!UPDATED! Legend Rank! Jack Daniels Midrange Sh...
- Last updated Jul 31, 2014 (Naxx Launch)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6320
- Dust Needed: Loading Collection
- Created: 7/19/2014 (Live Patch 5506)
- JackDanielsEU
- Registered User
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- 3
- 4
- 13
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
81
http://radikal.ru/fp/a0350809d3eb4c0da5e1e49c55d299e0
TWITCH:
http://www.twitch.tv/jackdanielseu
http://s43.radikal.ru/i101/1407/9b/b639b66e2a25.png
http://s52.radikal.ru/i137/1407/de/6053e2b06904.png
My good arena's with shammy ( i have 12 wins only with this hero ):
http://s52.radikal.ru/i135/1407/bf/7181a195f22f.png
http://i055.radikal.ru/1407/b5/a8d9d4447d71.png
http://s009.radikal.ru/i310/1407/f7/ae2247677166.png
UPDATED! There was a lot of problems for me to play in legend rank, since NAX started, so now i made some changes and climbling easily, i was 2000, now 400~ with this changes, yes, im not pro player, just tryin to play better and better and create something good. I found this deck working really good agains druids and pretty good against this new hunter Apocalypse. Harrison is just great against miracles and warriors, and shamans to! Just destroyed 6x Doom hammer and won the game!
Black Knight is the greatest against new 4/9 hunter creatures. I will type and make changes if i will feel that its need.
I dont have LOATHEB, but u need to place him in this deck! I just dont know what to replace here! YOUR OWN CHOICE!
( rip english)
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Hi, my name is Jack Daniels, i play in EU.
(My english is really bad, sorry for that)
I tried a lot of things while creating this deck. Ofc, the biggest problem in shaman decks is the card draw.
Mana Totem is a dead card in my opinion, almost every hero can kill it in next turn. Drakes is not enough, so i took 2 Gnomish girls. They can kill 2 zoo minions - 2/4 not really good i know, but u can buff them at least.
I see one picture a lot of times: late game, i dont have cards, my opponet - 0 cards, so, its my turn, and random give me Gnomish and smtng good then and i win. Really nice choise.
Another problem was what to take from "free cards", cause Shammy have a lot of cards which u must have in your deck ( 2 hexes, 2 L. bolt, Feral Spirits, etc ) A lot of people taking Harvest Golems, Arguses, Violet Teachers and Lava bursts, but i chose Knife jugglers. U will ask me - why? Its to simple: Shammy have no 2 mana drops creatures and this is a global problem when u dont have early drops in agressive tempo games, so u stay behind and sometimes cant back in late game ( as example matches vs Druids, when u have to control the board hard ) Jugglers passive will trigger twice if u play Feral spirit on 3th turn - really nice combo and every turn playable. And u will have cards in late, cause u have good card draw mechanics.
Lava burst - 5 dmg for 5 mana, too bad, dont know why people still using it, i can kill single fat target with argent commander. ( And i dont understand people which take Lava instead Lightning storm ) Golems is really good creatures, but we have problem with second turn, not with 3.
Link Removed: http://hearthstoneplayers.com/cards/bloodmage-thalnos/ - YES, we need this, but i deleted him from this deck, and i took legend with crazy win streak. ( card effect is too low to be in this deck, we can place him and LS then, but its too too situational )
Deck Breakdown:
Earth Shock - great spell for Ancient of Wars, Sunwalkers, Twilight drakes, Scarlet crusaders( i want to see faces of the zoo players when i cast it)
Argent Squire: Yes, we have here the strongest neutral 1-drop in the game, great sinergy with Flametongue totem. Kills Leper Gnomes and staying alive
Flametongue totem: takes a lot of advantage from your hero power as well as your minions.
Feral Spirit: Our taunt cards, this guys our shield in battles vs aggressive zoo. Great sinergy with Flametongue totem - 8 dmg. ( When we play against druid, this guys save us vs 14 hp combo )
Lightning Storm: BEST AOE IN THE GAME ( IMHO )
Unbound Elemental: The strongest 3-drop option available for shamans. ( Forget abour Harvest Golems )
Gnomish Inventor: Explained
Doomhammer: Great sinergy with Rockbiter Weapon - 10 dmg in da miracle face. Or 16, if we have double.
Azure Drake: A strong body, card draw AND spellpower. Just too good for shamans to ever drop.
Fire Elemental: Best 6-drop in da game, just too good.
Argent Commander: Kills target and remains alive.
Al'Akir the WINDLORD: Huge sinergy with our mechanics ( Flametongue totems, Rockbiters)
Knife Jugglers: Nice 2-drop, pretty good synergy. (Sometimes, i have ideas to take faerie dragons instead of this. They are really good against miracles, mages, and any spells )
I will write later the Matchup Analyses ( Ofc, if u can understand my poor english :D )
If you have problems - ask me, i will answer you!
