board clear, plus reviving your own minions.
Deathrattle Minions in the Deck
The Deathrattle Minions included in this deck - shown via a numbered breakdown, so it's easier for you all to see;
- Zombie Chow
- Crystalline Oracle
- Loot Hoarder
- Bloodmage Thalnos
- Museum Curator (Whatever you pick)
- Mirage Caller (Whatever you use it on)
- Deathlord
- Shifting Shade (Chance on Deathrattle in enemy Deck)
- Piloted Shredder
- Tortollan Shellraiser
- Sludge Belcher
- Sylvanas Windrunner
Plus using N'Zoth, the Corruptor Summons them back completing the remaining Deathrattle minions needed if it's not already done by the time you use your N'Zoth, the Corruptor... With a fairly high chance to get another Deathrattle Minion from either the Un'Goro Pack / Shifting Shade, there is more than enough Deathrattle Minions to complete the Quest (Awaken the Makers) and get your Amara, Warden of Hope in good time.
CONFIRMED BY BLIZZARD: N'Zoth, the Corruptor AND similar Minions DO COUNT Towards the Quest (Awaken the Makers) when Played
https://www.reddit.com/r/hearthstone/comments/5wiex4/journey_to_ungoro_announcement_video/deab2hs/?st=izohuid4&sh=46e32e84
Mulligan
You want to get any Minions that cost 4 or less in your starting hand like Deathlord, Tortollan Shellraiser and Zombie Chow; Against Aggro you should consider keeping Reno Jackson as it can be the only thing that keeps you from losing to a Pirate Warrior with a really crazy opener.
Against Matchups like Reno Warlock you'll want to try and get Dirty Rat to remove something important from his hand like Kazakus / Reno Jackson / N'Zoth, the Corruptor or even their Dirty Rat.
Sometimes you also want to keep Board Clears in your opening hand such as Excavated Evil or Dragonfire Potion, especially against Control Egg Buff Druid or similar decks.
Potential Card Substitutes
There are a few cards you may want to include in the deck so I'll list a few;
-1 Tortollan Shellraiser People are saying this is a weak minion, I disagree as its only 1 Attack less than a Twilight Guardian which sees a lot of play in many decks, plus is another taunt to help slow down the game against Aggro Decks. You could remove this, but I don't know any other taunts with Deathrattle in the 4 Mana cost slot that aren't terrible.
-1 Ysera This card is pretty good especially when you can keep it up on the board for a few turns, the cards like Dream and Ysera Awakens are seriously powerful and can enable combos like a second Reno Jackson / N'Zoth, the Corruptor, however, it is quite greedy and we do have a lot of late game.
-1 Northshire Cleric This card is quite RNG as to whether or not its useful. The draw can be nice during the game or just to an added bonus in prolonging the lifespan of your minions. However, I think this is removable and can actually be better removing it against control match-ups where you want to draw as little as possible.
-1 Piloted Shredder / Shifting Shade These cards are very good however I feel like the deck may have too many 4 drop Minions, and we have more than enough Deathrattle Minions so I feel it would be OK to removed one of these for another card.
+1 Acidic Swamp Ooze Brilliant against Aggro match-ups such as Pirate Warrior and Aggro Shaman, destroying their weapons can be the difference between staying alive long enough to use Reno Jackson or Board Clears and dying.
+1 Dr. Boom This card is insanely powerful but has it draw backs. Although it summons 2 Deathrattle Minions making completing the Quest mechanic much faster it also lessens the power of the N'Zoth, the Corruptor due to the 2 Deathrattle minions being quite weak and potentially knocking out some of the more powerful minions such as Sludge Belcher or Sylvanas Windrunner
+1 Mind Control Tech This card can be quite hit and miss due to the fact that against an Aggro deck the minions will be so small its almost not worth stealing and against Control deck you get the problem of they may never have more than 4 Minions up at any one moment.
+1 Doomsayer This card is great against Aggro Decks and can help extend the game by stopping them from getting too much on the board early on. It can be added if you face more aggro decks / more decks that cant easily deal with it.
+1 Justicar Trueheart This card provides great value, especially when combined with Raza the Chained, allowing you to keep your minions and yourself alive when under heavy fire. It can be added in favour of another card but I like the extra healing which allows the deck to be a little bit more greedy by enabling us to recover without the use of Reno Jackson or Amara, Warden of Hope
Other things you could play about with are cards like Ragnaros the Firelord, Chillmaw or even Majordomo Executus for some really crazy combos with Amara, Warden of Hope ;)
Click the text below for some crazy combos ;)
40 HP Ragnaros
OTK MindBlast Spam
Thanks for checking out my deck! If you liked it please give it an Up-Vote and feel free to leave a comment if you have any suggestions or just want to give feedback!
