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Cabalist's Tome

Get 3 random
Mage spells.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Caverns of Time
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Milivoj Ceran
  • Collectible

What's in there? I bet it's cookie recipes!

Cabalist's Tome

Get 3 random
Mage spells.

What's in there? I bet it's cookie recipes!

Call of the Warchief

Summon two random Horde minions and give them +2/+2.

Call to Arms

Recruit 3 minions that
cost (2) or less.

More personal than a text to arms.

Call to Arms

Recruit 3 minions that
cost (2) or less.

Camouflage Mount

Give a minion +3/+3 and a random bonus effect. When it dies, summon a Chameleon.

What mount? I don't see anything…

Cannibalize

Destroy a minion. Restore its Health to all friendly characters.

The Silvermoon health inspector has some choice words for the Lich King.

Cascading Disaster

Destroy a random enemy
minion. Corrupt: Destroy 2.
Corrupt Again: Destroy 3.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Please keep all hands, arms, feet and legs inside the ride until the monster comes to a complete stop.

Cascading Disaster

Corrupted
Destroy 2 random enemy minions.
Corrupt: Destroy 3.

Cascading Disaster

Corrupted
Destroy 3 random enemy minions.

Cloak of Shadows

Give your hero Stealth until your next turn.

  • Type: Ability
  • Class: Rogue
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Cheng Hao
  • Collectible

Only worthy emperors can see the cloak.

Cobra Shot

Deal 3 damage to
a minion and the
enemy hero.

"Cobra Shot" hurts way, way, way more than "Cobra Cuddle."

Cobra Shot

Deal 3 damage to
a minion and the
enemy hero.

"Cobra Shot" hurts way, way, way more than "Cobra Cuddle."

Cold Case

Summon two 2/2 Volatile Skeletons. Gain 4 Armor.

And that's why you keep your skeletons in your closet instead of your freezer.

Conjured Arrow

Deal 2 damage
to a minion and draw 2 cards.

We just call them "cursors".

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Continuum Collider

Take an extra turn. Your opponent takes an extra turn after.

Crusader Aura

Whenever a friendly minion attacks, give it +2/+1. Lasts @ turns.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vlad Botos
  • Collectible

Also makes your animations 20% faster.

Culling of Stratholme

Casts When Drawn
Deal 2 damage to
all enemies.

Culling of Stratholme

Casts When Drawn
Deal 2 damage to all enemies.

Cultivate

Draw a spell.

Dark Alley Pact

Summon a Fiend with Taunt and stats equal to your hand size.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Core (2023)
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

"With your help, I can finally install some proper lighting in this alley."

Dark Alley Pact

Summon a Fiend with Taunt and stats equal to your hand size.

"With your help, I can finally install some proper lighting in this alley."

Dark Bargain

Destroy 2 random enemy minions. Discard 2 random cards.

A prime example of lose-lose negotiating.

Dark Bargain

Destroy 2 random enemy minions. Discard 2 random cards.

A prime example of lose-lose negotiating.

Darkness Candle

Casts When Drawn
Snuff out a candle.

Death Strike

Lifesteal
Deal 6 damage
to a minion.

A little embarrassing when used on large minions.

Death Strike

Lifesteal
Deal 6 damage
to a minion.

A little embarrassing when used on large minions.

Death Strike

Lifesteal
Deal 6 damage
to a minion.

Deathbloom

Deal 5 damage to a minion. Summon a Spore.

Deathwing Dilemma

Start Mirror Puzzle 4-4.

Demonic Assault

Deal 3 damage.
Summon two 1/3
Voidwalkers with Taunt.

Right next to the demonic pepper.

Demonic Forging

Summon two random 1-Cost Demons that start Dormant for 2 turns. (Improved by Spell Damage)

Demons Loose!

Summon a random Demon.

Dew Process

For the rest of the game,
players draw an extra card
at the start of their turn.

All part of dewing your dew diligence.

DIE, INSECTS!

Deal 8 damage to a random enemy. TWICE.

Digging Straight Down

Deal 8 damage
to a minion.
Excavate a treasure.

You only make this mistake once.

Dire Frenzy

Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.

It's always Huffer. And Huffer. And Huffer. And Huffer.

Dire Frenzy

Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.

  • Type: Ability
  • Class: Hunter
  • Rarity: Common
  • Set: The Witchwood
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Efrem Palacios
  • Collectible

It's always Huffer. And Huffer. And Huffer. And Huffer.

Dispel

Silence a minion.

Doomed!

Start Survival Puzzle B-4.

Dr. Boom's Boombox

Summon 7 'Boom Bots'.

Dr. Boom's Boombox

Summon 7 'Boom Bots'.

Dr. Boom's Scheme

Gain @ Armor.
(Upgrades each turn!)

“We did it! We blew up the vault!” “You mean the vault door?” “Oh. The doooor…”

Drown

Put an enemy minion on the bottom of your deck.

If you play it on a Naga, they drown in their sorrows instead.

Dun Baldar Bridge

After you summon a
minion, give it +2/+2.
Lasts 3 turns.

At least there's no fall damage in Hearthstone.

Dunk Tank

Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.

"When I said bring a tank to the dungeon, this is not what I had in mind!"

Dunk Tank

Corrupted
Deal 4 damage, then
deal 2 damage to all enemy minions.

