Ram Wrangler
Card Text
Battlecry: If you have a Beast, summon a
random Beast.
Flavor Text
Not getting trampled is really the trick here.
Card Sounds
Battlecry: If you have a Beast, summon a
random Beast.
Not getting trampled is really the trick here.
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you can't summon unleash the hounds, as it isn't a minion :P
That's the point. Unleash gives you beasts without an actual Beast minion card so Ram Wrangler will always pull either Krush or Gah'zrilla.
If you could summon Unleash the whole point would be gone as nobody wants to pull another 3 1-1's when you already have a full board
Just got turn 5 Ram Wrangler'd into King Krush in arena... FeelsBadMan
This is exactly the kind of card that makes competitive HS kind of a joke. Cards like this, Tuskarr Totemic Murloc Knight are even worse in my opinion that something like Unstable Portal as it's the turn you play it (though Portal is also an offender). Cards like this basically only serve to potentially punish everyone with bad cards.
Make no mistake about it, this is a bad card. A 5 mana 3/3 is obviously terrible. If you have a beast in play it's a 5 mana 3/3 that even though you've met the requirement, can give you something like Young Dragonhawk or River Crocolisk which is worse value or roughly equivalent to what 5 mana should give you (consider compared to Silverhand Knight with Crocolisk/Raport you get 5/5 in stats versus 6/6 with Knight...) - BUT WAIT !!!! If you choose to roll the dice and put this often piece of crap in your deck you might be rewarded with a turn 5 3/3 + Gahz'rilla King Krush Savannah Highmane or Hell even a Captured Jormungar or Core Hound - So basically the card reads something like "If you play this on curve with a beast in play flip a coin - if you win you win the game, if you lose you'll likely lose the game because of how bad this card is when you lose."
And yes, if you are playing constructed and your opponent drops something like 8 attack and 11 health spread across two bodies on turn 5 at the cost of 1 card, the chances you can recover from that are staggeringly low. But fret not, when they draw something garbage they'll basically tempo themselves out of the game.
The difference between what you're talking about and a card like Ram Wrangler are actual combos that require specific cards or you to get to the end game. I'm talking about Blizzard's questionable decisions recently to add cards like Unstable Portal Tuskarr Totemic and Murloc Knight (along with Ram Wrangler) that don't rely on your deck building or even skill - they basically spin a roulette wheel and either reward you over the top or just punish you for playing them at all.
Just because you anecdotally beat someone who got 2x Gahz'rilla out of Wrangler doesn't mean that's likely. There's a reason card's cost a certain amount - it's called balance. When you get roughly 8-10 mana worth of minions for 5 mana just for meeting a very basic level requirement (have a beast in a beast heavy class) that's pretty nuts. And yes, if you don't get a huge beast, Ram Wrangler IS bad - if you get a 1-2 mana minion you're losing value - and there are a significant number of 1-2 mana beasts.
It's just another paradoxical step by Blizzard, who now hosts competitive HS events, towards making the game less about play skill and more about RNG. I sincerely don't see how you can argue that playing a 5-mana 3/3 and getting an RNG'ed 8/8 charge or 5/9 isn't inherently jumping you well beyond where you should ever be board-wise on turn 5 based purely on the roll of a die. There's no skill to that roll, it's just pure blind luck. At least with cards like Implosion you have a much more defined set of probability (it's a 33% for 2, 33% for 3, and 33% for 4) and you can thus make a more informed decision about how to use that. With cards like this or Portal or w/e you just go "HIT ME DEALER!!!!!" and hope you score.