Will be Updating the Deck-list as and when new cards are announced if I feel they fit into this deck. Please be patient as I may not update the deck-list for up to a day after the announcement of a new card.
Edit: Added in Dr. Boom as part of the deck and removed Confessor Paletress because Dr. Boom just works better in this deck in every single way, increasing the speed of the Quest Completion (Deathrattle Count). (17/03/2017)
Edit: Added in Tortollan Shellraiser and removed Piloted Shredder as I feel the taunt is better suited to this deck and helping preserve HP against Aggro Match-ups. (17/03/2017)
Edit: Added in Potion of Madness and removed Power Word: Shield as I think Potion of Madness will help a great deal against Aggro and also Control cards like Deathlord. (17/03/2017)
Edit: Removed Mass Dispel, Barnes and Medivh, the Guardian and replaced them with Elise Starseeker, Sneed's Old Shredder and Elise the Trailblazer. (18/03/2017)
Edit: Added in a few cards and removed others to make the deck curve out slightly better and allow greater choice over which Deathrattle minions you can include with Museum Curator, and added more draw with Northshire Cleric. (19/03/2017)
Edit: Removed Holy Nova and replaced it with the new Priest Spell announced; Shadow Visions for the possibility of a second Awaken the Makers or just on demand Board Clears with Lightbomb or Dragonfire Potion. (20/03/2017)
Edit: Removed Elise Starseeker, Dr. Boom and Mistress of Mixtures to make room for Cairne Bloodhoof, Zombie Chow, and Doomsayer. (20/03/2017)
Edit: Added in Holy Nova again, plus Alexstrasza as another win condition / to counter other Awaken the Makers Priest Decks. I removed Justicar Trueheart and Ysera to fit these in. (20/03/2017)
Edit: Removed Cairne Bloodhoof and added Justicar Trueheart back in for the extra heals meaning the deck can be slightly more greedy. (20/03/2017)
Edit: Changed the description slightly and made it make a bit more sense, adding in Amara, Warden of Hope as the card I tagged instead of Awaken the Makers. Also added in some pictures to liven up the description a bit more. (22/03/2017)
Edit: Removed Alexstrasza, Doomsayer and Piloted Shredder in favour of Ysera, Mirage Caller and Shifting Shade. I feel these cards better suit the deck and will perform much more favourably. Especially the new card Mirage Caller combo'd on a Deathrattle Minion. (25/03/2017)
Edit: Added in Shadowform and Kabal Courier for an extra win condition plus the chance of an OTK with Coldarra Drake from the Kabal Courier. Removed Potion of Madness and Justicar Trueheart to make space. (25/03/2017)
Edit: Somehow managed to add in a Mind Control into the deck without noticing. Removed it and put in a Piloted Shredder. (25/03/2017)
I don't know what deck-list you're looking at but I count 10 (2 Boom Bots from Dr. Boom), plus all the ones summoned from N'Zoth, the Corruptor. Heres a breakdown so it's easier for you to see;
Plus using N'Zoth, the Corruptor Summons them back completing the remaining Deathrattle minions needed if it's not already done by the time you use your N'Zoth, the Corruptor... With a fairly high chance to get another Deathrattle Minion from the Sneed's Old Shredder, there is more than enough Deathrattle Minions to complete the Quest (Awaken the Makers) in good time.
Additionally, with the pack of Un'goro cards you get from Elise the Trailblazer you will probably get at least 1 Deathrattle Minion from there too. I appreciate people commenting on this deck but it seems like nobody is actually looking or fact checking what they're saying (Mostly Negative) about the deck before commenting...
In regards to your edit. Your definition of 'Summon' is completely wrong, please research the game mechanics and how they work before commenting something like that and claiming it to be factual. Even *IF* what you just said was true (which its not) I still have 8 actual Deathrattle Minions in my deck as listed above. If the Quest (Awaken the Makers) was not going to include cards like the Deathrattles summoned by Dr. Boom it wouldn't have the Keyword 'Summon' it would be 'Play'.
Confirmed by Blizzard that Dr. Boom and N'Zoth, the Corruptor DO COUNT towards the quest so your statement is invalid.
https://www.reddit.com/r/hearthstone/comments/5wiex4/journey_to_ungoro_announcement_video/deab2hs/?st=izohuid4&sh=46e32e84
*disclaimer* this comment was in response to a nerd rage guy who has since edited his comment :D
did you even read his guide and comments about why there are not a massive amount of deathrattles in the deck or do you just have a quick glance at the card listings and auto think you know best.
For me you need to-
- Ysera - too greedy
- Justicar - you have enough heal
- Sw:Horror - just no
- Pint size potion - you wont combo this with 0 card draw.
+Carne
+Shredder
+loot horder .
