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Giants mage (90% win ratio against hunters)

  • Last updated Jan 14, 2015 (GvG Launch)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6520
  • Dust Needed: Loading Collection
  • Created: 1/14/2015 (GvG Launch)
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         First let me say its very fun deck to play,but have to warn its not very easy to play type of deck,and you need a bit of practise to get win streaks going. As the tittle says its just the best counter to any type of hunter (face or control doesnt really matter). And when you get into the game against hunter you feel something similar if you got into the game with control warrior against freeze mage. Freeze mage can still win but he needs a miracle. Its very similar feeling against hunters with this deck.This is not my original deck list. It might be very similar decks around but i put some of my own twists to it.

          In general this deck is great against aggro and control decks who cannot burst you down in a single turn. Another advantage is once its not so popular your opponets doesnt really expect Molten Giant

           Disadvantages:its much harder to play in legend ranks where players are a bit more cautious and smarter in general,and doesnt try to burn you down to Molten Giant range. Really bad deck against fatique decks,and pretty weak against Shamans.

           Lets talk about particular matchups and strategies i use (you might find better ways of course)

           Warrior:I have about 65% win rate. Normal warriors is pretty easy to beat,you might find some problems against extremely gready warriors who runs all usual legendaries+Ysera. You simply dont have that many removal.

           Shaman:I have about 30% win rate. Its a nightmare matchup for this deck. The reason is Earth Shock against Mad Scientist and in particular Hex against your Duplicate. you end up with full hand of sheeps.

           Rogue:I have about 60% win rate. There is many types of rogues but basically they all end up with weapons. Unless you have very bad draw,its pretty easy win,all you need is to get Duplicate + Sludge Belcher or Water Elemental and depending on situation follow that up with Echo of Medivh. you neutralise their weapons and it just takes way too much for them to deal with.

           Paladin:I have about 60% win rate against paladins. Mech paladins is not that hard to beat. More control paladins is much closier matchup If opponent knows what hes playing against its more 50%-50%. Thats where it all depends how much value can you get from [card]Kel'Thuzad[/card]

           Hunter:I have about 90% win rate. Its a sweet spot for this deck. If you get Frostbolt+Mad Scientist in your opening hand its an auto win,but the reason why its so good against hunters is even if you dont have it you have time to draw it. Most hunters dropped hunters mark+flair+became not so bursty you have time,to get your Molten Giant going and have plenty of heals to stabilise.

           Druid:I have 45% win rate. Ramp druid might be a problem for this deck especially if they open Wild Growth. Combo druids might be a problem aswell,once they not gonna put you in Molten Giant range and can just burn you down in one turn. Its pretty hard matchup.

           Warlock:I have 58% win rate. Zoo might be a problem if you dont have Frostbolt in your opening hand. Handlock. is tricky aswell. Especially if you didnt draw Big Game Hunter or Polymorph. Perfect scenario is turn 3 Duplicate+ turn 4 Big Game Hunter. if you dont have Duplicate i usually try to stall Mountain Giant with Frostbolt or other removals or even tank the damage with your face until turn 8 when you can Big Game Hunter+Echo of Medivh

           Mage:most simple matchup. If its fatigue mage=you just leave the game,its pretty much imposible to win. Control mage=he leaves the game (you have same defensive tools as he does but you have giants). Mech mage. I think its about 70% win rate. Freeze mage=he leaves the game (you have just way too much of heals,all you need is to draw a single Ice Block till turn 9. and thats not hard at all.

           Priest:i have around 75% win rate. You have all time in the world to draw all your key cards like Duplicate and Echo of Medivh and its just too much for priest to handle. Most of the times i let him to burn me down on purpose for Molten Giant you just dont overextend to aoe and you fine.

           Its fun deck to play and deck who gives so much satisfaction after winning,much more than some dull aggro. I just love getting 4-6 or sometimes even 8 Molten Giant on the field. Or managing to combo Duplicate+Sludge Belcher+[card]Kel'Thuzad[/card]. This combo with [card]Kel'Thuzad[/card] or similar one is more doable especially against good players who lets your minions live just because they afraid to give any of those key minions to be  duplicated. Its such cool deck to play and i recommend anyone to give it ago. As i mentioned its not very easy deck to play so dont just drop it after a loss or two. Enjoy :)