[Spark] Beasty Trap (S45)
- Last updated Jan 3, 2018 (Kobolds Patch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 4260
- Dust Needed: Loading Collection
- Created: 12/21/2017 (Kobolds Patch)
- Sparkaz
- Pro Player
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Country:
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Tournament Decks:
0
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Ladder Decks:
29
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Hey guys Spark here ! It's been awhile and today I wanted to share with you my new Midrange Hunter with the last expansion. I hit Legend with a 72% Winrate playing this deck.
Side note : I also played some Cube Demonlock around Rank 3 with great success. Here is my list for those who are interested : Spark's Cubelock
Deck Breakdown
The deck revolves around Secret and Beast synergies to overwhelm your opponent quickly and close the game as soon as possible. The gameplan is to develop your board early on, keep your momentum up with favorable trades and then push for face damage as much as you can before running out of steam. Games should generally be decided between turn 5 and turn 8, but can extend a bit if your looking for the right top-deck to finish-off a control deck.
The usual Beast package comes in with Dire Mole as a nice addition to stick on the board early on and get buffed by Crackling Razormaw or Houndmaster. Flanking Strike is an awesome tempo tool to deal with an opposing threat while developping a beast on the board. Finally, the infamous Corridor Creeper obviously comes in the deck, leading to insane tempo swings after some early trades as it can be dropped for free very quickly or simply give you a solid 5/5 Beast on turn 4 to threaten your opponent.
As for the secret package, Lesser Emerald Spellstone is the addition that justifies it. It can be an incredibly powerful turn 5 that ends the game if your opponent can't deal with it or it can simply help recovering from a board clear. Secretkeeper and Cloaked Huntress obviously comes in the deck to synergize with the secrets and pressure your opponent early on. Wandering Monster is really the true MVP of these secrets as it can compensate for a lack of early game board presence and/or punish your opponent from going face. Cat Trick is the perfect complement as it punishes Control decks very well and adds a lot of damage in the long run. Finally, Snake Trap and Venomstrike Trap are played for the "mind game", punishing your opponent for trading. Note that those are also triggered by Wandering Monster, which is pretty cool. Freezing Trap and Explosive Trap could also be considered for these spots depending on your preferences, but overall this set up turns out to be very solid.
Overall, the deck is pretty consistent and leads to very fast games. It can beat anything with the right starting hand, which is a very good point for a ladder deck. Of course, sometimes you won't have quite the good cards and will get countered slowly by your opponent, but you'll notice quickly if you can steal the game or not and then move on to the next game :)
Season 46 Update
Swapped out Savannah Highmane for Leeroy Jenkins to close games faster against Control decks and work around taunt or buffed minions. The deck feels even faster with this change. Feel free to tweak the deck around your preferences and metagame ;)
Mulligan Strategy
The gameplan is to pressure your opponent quickly, do some minor trades early on and work on lethal before running out of steam. That's why you want to get a good start like Dire Mole into Crackling Razormaw or Secretkeeper into a secret. Overall, you want to build a hand that "plays itself" and can build some good pressure each turn.
Always keep :
Secretkeeper, Dire Mole, Crackling Razormaw, Corridor Creeper.
Situational keep :
- Cloaked Huntress, Animal Companion and Eaglehorn Bow with The Coin or with 1-drop and/or 2-drop in hand when going first. Note that Cloaked Huntress is the safest keep here due to its solid body (and potential synergy with secrets that you may draw).
- Wandering Monster against Aggro or with Secretkeeper in hand.
- Cat Trick against Control or with Secretkeeper in hand.
- Snake Trap and Venomstrike Trap only with Secretkeeper and going first against decks that may want to trade into it early on.
- Lesser Emerald Spellstone if you have a secret to play on turn 2 and good hand all around.
Gameplay Video
Here is a gameplay video with the last iteration of the deck facing 2 Zoolock in early Season 46. French commentary
Closing
I hope you'll enjoy the deck as much as I do and maybe it can help you reach Legend this season while having some good fun. Don't forget to show your support by upvoting the deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)
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It's a bit trickier to play than other aggressive decks so yeah basically if you're looking for fast and simple games, you could go for something else. Otherwise it's perfectly viable ^^
Went 0:5 with this deck (lacked one Corridor Creeper, replaced it with Deathstalker Rexxar, that's the only change, so I don't think it is to blame for all the losses). It's fun to play, but I never managed to get the fast enough start and was often sitting without cards in hand waiting for the topdeck.
