TogWaggle Warrior 50%WR 100% SURPRISE
- Last updated Feb 8, 2019 (Level Up Nerf)
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Wild
- 15 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 8400
- Dust Needed: Loading Collection
- Created: 1/20/2019 (Level Up Nerf)
- HUmanMustard
- Registered User
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- 4
- 29
- 59
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Battle Tag:
HUmanMustard#11803
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Region:
US
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Total Deck Rating
88
Togwaggle warrior i can be considered a meme deck. The WinRate is Questionable. although It counters many of the combo/control decks but can easily get overpowered early by aggro if draws bad.
The Combo :
Play King Togwaggle and Explore Un'Goro in the same turn
wait til the opponent swicthes decks back then play Skulking Geist
Combo Support : ( Cards you need before the combo goes off )
Dead Man's Hand - This keeps you out of fatigue after drawing your entire deck
Dr. Boom, Mad Genius - Helps against control and supporting the end game
Deck Synergy :
Acolyte of Pain synergizes with many cards to access effective card draw including Warpath ,Dyn-o-matic and Blood Razor
Theres a couple of flex spots open to play around with
Tar Creeper and Bloodmage Thalnos
Possible replacements?
Reckless Flurry - More board control ( Beware its not THAT easy to gain Armour for easy clears )
Zilliax - Sticky, health gain , Taunt - good for aggro and synergizes with Dr.Booms mech discovery HP.
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It’s a decent control deck after 2 games only... I’m 2-0 and won v odd pally at rank 5 before doing the combo. Will keep playing it for now tho the games are a bit long. Need to combo warpath with acolytes however an empty hand was never the problem as I was holding onto essential endgame cards.
acolyte and Dynomatic is also very good.
Yep good point. I like the deck. Satisfying and memorable wins so far. Can’t wSit until I can get back online to play it.
5 -1. lost a game vs mecathun warlock - hard counter to this deck id say along with other mecathun ... even with a few misplays beaten secret hunter, odd rogue - feels good.
Yeah,Mechathun is a tough match-up. I try to hard mulligan for togwaggle and Ungoro and no matter what flip at 10 mana. If you get thier mechathun they usually resign. If not hopefully you picked up your dead mans hand/s.
I'm guessing the other 50% is when you use Explore Un'Goro after you swap and they Skulking Geist you ¯\_(ツ)_/¯
thats actually never happened, They always use geist before I can pull the combo off.
Nevermind I made a mistakeI remember this deck was already played after K&C release.
I used to play this deck a few months ago, The addition of Dr.Boom makes it actually work in the endgame now.
FYI: if you hold deadman's hand for when your opponent gives you the empty deck back, to keep yourself from taking fatigue damage as well.... Zul'jin will cast another King's Ransom and take yo' shit
Edit: +1 Up Vote though, Hilarious deck, love this type of stuff.
but vs mech deck is hard haha
Most aggro is a hard match-up
try now haha so much fun wild
Love the list, it's so much fun to munch your opponent's deck with Geist. Thanks so much for including some replays, it really helped! Did a short cast of each of those replays for fun (and education), check them out;
After checking out the replays, we jumped into ranked for some games;
(Games start at 3:13)
You togwaggle and use explore ungoro, you get tons of 1 cost cards, opponent swaps back and you destroy them with geist.
I don't get it. How is Togwaggle helpful here? Opponent can switch decks no matter what we do unless his hand is full.
I will make a guide for ya soon. but yeah what the guy above said. And you keep out of fatigue with yhour 2 deadmans hands