81% Winrate - Aggro Paladin [#93 LEGEND]
- Last updated Jan 10, 2018 (Kobolds Patch)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Paladin
- Crafting Cost: 9940
- Dust Needed: Loading Collection
- Created: 1/1/2018 (Kobolds Patch)
- Jetstream
- Registered User
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- 6
- 17
- 47
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Battle Tag:
Jetstream#1373
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Region:
KR/TW
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Total Deck Rating
30
DISCLAIMER: This deck is not my innovation. It's a tweaked version of ControlTheBoard's Aggroadin list. I am NOT taking any credit.
2018/1/11: UPDATE - Added extensive mulligan guide, matchup explanation and possible tech choices.
This is the deck I used to hit Legend on November 2017 with an absolutely mind-blowing winrate of 81% from Rank 5 to Legend. It's the final's month, but if there's any interest in this deck, I'd try to write a guide on mulligans and matchups. However, the deck's game plan seems to be pretty self-explanatory on its own.
I actually forgot to take a shot of myself on #93 but here's me on #99.
There's proof of the 81% winrate, captured with HSDeckTracker.
Update:
As I previously mentioned, I've got a ton of final exams in this week, but since there seems to me that people have taken interest in this deck, I'll do my best to do a write-up as soon as my exams finish, which will be in about 5 or 6 days from now. A general mulligan guide has been discussed in the comments section below, I'll rewrite that here. I'll extend the guide as soon as I can. Thanks for the love!
Exams finished, let's get to work!
General Mulligan Guide:
As for the mulligans, you'd generally want to mulligan for a good "curve" rather than trying to get all of your 1s and 2s at once (Or at least that's how I mulliganned). You keep Call to Arms every time, if you're going second you also keep one copy of Corridor Creeper. If you KNOW for a fact that you're against a heavy control deck, you might want to consider keeping a Divine Favor as well. Other than that, you're looking for Ship's Cannon, Shielded Minibot, Knife Juggler, Righteous Protector. Though as I said, try to go for a perfect curve rather than every low-cost card in your deck. For example, if you managed to get a good enough 1-drop, then you may as well keep your Muster for Battle and/or Southsea Captain. Against Warlocks, you might also want to consider keeping either Keeper of Uldaman or Sunkeeper Tarim (but not both at the same time), because they're Voidlords can single-handedly pluck those precious wins from under you and since I couldn't afford to run Spellbreakers, those guys I mentioned will have to do.
Class Specific Mulligan Guide And Matchup Explanation:
1. Paladin:
Obviously, you're going to have to assume you're against another Aggro Paladin. Keep any card that might give you an edge. Corridor Creeper is a good example. Do NOT try to keep Divine Favor to get value, the moment you're able to draw cards with it, just do it.
2. Priest:
You're either against Big Priest or Reno Priest. Either way, if you're going second you might want to keep a high drop card (Sunkeeper Tarim for instance). If you have enough early game, you can also keep one Divine Favor. I can't emphasize this enough guys, always play around turn 7 Psychic Scream. That card is so damn brutal vs this deck.
3. Warlock:
Assuming you're against a Cubelock, there's very little chance you can snatch a win from these guys, keep either your Keeper of Uldaman or Sunkeeper Tarim. These cards are your ONLY hope against Cubelock. Play around Defile as much as you can. Remember that a minion with Divine Shield with "X" health counts for a minion WITHOUT Divine Shield with "X+1" health when you're calculating Card NameDefile damage.
4. Rogue:
You're going to have to assume it's Tempo Rogue in this case. Their early game isn't quite as fast as yours but they pack a punch in the late game. Try to close out the game before that Bonemare hits the board and ruins your game plan. Keep your low-cost cards and try to maintain a decent curve by any means necessary. Corridor Creepers are pretty decent in this matchup.
5. Shaman:
I encountered very few Shamans last season, but I believe you're going to have to assume it's an Aggro Shaman. Try to mulligan for Righteous Protector. These guys are a huge pain in the ass for Shamans to get past. Other than that, just follow the general mulligan.
6. Druid:
You're probably going to encounter either Jade Druid, Maly Druid or Aggro Druid. You can't really play interactively with these guys. Flood the board, go face and hope for the best (i.e they don't play Living Mana into Mark of Lotus or Spreading Plague)
7. Mage:
Assume Aggro/Burn Mage. Clear the Mana Wyrms early. Keep a Corridor Creeper. Be careful when you're playing into their secrets. Losing a Call to Arms to a Counterspell is more than devastating. Also be careful when you're face-tanking damage. These guys have a tendency to play a shit ton of damage out of the blue.
8. Hunter:
Hunters are almost non-existent, but I think the reasonable assumption would be Face Hunter. They play very much like the Aggro/Burn Mages. Be careful with the secrets (if there are any, that is), don't face-tank too much damage. There's not really a point in me telling you to play around Unleash the Hounds as the whole point of this deck is flooding the board and you can't play it otherwise, but if you're low on health, know how much face damage you're going to take from a potential Unleash the Hounds.
9. Warrior:
Lol, ok.
Possible Tech Choices:
VS. Aggro:
- 1 x Val'anyr + 1 x Consecration
- 1 x Leeroy Jenkins + 1 x Unidentified Maul
VS. Control:
This deck does just fine versus control as it is, but if you're seeing an excessive amount of Cubelocks on the ladder, you might wanna take out either Val'anyr or Leeroy Jenkins (or both if you see fit) and substitute with Loatheb and/or Spellbreaker (Prioritize Spellbreaker over Loatheb, Voidlord can be a really huge problem).
