!UPDATED! Legend Rank! Jack Daniels Midrange Sh...
- Last updated Jul 31, 2014 (Naxx Launch)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6320
- Dust Needed: Loading Collection
- Created: 7/19/2014 (Live Patch 5506)
- JackDanielsEU
- Registered User
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- 3
- 4
- 13
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
81
http://radikal.ru/fp/a0350809d3eb4c0da5e1e49c55d299e0
TWITCH:
http://www.twitch.tv/jackdanielseu
http://s43.radikal.ru/i101/1407/9b/b639b66e2a25.png
http://s52.radikal.ru/i137/1407/de/6053e2b06904.png
My good arena's with shammy ( i have 12 wins only with this hero ):
http://s52.radikal.ru/i135/1407/bf/7181a195f22f.png
http://i055.radikal.ru/1407/b5/a8d9d4447d71.png
http://s009.radikal.ru/i310/1407/f7/ae2247677166.png
UPDATED! There was a lot of problems for me to play in legend rank, since NAX started, so now i made some changes and climbling easily, i was 2000, now 400~ with this changes, yes, im not pro player, just tryin to play better and better and create something good. I found this deck working really good agains druids and pretty good against this new hunter Apocalypse. Harrison is just great against miracles and warriors, and shamans to! Just destroyed 6x Doom hammer and won the game!
Black Knight is the greatest against new 4/9 hunter creatures. I will type and make changes if i will feel that its need.
I dont have LOATHEB, but u need to place him in this deck! I just dont know what to replace here! YOUR OWN CHOICE!
( rip english)
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Hi, my name is Jack Daniels, i play in EU.
(My english is really bad, sorry for that)
I tried a lot of things while creating this deck. Ofc, the biggest problem in shaman decks is the card draw.
Mana Totem is a dead card in my opinion, almost every hero can kill it in next turn. Drakes is not enough, so i took 2 Gnomish girls. They can kill 2 zoo minions - 2/4 not really good i know, but u can buff them at least.
I see one picture a lot of times: late game, i dont have cards, my opponet - 0 cards, so, its my turn, and random give me Gnomish and smtng good then and i win. Really nice choise.
Another problem was what to take from "free cards", cause Shammy have a lot of cards which u must have in your deck ( 2 hexes, 2 L. bolt, Feral Spirits, etc ) A lot of people taking Harvest Golems, Arguses, Violet Teachers and Lava bursts, but i chose Knife jugglers. U will ask me - why? Its to simple: Shammy have no 2 mana drops creatures and this is a global problem when u dont have early drops in agressive tempo games, so u stay behind and sometimes cant back in late game ( as example matches vs Druids, when u have to control the board hard ) Jugglers passive will trigger twice if u play Feral spirit on 3th turn - really nice combo and every turn playable. And u will have cards in late, cause u have good card draw mechanics.
Lava burst - 5 dmg for 5 mana, too bad, dont know why people still using it, i can kill single fat target with argent commander. ( And i dont understand people which take Lava instead Lightning storm ) Golems is really good creatures, but we have problem with second turn, not with 3.
Link Removed: http://hearthstoneplayers.com/cards/bloodmage-thalnos/ - YES, we need this, but i deleted him from this deck, and i took legend with crazy win streak. ( card effect is too low to be in this deck, we can place him and LS then, but its too too situational )
Deck Breakdown:
Earth Shock - great spell for Ancient of Wars, Sunwalkers, Twilight drakes, Scarlet crusaders( i want to see faces of the zoo players when i cast it)
Argent Squire: Yes, we have here the strongest neutral 1-drop in the game, great sinergy with Flametongue totem. Kills Leper Gnomes and staying alive
Flametongue totem: takes a lot of advantage from your hero power as well as your minions.
Feral Spirit: Our taunt cards, this guys our shield in battles vs aggressive zoo. Great sinergy with Flametongue totem - 8 dmg. ( When we play against druid, this guys save us vs 14 hp combo )
Lightning Storm: BEST AOE IN THE GAME ( IMHO )
Unbound Elemental: The strongest 3-drop option available for shamans. ( Forget abour Harvest Golems )
Gnomish Inventor: Explained
Doomhammer: Great sinergy with Rockbiter Weapon - 10 dmg in da miracle face. Or 16, if we have double.
Azure Drake: A strong body, card draw AND spellpower. Just too good for shamans to ever drop.
Fire Elemental: Best 6-drop in da game, just too good.
Argent Commander: Kills target and remains alive.
