[Spark] Beasty Trap (S45)
- Last updated Jan 3, 2018 (Kobolds Patch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 4260
- Dust Needed: Loading Collection
- Created: 12/21/2017 (Kobolds Patch)
- Sparkaz
- Pro Player
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Country:
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Tournament Decks:
0
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Ladder Decks:
29
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Submitted By:
Hey guys Spark here ! It's been awhile and today I wanted to share with you my new Midrange Hunter with the last expansion. I hit Legend with a 72% Winrate playing this deck.
Side note : I also played some Cube Demonlock around Rank 3 with great success. Here is my list for those who are interested : Spark's Cubelock
Deck Breakdown
The deck revolves around Secret and Beast synergies to overwhelm your opponent quickly and close the game as soon as possible. The gameplan is to develop your board early on, keep your momentum up with favorable trades and then push for face damage as much as you can before running out of steam. Games should generally be decided between turn 5 and turn 8, but can extend a bit if your looking for the right top-deck to finish-off a control deck.
The usual Beast package comes in with Dire Mole as a nice addition to stick on the board early on and get buffed by Crackling Razormaw or Houndmaster. Flanking Strike is an awesome tempo tool to deal with an opposing threat while developping a beast on the board. Finally, the infamous Corridor Creeper obviously comes in the deck, leading to insane tempo swings after some early trades as it can be dropped for free very quickly or simply give you a solid 5/5 Beast on turn 4 to threaten your opponent.
As for the secret package, Lesser Emerald Spellstone is the addition that justifies it. It can be an incredibly powerful turn 5 that ends the game if your opponent can't deal with it or it can simply help recovering from a board clear. Secretkeeper and Cloaked Huntress obviously comes in the deck to synergize with the secrets and pressure your opponent early on. Wandering Monster is really the true MVP of these secrets as it can compensate for a lack of early game board presence and/or punish your opponent from going face. Cat Trick is the perfect complement as it punishes Control decks very well and adds a lot of damage in the long run. Finally, Snake Trap and Venomstrike Trap are played for the "mind game", punishing your opponent for trading. Note that those are also triggered by Wandering Monster, which is pretty cool. Freezing Trap and Explosive Trap could also be considered for these spots depending on your preferences, but overall this set up turns out to be very solid.
Overall, the deck is pretty consistent and leads to very fast games. It can beat anything with the right starting hand, which is a very good point for a ladder deck. Of course, sometimes you won't have quite the good cards and will get countered slowly by your opponent, but you'll notice quickly if you can steal the game or not and then move on to the next game :)
Season 46 Update
Swapped out Savannah Highmane for Leeroy Jenkins to close games faster against Control decks and work around taunt or buffed minions. The deck feels even faster with this change. Feel free to tweak the deck around your preferences and metagame ;)
Mulligan Strategy
The gameplan is to pressure your opponent quickly, do some minor trades early on and work on lethal before running out of steam. That's why you want to get a good start like Dire Mole into Crackling Razormaw or Secretkeeper into a secret. Overall, you want to build a hand that "plays itself" and can build some good pressure each turn.
Always keep :
Secretkeeper, Dire Mole, Crackling Razormaw, Corridor Creeper.
Situational keep :
- Cloaked Huntress, Animal Companion and Eaglehorn Bow with The Coin or with 1-drop and/or 2-drop in hand when going first. Note that Cloaked Huntress is the safest keep here due to its solid body (and potential synergy with secrets that you may draw).
- Wandering Monster against Aggro or with Secretkeeper in hand.
- Cat Trick against Control or with Secretkeeper in hand.
- Snake Trap and Venomstrike Trap only with Secretkeeper and going first against decks that may want to trade into it early on.
- Lesser Emerald Spellstone if you have a secret to play on turn 2 and good hand all around.
Gameplay Video
Here is a gameplay video with the last iteration of the deck facing 2 Zoolock in early Season 46. French commentary
Closing
I hope you'll enjoy the deck as much as I do and maybe it can help you reach Legend this season while having some good fun. Don't forget to show your support by upvoting the deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)
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You can play it, as suggested in the guide ;)
Leroy?
Can be swapped with Savannah ;)
5 games is not a relevant sample size
Any room for Professor Putricide?
No tried it myself, you won't benefit from it's effect often because you dump your hand as it comes ;)
Great deck. As someone who don't play hunter ,am mostly rouge player , I have a lot of fun . Also going from rank 10 to rank 5 with only 3 loses took me couple hours. Last 3 days had problem with prince rouge to get to rank 5.
Any improvement for this deck?
And again thanks 4 deck <3
Thanks for the feedback and gratz for the results :)
Well as you said, it works pretty well this way, so not really any improvement to make here. It just depends on your preference. Could tech in Spellbreaker / Leeroy if you want instead of Savannah. Can help against Savannah, but weaker in Midrange matchups ^^
I was wondering if this deck is a budget one for newer players as the amount of dust is quite low or this is just because hunter being hunter it doesn't require a multitude of epics and legendary's.
It is not designed to be budget, but it is just because Hunter doesn't cost much indeed (when you're playing aggressive/midrangey variants)
I don't have most of the cards here, but I'll make sure I try this decklist. Anyhow, a question: Corridor Creeper is a very strong card but I expect it to get nerfed rather quickly. If it were to get nerfed, what would you replace it with?
I don't know if it will get nerfed. If I had to, should work around Bearshark, Leeroy, Spellbreaker, Tracking etc..
Estou jogando com essa lista, e modifiquei um Houndmaster
Gluttonous Ooze
Lesser Emerald spellstone 5 mana 6/6 but most of time 12/12.
Huntard is back!
No too slow for this playstyle, you want to finish with Hero Power, KC and stuff ;)
My guess: not vulnerable to potion of madness. Priest is too popular to run into that. Probably same reason theres no big bad wolf
Just that the 1/3 body trades better with early stuff and is an incredible target for Razormaw (4/3 + 3/2 on board turn 2 is insane), and Houndmaster.
You can tech in Spellbreaker instead of a Highmane
No tried it myself, you won't benefit from it's effect often because you dump your hand as it comes ;)
Very cool deck, I have been trying it at legend rank and I've been doing great with it so far. I'm currently 7-4 with the deck although 2 of those loses were because of my own misplays, against murloc paladin and raza priest. I made some changes, teching Spellbreaker because it's simply too hard to beat Warlock w/o. By the way, I replaced one Savannah with Leeroy, I won several games thanks to Leeroy, I think the card is very much needed in this deck to push that final damage. I even thought in cutting that one Savannah since I never missed it in any game but then again I think the card is very strong vs control decks.
I would like to mention that I struggled vs aggro paladin, couldnt beat them. So if one is facing many aggro paladin I would advise to add in Explosive Trap. I will keep playing the deck and then I will come back and comment for more feedback.