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Tess-Saron, Thiefs End

  • Last updated Apr 11, 2018 (Patches Nerf)
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Wild

  • 13 Minions
  • 14 Spells
  • 2 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Thief Rogue
  • Crafting Cost: 9100
  • Dust Needed: Loading Collection
  • Created: 4/10/2018 (Patches Nerf)
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  • BaoBao
  • Registered User
    • 1
    • 3
    • 11
  • Battle Tag:

    Loderlunte#2410

  • Region:

    EU

  • Total Deck Rating

    12

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As an enthusiastic Burgle Rogue Player I am really interested in the possibilities Tess Greymane brings for Burgle Players.

Don't get me wrong. I am aware of the fact, that Burgle Rogue as an archetype relies heavily on RnG-luck an the fact, that the enemy player isn't able to predict your next turn. But exactly these two facts fascinate me the most about this archetype. It's meta-breaking by itself, as neither you, nor your enemy is able to predict the outcome of each turn. Pure sex!

Here some explanations about my card decisions.

Backstep: No real reason to explain. Combo-acivator for SI:7 Agent and the other rogue-stars + a reliable and cheap removal.

Shadowstep: The only reason to include this sonovabitch is of course to let Tess Greymane, our beloved Burgle-Beauty, bounce the shit out of our enemy face.

Deadly Poison: In order to make sure, that Spectral Cutlass does its work of healing you steadily through the match.

Hallucination: Burgle Card generator. Tess Greymane need to be fed.

Acidic Swamp Ooze: Everyone who played Miracle Rogue against CubeLock knows that neither Sap nor Vanish really work, as long as Skull of Man'ari is equipped by our cancerous dear enemy. You really want your card to work properly, especially in this specific match-up.

Bloodmage Thalnos: Never a bad choice in a spell oriented Rogue Deck.

Cheap Shot: Removal. You don't have many here (despite the ones you burgle). So you need it. Simple as that.

Pick Pocket: Burgle Card generator. Easy stuff.

Sap: Another way to remove some stuff from the board. Especially the cancerous stuff from our friend CubeLock.

Blink Fox: Burgle Card generator + body.

Face Collector: Value generator + food delivery for Tess Greymane

Fan of Knives: Some weak board removal + card draw.

Mimic Pod: Card Draw

SI:7 Agent: There is no reason to not run this hell of a beast in your Rogue Deck.

Elven Minstrel: Turned out be a really great card to thin out your deck and draw some threats for your board. In best case he draws you Tess Greymane.

Lillian Voss: For the lulz, despite  the fact that that's a way to reshuffle your burgled spells, if they don't help you at the moment. On top of that, the body is quite solid.

Spectral Cutlass: Greatly fits in the Burgle theme + offers a possibility to survive longer than turn 7. In combination with Deadly Poison you just need to play at least one burgled card each turn, to make sure that you are able to heal 5 Dmg. each turn. The great thing is, that this master-piece needs far less cards to make that sure, than Kingsbane

Vilespine Slayer: A way to get rid of a big and fat fuc*er.

Vanish: One of the only AoE's you can really use (despite the ones you burgled). There was a card some years ago, which was far better, but it became nerfed the shit out of it.

The Lich King: The cards, this spooky fuc*er produces, count as burgled cards. Thats great. Thats the reason we want to see him here.

Tess Greymane: The real reason we play this RnG-loaded unpredictable hell of a deck. We want this girl to escalate. We want that girl to escalate even twice, thanks to Shadowstep. The three best things compared to Yogg-Saron, Hope's End is that: 1. She summons minions 2. You can regulate the RnG-factor by not playing spells which can turn out dangerous due to the randomly chosen targets, the turns before 3. She doesn't stop casting as our tentacled friend post nerf.

Valeera the Hollow: Some late game value and a way to keep your burgle businesses running, by playing the interesting spells and minions twice.

Some disclaimer: I hit legend multiple time. So no noobish rang 10 stuff written here. No I never played this deck before, but it's theorycraft based on over 500 wins I already had with various Burgle Rogue's I played since Whispers of the Old God's (Rogue is my second most played class, with over 1.500 wins). 

Tell me what you guys think :) Despite my rakish tongue I am really interested in your thoughts + your ideas how to improve this RnG-fiesta.