+Cleric
Also Barnes would fit if you can find a space for him
Confirmed by Blizzard that Dr. Boom and N'Zoth, the Corruptor DO COUNT towards the quest so your statement is invalid.
https://www.reddit.com/r/hearthstone/comments/5wiex4/journey_to_ungoro_announcement_video/deab2hs/?st=izohuid4&sh=46e32e84
I like to concept, i want to do something similar myse;f, but your version just doesnt work. I think im wrong about boom but im not wrong about nzoth. you need more deathrattles and more draw though
Undertaker ^^
Dr boom and his bots don't count as summoned minions
How do you know this? Where is your source confirming this?Confirmed by Blizzard that Dr. Boom and N'Zoth, the Corruptor DO COUNT towards the quest so your statement is invalid.
https://www.reddit.com/r/hearthstone/comments/5wiex4/journey_to_ungoro_announcement_video/deab2hs/?st=izohuid4&sh=46e32e84
Justicar will be removed from Standar
This deck is wild fella, look how many wild cards it contains...
Since you have N'Zoth, the Corruptor, don't be so greedy on the Deathrattle minions (Tortollan Shellraiser won't be good enough in Wild for instance) and add some card draw/generation.
Honestly, I don't think it needs much or any draw in this deck. This deck contains so much healing from the Priest Hero Power and the cards that buff it like Raza the Chained or Justicar Trueheart, I never need that draw in late game or for the most part at any point during the game; and if I do I can always do what I said in the reply to the quote you're using and use 1 of my 2 Kazakus Potions to have a draw mechanic added on it (Poly and Draw or Board DMG and Draw if I need it or even Draw + Armour against Aggro decks if I just need to stall the game till I can Reno Jackson or play my big taunts and/or board clears.
Also if you do want to add in more draw to this deck then you can always do so, Northshire Cleric could work well, as could possibly Azure Drake to increase the damage of Dragonfire Potion and keeping your minion on board. Theres plenty of options but I feel my deck plays well how it is in its current state. However, my deck and guide is just a guide you don't have to follow it at all or you can edit it slightly and then give feedback saying "I changed X to Y and it made Z better". Thanks for giving some feedback though!
Of course the draw isn't really needed in the late game, quite the opposite. I've been playing (in Standard) a lot of grinder control priest until it became quite unplayable with MsoG, and I loved playing the Elise+fatigue game. But now I feel you need at least a few card draws to be able to keep in rythm with your opponent (consider the loothoarder and the PW:S at least, or Drake is good although too slow imho, I prefer Thalnos in that case). Maybe a Polluted Loothoarder instead of the Shifting Shade, or a Museum Curator somewhere.
Look at this example: How many times will you be able to pull the Pint-Sized + Horror combo? You only have one of each, and with no card draw it will take more than 15 turns on average to get both cards. Same goes for Brann + Kazakus.
Try replacing the horror combo with Power Word: Shield and Cleric for instance, and replace the Shade with a Museum Curator (who can give you a Shade back, has synergy with Brann, and may give you a duplicate of a good deathrattle like a Belcher).
In general, though, I agree with the playstyle your deck accomplishes (my favorite "take it very slow" playstyle), and I completely agree with the idea that Amara will mostly shine in Reno decks.
Thanks for the feedback and sorry for the delay in replying. I've taken yours and other peoples recommendations plus suggestions into consideration and have edited the deck accordingly, the deck now contains much more draw enabling quicker cycling and also a bit less greed to allow it to have a better match-up vs Aggro and Midrange decks.
I like those changes! :D
complete and utter cancer anti-fun meta
Thanks for taking the time to look at my deck. I have to agree on a lot of you points, I do feel Medivh, the Guardian is too slow and RNG based to be viable, right now there are a few 'weak' cards in the deck due to not knowing whats going to be released with Un'goro (Medivh, the Guardian and Barnes are two of them). I have already removed the Mass Dispel as before reading your comment I decided it was too overkill. The new Elise the Trailblazer will also work really well in this deck, so I'll be adding her in shortly and I think maybe even adding in the Elise Starseeker as another good win condition like you said would be an option.
With the new Priest Legendary Quest (Awaken the Makers) I do feel I could still beat a control deck in fatigue, I already do now without it and so being able to use that first and then Reno Jackson if I've still got it will be insane. In regards to draw, I somewhat agree with you but in other ways I don't. You say I have 5 board clears (7 Including the 2 Kazakus Potions) but I don't need to use both potions as board double board clears, you can use them as a source of draw and poly (The draw 3 cards and poly all minions options) keeping a board clear and enabling draw. Overall, I appreciate the feedback and have taken all comments on board and will be implementing changes reflecting this shortly! :D
very good deck and a great write up from a handsome young man
Comment was deleted by Moderators, so removing my response.