Duplatransmogrifier

Choose a friendly minion. Replace all minions in your Adventure deck with copies of it.

Eat the Mushroom

Draw a card.

Echo of Medivh

Put a copy of each friendly minion into your hand.

Medivh's echo haunts Karazhan, eternally cheating at chess and <i>Hearthstone</i>.

Enchanting Tune

Gain control of all enemy minions. Set their Attack and Health to 1.

Escape from Durnholde

Casts When Drawn
Add two random spells to your hand.

Escape from Durnholde

Casts When Drawn
Get two random spells.

Eternal Servitude

Discover a friendly minion that died this game. Summon it.

What do you mean I don't get overtime pay for this?!

Eternal Servitude

Discover a friendly minion that died this game. Summon it.

What do you mean I don't get overtime pay for this?!

Eversong Portal

Summon 1 4/4 |4(Lynx, Lynxes)
with Rush (improved by
Spell Damage)
.

In retrospect, it's pretty impressive that they had the Lynxes just ready to go.

Explore the Darkness

Give your minions +1 Attack.

Fan the Hammer

Deal 6 damage split among the lowest Health enemies.

I thought Kurtrus was more of a fan of glaives.

Faster 1

Summon 3 1/1 Lesser Golems with Rush.

Faster 2

Summon 3 3/3 Lesser Golems with Rush.

Faster 3

Summon 3 4/4 Lesser Golems with Rush.

Faster 4

Summon 3 5/5 Lesser Golems with Rush.

Faster 5

Summon 3 6/6 Lesser Golems with Rush.

Feeding Time

Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes and Adapt them.

True, they're only 1/1s, but they eat as much as most 4/4s!

Fel Fissure

At the start of your next turn, deal 2 more damage to all minions.

Fel Fissure

Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions.

This will clear the board, I'm fisSURE of it!

Fel'dorei Warband

Deal 4 damage.
If your deck has no minions, summon four 1/1 Illidari with Rush.

"Felerin, I made you a friendship bracelet!" "...what? I said WARband, not WRISTband..."

Fight Over Me

Choose two enemy minions. They fight!
Add copies of any that
die to your hand.

And you thought the battles between the Alliance and Horde got ugly…

Filthy Rodent

Start Mirror Puzzle 3-4.

Fire Sale

Tradeable
Deal 3 damage
to all minions.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Removed From Core
  • Spell School: Fire
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: L. Lullabi & A. Bozonnet
  • Collectible

Everything is 50% off now that our warehouse burned down.

Fire Sale

Tradeable
Deal 3 damage
to all minions.

Everything is 50% off now that our warehouse burned down.

Fire Stomp

Deal 6 damage to all enemy minions.

Fireball

Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Fireball

Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Fireball

Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Fireball

Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Fireball

Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Fireblast

Deal 6 damage.

First to Arrive 1

Deal {0} damage to an enemy. If it acted first this turn, deal {0} more and they act last next turn.

First to Arrive 2

Deal {0} damage to an enemy. If it acted first this turn, deal {0} more and they act last next turn.

First to Arrive 3

Deal {0} damage to an enemy. If it acted first this turn, deal {0} more and they act last next turn.

First to Arrive 4

Deal {0} damage to an enemy. If it acted first this turn, deal {0} more and they act last next turn.

First to Arrive 5

Deal {0} damage to an enemy. If it acted first this turn, deal {0} more and they act last next turn.

Fist of Jaraxxus

When you play or discard this, deal 4 damage to a random enemy.

* Not actually Jaraxxus' fist.

Flanking Maneuver

Summon a 4/2 Demon with Rush. If it dies this turn, summon another.

So, do we have advantage? Can I sneak attack?

Flanking Maneuver

Summon a 4/2 Demon with Rush. If it dies this turn, summon another.

So, do we have advantage? Can I sneak attack?

Flanking Strike

Deal 3 damage to a minion. Summon a 3/3 Wolf.

Wolves to the left and arrows to the right, here I am stuck in the middle with you.

Flash Sale

Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.

HOW LOW! HOW LOW! HOW LOW!

Frost Lich Cross-Stitch

Deal 3 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Whizbang's Workshop
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Do not fear power... Fear those who SEW IT!

Full Northshire

Start Lethal Puzzle B-4

Germination

Summon a copy of a friendly minion.
Give the copy Taunt.

I regret asking how sporelings are made.

Giant's Dance

In 4 turns, summon three 8/8 Giants (Secretly).

Glide

Shuffle your hand into
your deck. Draw 4 cards.
Outcast: Your opponent
does the same.

"Come with me, and you'll see, a whole new hand of possibly the same cards."

Going Down Swinging

Give your hero +2 Attack
and Immune this turn, then
attack each enemy minion.

Halveria was outcast from Gilneas for being too edgy, which she sees as an achievement.

Gonk's Resilience

Give a minion +2/+4 and Taunt.

Grasp the Future

Draw 2 cards.
They cost (2) less.

Grave Digging

Draw 2 cards.
Costs (1) if a friendly
Undead died after
your last turn.

Grave digging as a profession has high turnover; it's important to maintain headcount.

Grave Rune

Give a minion "Deathrattle: Summon 2 copies of this."

I'm gravely sorry to rune this.

Grave Strength

Give your minions +1
Attack. Spend 5 Corpses
to give them +3 instead.

They're just standing there… MENACINGLY!