Today I hit legend. This deck brought me to 1st rank this season (I reach 5th rank easy in 6th day of season with this deck https://twitter.com/exogenesick/status/949484964084699138).
My whole season stats:
I used this build and sometimes I swap Leeroy Jenkins with Loatheb because this build is very vulnerable to reno priests so I decide to switch deck in final push.
From 1st rank I finished climb to Legend with Giant Warlock (mainly because of Reno priests which highroll so well). If You want to know more about my firts time legend climb please PW me.
Sitting on a nice 84% win rate with ControlTheBoard's list at the moment. I honestly can't see why you'd replace such a versatile card as Keeper of Uldaman with a one-dimensional burst card like Leeroy Jenkins when your deck already has a good matchup against non-Priest control decks.
damn. this deck is unbelievable good. im 15-0 with it lel
For anyone asking, no it doesn't work without all the legendaries. Total shit without them
And the deck was pretty ass tier to being with
Interesting hypothesis. I, however, am breezing through the ranks with the exact same list this season. The deck has a recorded winrate of about 68% on hsreplay.com. Do you have anything to back your words with?
So it's just Control's list but with a different name?
I believe the only difference here is that Control ran 2 Keeper of Uldaman, and this list is -1 Keeper of Uldaman +1 Leeroy Jenkins
Correct me if I'm wrong, but that seems to be the obvious difference for me, thought I may have missed something if Control had changed his list.
Arguably, the Val'anyr gains more value here because of the potential synergy with Leeroy Jenkins, by cutting out a Keeper of Uldaman, but it is sacrificing a turn 4 play to do so. I can't say for certain how much more of an impact this has on the deck's curve. However, it does add more explosive potential to closing out the game.
I was going to mention that this deck is based on his list, but I believe he ran double Rallying Blade and double Keeper of Uldaman. Also, I'm not taking credit for any of the deck building, I'm sure many people have seen this deck before so there's no innovation here what so ever. The only thing I was trying to promote was the ridiculous winrate and how easily it got me to legend. I'm sorry if I've caused any confusion.
Any replacement for valanyr?
Sure, just run Loatheb or a second copy of Keeper of Uldaman. Consecration also seems to be looking like a good tech card, Spellbreaker is another quite solid option.
Cannon in this deck is very strong, 2 turn cannon and coin and 2/1 pirate and you deal 5 damage, call of army summon the cannon and anything pirate and you deal 2 damage. Knife juggler v1.5
Ship's Cannon should really be thought of as a River Crocolisk who sometimes just steals games. Like the other guy said, you can sometimes just go off with cannon + Southsea Deckhand or Southsea Captain pulling Patches the Pirate and getting two random 2-damage shots in. You can also pull it + a Deckhand off Call to Arms on occasion and get the extra shot in there.
This is a really great deck, but I don't think it is possible to achieve 81% WR with this any more in the current meta. Things could change, but I'd say the normal WR will be around 65%.
have a WR between 50-60% with a kinda similar deck.
but its dropping constantly :(
Well, I do have to admit I got quite lucky when I hit that 81% winrate, and I suppose the winrate for an average draw would be somewhere between 70 ~ 65% which is STILL quite a lot in my opinion.
What can I put instead of Leeroy Jenkins ? Cuz I am not very rich, and it allow me to to play this deck ( I understand it's finisher )
Second copy of Keeper of Uldaman or one copy of Consecration in order to make the mirror matchups more in your favor. You can also play a Loatheb. Although sub-par, they both kinda serve the same purpose. You play Loatheb on a board you deem threatening enough for your opponent, and they will most likely not be able to deal with your minions right away and you just win the game in the following turn. It's a matter of personal preference really. Let me know how it works out for you.
would unidentified maul not be good? you can do a cool combo with rallying blade. You get the divine shield from the maul, then load it up. Then you load up rallying blade and you get the buff on the entire board.
it can be pretty nice.
I have been doing this in my paladin for constructed.
Starting to really like Paladin and starting to understand the workings of the class more. It seems the constant barrage of weapons, free hits from jugglers (and canons in this case) and various buffs and recruit mechanics, it often smorcs face down too fast for other decks to react.
I played a few games VS. a friend with his cubelock and control lock and he only beat my murloc version and this was the first time I'd played that deck.
When I loaded up my standard aggro paladin, it won every game. Now the dude is a good player, and he has a good deck. I just think the aggro paladin when played properly is very good at exploiting any bad RNG the opponent may have... in the case of cubelock you have to be able to stall out that tempo to win, and if the other player knows the gameplan of the deck you can easily push through lethal. I run 2 spell breakers especially for this match up so they can rarely stop me unless the game drags on enough for them to n'zoth and DK
which server are you by the way, would be cool to watch you play some wild games so I can get a feel for it.
I myself am kinda getting sold on Unidentified Maul to be honest, the thing is though, unlike its Standard counterpart, this deck focuses on maintaining board control through a swarm of tempo minions, whereas with the Standard version, you have tons of weapons. Many lists run 2x Unidentified Maul, 2x Rallying Blade AND a Val'anyr on top of that. I simply don't think this deck can afford to cut literally ANY card in place of a weapon without damaging its overall consistency. I might just sub the Maul for the Blade, but I'm not entirely sure about that at the moment.
I play on the Asia server, I'd be glad to share any knowledge I may have in my possession (Jeez, Gandalf much?).
Awesome deck so far. Thanks for sharing. Any mulligan tips for those of us new to the deck type?