Hmmm maybe bad luck about the starting hands, we need more than 5 games to call it a decent sample size. I don't know, I guess you followed the mulligan tips right ?
Otherwise, Rexxar is not too good in this deck, I'd recommend Leeroy more here ;)
How does this deck handle Standard Jade Druid? I don't see it.
Not facing too many Jade Druid, but it's usually very fine as they do nothing in the early game. Spreading Plague can be an issue after you play the Spellstone however
This deck is garbage. I don't know how in the hell he got legend with it, but my guess is pure luck.
Yep pure luck on a 71 games sample size, good guess ;) That's also how pro players win anyway in this full RNG luck based game... Kappa
Pretty sure you are doing something wrong man - I got legend with this deck too, and unlike Spark I'm a casual player, not a pro, also I don't really have much experience with hunter - this should prove this deck is viable at least.
Pretty much actually. The difference between you and I is I just don' have the patience to grind non stop in this stupid fucking game. Sprry for the salt. I'm actually taking a break from this game. It' not healthy for me.
Yeah so that has nothing to do with the deck, if you're salty about the game and want to take a break from it (which is perfectly acceptable and understandable), no need to come here and pollute with salty statement ;)
meh, i feel better though. Cheers.
should i add professor putricide?
No it doesn't fit because you dump your hand as it comes, so you would rarely benefit from its effect ;) I tried it myself ^^
I have always loved playing Mid-range hunter, It is one of my favorite decks and the expansion just gave hunter so many new shiny tools, I am enjoying this deck quite a bit. I like the fact that not only is it a blast to play but it also works quite well on the ladder! I made a video showcasing the strength of the deck in action, I hope you all enjoy. If you do, consider subbing to the channel as It help me quite a bit
Hey Kiwiinbacon thanks for the feedback and sharing the video. I'm glad you always enjoy my Hunter decks :D As mulligan is always tricky with this deck I want to highlight some stuff for the other viewers in here :)
Game 1 : You shouldn't have kept Spellstone here, hoping for a secret on T2 to make it more value. Paladin is aggro in this meta, so you pretty much wanted to dig for drop 2, secrets, drop 3 etc.. Not focusing on the value of Spellstone. It ended up well for you as you drew a Secret afterward obviously so that was fine, but just as a guideline,
Game 2 : Obviously keeping 2x Corridor is crazy strong, although it's reliant on getting some early to enable some trades as Paladin is Aggro so maybe keeping only one was another option here, but I might have done the same and it turned out well with the Dire Mole draw. By the way, that come was pretty fun to watch xD
Game 3 : Nothing to add, keeping wandering monster was the play. That Cloaked Huntress draw was godlike btw lol
any replacement for snake trap ?
Suggested in the guide: Freezing or Explosive, second Venomstrike is fine as well though
is there some love for card drawing engine or DK? it usually runs out of steam around turn 8? Spellbreaker is something to consider as well
Draw was always the hunter weakness, you don't really want to sacrifice temp for it - and I'd prefer not to put dk here, shooting ppl in the face is a good hero power, but if you want some kind of late in case your early game didn't go well enough, you can try to put dk instead of one highmane, it may work against priests, not sure about warlocks tho, and 2 damage aoe with 5 armor can possibly save you against aggro sometimes. Spellbreaker can make sence too for sure, and again highmane is the best card to replace. Personally I like this deck as it is, but if you want to make some changes, it never harms to try
"it usually runs out of steam around turn 8" --> That is what the deck is supposed to do, win by that point or just accept the loss and move on ^^ So draw engine doesn't really matter, especially since Hunter doesn't have many options for that. Although teching one or 2 tracking wouldn't hurt (to dig for the right card to close the game), but remember it's not true draw (in terms of card advantage) but more of a quality cycle, so it won't change the "run out of steam" factor.
Spellbreaker is a good consideration if you face a lot of Warlock indeed. DK doesn't really fit but as Tinylith explained, could help from time to time (not against Warlock though, just Priest and sometimes Aggro for the AoE mostly, but in that case UTH may be better, to add burst potential at the same time).