Generates
Clarifications
- Summoned Ambush cards are 'summon a 4/4 Nerubian for your opponent. Draw a card'. (Source)
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.
Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
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Best case scenario: 3 mana. Summon three 4/4 nerubians.
Worst case scenario: 3 mana. Do nothing.
Rogue's answer to Iron Juggernaut?
Just had a game vs Patron where I coined this out on turn 2 and then played my second one turn 3. He did not draw a single one for the entirety of the game. *Sigh*
"have you ever bricked on turn 3 with nothing to play? this card is better than literally nothing to play!"
This is horrible. Can't use right in MIll rogue cause if overdrawn it will not spawn the tokens. Other tahan mill you have like no control when you're getting the tokens. THX BLIZZARD >))
Why would you even think about playing this in Mill rogue? You're giving him a free 3 cards which means you mill him so much slower.
Each Ambush draws a card so it doesn't affect the number of cards.
Turn 3 arena, he plays this. Turn 4, I draw 2 Nerubians. WHAT THE BLOODY SHIT.
Be Warned: You lose your 4/4 if the enemy overdraws.
I have no idea if this is a bug or not,EDIT: "Not a bug, intended mechanic"I was vsing a mage (class doesn't really matter), he went to 10 cards on my turn (used his Acolyte of Pain to make him draw to 10)
When he drew for his turn he drew into this card, it got destroyed and I didn't get my 4/4, also he didn't draw again so I didn't even get to mill him.
Got a really cool deck, thinking about getting to rank 5 with this card in it!
http://www.hearthpwn.com/decks/320974-beneath-the-grounds-oil-rouge
The card has so far been really good in control decks with lists a bit like this
Obviously some cards are not optimal, but it provides enough time for Beneath the Grounds to work without forcing your opponent to draw.
The ambush card just burns if their hand is full when drawn.
So that epic card, cant use in mill rogue... nah
Of course you can use it in Mill Rogue. Yes it totally sucks if you mill them and they burn Ambush because they don't draw another card AND you don't get the 4/4, but people facing down Mill decks tend to empty their hands pretty quickly, so you time the Ambush. If you yolo-prep BTG them on Turn 1, then obviously don't chain Coldlight Oracle them with 3 undrawn Ambushes unless you think it'll win you the game.
Ideally, you mill them with about 3-4 Coldlights, and when they're at 8-10 cards and playing their hand down, then you launch the Ambushes.
hm guys, if Ambush was dissapeared Nerubians also spawn or?
I don't know, so far it's been awesome for trading in my test mill, and hilarious as well.
This is a great card. Chances are, your opponent is probably going to draw at least 1 ambush. That's 3 mana for a 4/4 minion later on, which is decent. It's likely that they will draw 2 ambushes, which is 3 mana for 2 4/4s or an 8/8. And it is possible for them to draw 3 ambushes, but it is not likely. Also, having ambushes in their deck will make them wait another turn before they can draw a card. So, it's pretty much they don't draw a card and you get a 4/4. That's GOOD! I'm glad that the rogue is getting some love.
Also, this and Anub'arak will hopefully push for a midrange rogue, something I've waited to see for a long time. :)
They will still draw a card when the draw the ambush. When they draw the ambush it says "Summon a 4/4 Nerubian for your opponent. Draw a card."
Ok, sorry. Didn't know that... Still a good card, though.
Ambush!