If you enjoyed my deck, VOTE IT, please!
:)
Question, why mana wraith? not saying anything bad just curious to your thinking behind it, also when is a good time to play it against certain decks?
As Jack Daniels is not answering, maybe I can bring something. After having tested the decks in ranked, Mana Wraiths prove to be quite good in the actual meta since it screws Zoo strategy a bit (= try to get it when you face Warlock). And outside of that, it's still a correct 2 mana drop.
U can answer yourself - what rank u are?
I tried it and i dont loved it!
For me eggs is really slow to play. Knife Jugglers also replaced!
You need to know vs what you play and then make deck against it!
i dont own black knight.
is is viable to replace it with ragnaros?
Ragnaros RIP, its bad replace
Healing totem - mostly just nothing, BUT sometimes its a real problem for your opponent, when u have wolves and something big, but with low hp - it can be annoying for your opponent! Wraith of air totem - best totem, use it with Lightning storm, just to good for shaman. 1/1 totem - same power as paladin. 0/2 totem - also nice totem, sometimes save hard, or, when your opponent dont have cards and you too, but u have 3 totems and last is taunt totem - its real annoying problem, cause he will kill it, and u will place it again and again! Won a lot of games cause of that!
I do play a token shaman at rank 4 without squires because it never trades with anything, the idea before was that playing squire gives you a target for flametongue at turn two, that allowed to trade the shield for most of the 2 drops forcing them to use a spell on flametongue or lose a lot of tempo because a squire could also trade well with 3 drops if the totem survived. Right now there are not good targets to kill at turn 2 since killing the spider or the egg just help them to get more damage on the board. Theres nothing wrong with the squire is just that the new naxx cards are more potent for the shaman in my perspective and rather than cutting out any other card important at the late game i decided to bench the squire and its working great so far.
i suppose that 2x Reincarnate will kinda be a must when avviable
Hey JackDaniels !
First of all thanks for this deck :). I was wondering : now that I have enough dust to craft a second Argent Commander, should I do it ? Until now I've used the Bloodlust to replace the missing Argent Commander. Now that I can replace it I don't know if it's a good choice, because for me the Bloodlust often gave me the victory with a huge burst. Have you considered it while creating this deck ? And if 2 Argent Commanders are really essential to you, is there any other card that could be replaced by Bloodlust ? I'd like to have your thoughts about that.
Anyway spasibo, shamanicly yours, Brummbär.
EDIT : never had such a high winrate than with all my shaman decks, actually almost 70% over a bit more than 70 games.
craft him, or :
I created an acount just to thanks you for this deck, it works amazing for me, i just made a few changes i changed out Al'Akir the windlord for a Leeroy Jenkins and to combo that leeroy i switched out 1 Argent Comander for 1 Windfury, fot 4 straight wins in a row (zoo 2x, token druid and miracle rouge) i'd like to know your thought on the changes. I climbed to rank 1 due this deck and maybe ill hit legendary again thanks :)
Hey JackDaniels,
I created an acount just to thanks you for this deck, it works amazing for me, i just made a few changes i changed out Al'Akir the windlord for a Leeroy Jenkins and to combo that leeroy i switched out 1 Argent Comander for 1 Windfury, fot 4 straight wins in a row (zoo 2x, token druid and miracle rouge) i'd like to know your thought on the changes. I climbed to rank 1 due this deck and maybe ill hit legendary again thanks :)
Thank you, hope you will take legend rank!
I play a similar deck but I do run a Bloodmage Thalnos as he is very flexible for a shaman, aggro matchup drop him early let him soak damage and cycle the card, control matchup hold for value with a spell. I have him in place of a Knife Juggler.
I don't use the Knife Juggler and may give it a try as Shaman's biggest issue is dealing 1 damage without using a premium spell in Earth Shock. Most shaman damage is three which will frequently overkill. With Knife Juggler RNG qualities I don't know if he's better as the knife throwing specialist or just as a 3/2 on turn 2.
I see massive changes coming to the class with Reincarnate entering into the fray, the combo's available are just silly. Ancestral Spirit plus any minion with charge. The inherent combo with Sylvanas Windrunner and Cairne Bloodhoof. I could actually see a legendary heavy shaman deck becoming viable.
We all waiting for R E I N C A R N A T E :)))
I replaced with Knife Juggler with Haunted Creeper (1/2 spider with deathrattle) and it works great.
thx, i will try
no thalnos??
Before Nax it was okay to play without thalnos, no i dont know.
Would you consider replacing gnomish with cult master? You'll end up trading a bunch, and can get way more cards while actually putting something on the board they'll have to remove
Gnomish give you 100% one card, cult is situational, isnt it? When opponent controling the board - its 2 hp card. Dont know. Not legend rank way i think