Al'Akir the WINDLORD: Huge sinergy with our mechanics ( Flametongue totems, Rockbiters)
Knife Jugglers: Nice 2-drop, pretty good synergy. (Sometimes, i have ideas to take faerie dragons instead of this. They are really good against miracles, mages, and any spells )
I will write later the Matchup Analyses ( Ofc, if u can understand my poor english :D )
If you have problems - ask me, i will answer you!
If you enjoyed my deck, VOTE IT, please!
:)
Any cards I can replace Al'Akir with? The only legendary I have (other than maexxna) is Bloodmage Thalnos.
Windfury isn't n this deck, and I'm not willing to replace anything for it.
Never use reckless rocketeer. Arcane golem is much more efficient since it is 3 mana less and only 1 attack less
Playing my Shaman deck for the last 20+ games, I have found Leeroy Jenkins to work very well as a burst finisher. The Leeroy + Rockbiter is often enough but add a Windfury and it's, well, insane -- 18 dmg for 7 mana and 3 cards ( I'm also a roar-druid player and there turn 7 is 14 for force + roar + innervate). Might not be able to get those 2 cards substituted in, but something to think about for big finish option along with Windlord + Rockbiter(s) on turn 9/10.
We talks about it few days ago.
Windfury, Leeroy - 2 more cards, u have to be lucky to drop both in the middle of the game.
Al'Akir is not only finisher!, its a great taunt and saver sometimes, just more options! He have windfury and he dont need one more card like Leeroy. Less dmg, but more options.
good luck surviving against rush decks with just those taunts you idiot.
(First, sorry my english)
So, I just read you article, and you Shaman deck is really good. But, I have two questions for you:
1 - How is the play against Miracle ?
2 - Can I replace 1 Knife Juggler for 1 Acidic Swamp Ooze (or a Harrison Jones) ? I think the combo of the Miracle: Weapon + Deadly Poison + Blade Fury is too strong against this deck, plus the fact that miracle can count with a Bloodmage Thalnos, he practically clean the board in 1 turn, and we both know that he can do this easily. So, is this deck able to finish the game before that or befode die against miracle ? What should I do against miracle to have more chances to win ? (And there's other classes that use weapons)
Thanks !
The reason I don't believe ooze is strong against miracle is precisely because of the poison+blade flurry combo. 9/10 times the rogue will poison, attack, then blade flurry. Their weapon is already used up by the end of their turn and your ooze never had a chance to do anything. Occasionally they will just deadly poison, which gives you a little value, but not enough to merit keeping an ooze.
THAT BEING SAID. I still run x1 ooze for the ever popular shockadin and control warriors. Still gives you the same body as knife juggler on turn 2 against decks without weapons, so imo it's worth it. I only wanted to explain why I think running an ooze specifically to beat miracle is silly.
Hi.
Vs miracles, try to drop Doom Hammer and early game minions. In legend rank i found it hard to play against miracles. I face here 2/3 games vs miracles. Harrison is great idea, i think u can take him. Now its NAX time, everything will be changed.
( vs miracles, u have to make tempo game. Early creatures and dmg him as much as u can. Doom Hammer + Rocks is just great to face him )
Yes its our weakness, we dont have good draw. THIS IS REALLY GREAT IDEA to take Harrison Jones here man! I dont have him, but i think i will craft him soon, also its nax time. So we will see. But this is great idea in this meta, vs miracles also. Its great to break charged weapon, so he will be not able to use bladefury.
This is pretty similar to what I'm playing anyway But it has one flaw to it and that is rng ( I know I know a lot of decks have that flaw)
You can get slaughtered by aggro/zoo if you don't get them storms so a good piece is any class that is likely to be an aggro aka locks paladins and hunters muligan for a storm
I played this guy on ladder - and I can confirm that the deck works fine... Very good deck for shaman - much better than most of the shamans around.
Thx man! =) Enjoy! I have now problems in legend rank with this deck, looking to create smtng.
Lava burst kills Yeti and Sunwalker (after you ping it with something) and charges our Elemental.
On the other hand I found Squires kind of lacking, the card has never worked for me.
deck is to slow and to draw dependant to make a fist tu hunter or aggro, problem of every shaman deck, sadly 80% of european meta on ladder is that...
Yep. In 10~ ranks it is not really good. I just dont played it in 10~ ranks.
any good replacements for windlord would hogger or leeroy work?
Leeroy... How the F@$%K would think of Hogger?
Probably cause they are the only legendaries he has? Not everyone has them all
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