At least Ragnaros you can situate the board in a way that it's 100% face, 50/50 with a pesky minion or face, or worst case 1/8 to go minions/face. There are more than 8 "beasts" in HS (and presumably it is a number that will climb) and you have absolutely zero control over it. I think the card would have been better if instead of random beast it was like one of the three Animal Companion beasts, or maybe "Random 4 mana beast" - then at least if you get the trigger you're getting basically +1 or +2 mana efficiency out of it + a "free" card, but you don't get the awful 1-2 mana rips or the over the top 6-9 mana rips either that just hose one of the 2 players. Right now that's getting a 3/3 and a 5/4, 5/3, 4/4, 5/4 that has inspire (I think that's it.) If that's too strong make it summon a 3 mana beast or a 3-4 mana beast, but just *any* beast is absurd. It makes the card wildly unpredictable and likely to hose the person playing it more often than not BUT if you're the opponent on the "oops I got a turn 5 3/3 + King Krush the roll of a very large dice likely just cost you the game.
Dude... competitive hearthstone is a joke. It was never expected to be serious... get a job dude, if you're going to take something so seriously, at least put your energy into that.
Just because it was "never expected to be serious" doesn't mean it hasn't become that. Blizzard treats the game as seriously as any of it's other products at this point. They have cash prize tournaments. Plus, I have a job, but thanks for the advice....dude.
Ram wrangler is pretty damn RNG, but remember-
You need a beast on the field, and you need to have 5 mana that you can afford to waste (possibility orf getting a parrot). I se your point and I HATE getting "outskilled by RNG" but really, RW has limitations, and so do tuskar and murloc. Murloc can get an insane amount of value as is pretty stupid like that BUT its dealable with, and you can predict it. Tuskar is like, the worst out of these because you can get the shitty totems, or get one of the better, effect ones, but remember, totems are non offensive mainly. Other than totem golem and the joke you call searing totem, totems do not have attack value, and you can, in most situations, get AoEd easily.
HOWEVER, I think unstable portal is absolute bullshit. You compare a murloc knight netting you a warleader or a tuskar getting you a mana tide, to a turn 5 rag or a BGH right where you need it. You CAN get a wisp, so you put 2 mana for a 1/1, fine, but you can also get a spider tank for 0, which in the end gets you tempo and value. You cant even BEGIN to compare "every monster in the game" in one card, to some species specific summoner cards
Well, first of all I think they're ALL B.S. - I actually think Unstable Portal is the least B.S. among them though as you still have to cast whatever it is you get. Murloc Knight is b.s. because it has a high % to net you either 1 of 2 charge minions, a 3/3 that pumps your knight to a 5/5, or worst of all a second Knight. Tuskarr is pretty bad too as he has a 37.5% to net you a totem that's a real card (Golem, Mana Tide, Flame Tongue) and the other 62.5% is still value.
For some reason I have the most problem with Ram Wrangler though specifically because unless you get something absolutely broken he is pure and utter garbage. If you get one of the litany of 1-2 mana "Beasts" you're LOSING mana efficiency even if you meet the requirement. Having such a steep drawback on a card makes it unplayable in a constructed deck to anyone who values consistency. The problem is the person play WR will basically regret it like 65% of the time, but then 35% just abuse the opponent. This isn't good for anyone as the guy running it is going to get hosed more often than get something great, but when he gets something great it just busts the game. That's pretty dumb.
At least with Tuskarr it's like a narrow enough window that worst case you still get decent value but best case you don't just break the game. With Portal you more often than not get something in the 2-4 mana range so at 2 you're not specifically losing anything and at the 3-4 you're getting a discounted minion. Yeah, it can yield something busted, but you often aren't immediately getting something game breaking for free.
You do realize that "i can get you complete shit or be broken" is exactly what unstable portal is right? I played against someone who pulled TWO legends in one game from it. The amount of tempo you get from the card is INSANE. Murloc knight kicks in at like, turn 6 generally (or else you can counter it turn 4 its played). How do you exactly counter a 3 turn early legend? You don't, really. If you're lucky, youll have the answer, but in that case, its just equal to murloc knight. Ram wrangler, has a wide pool- complete shit or THE shit, but thats a weaker Unstable, seeing how that card nets something from the WHOLE GAME
The main upside difference to Ram Wrangler and Murloc Knight is you still need to actually cast something off Portal. Ram Wrangler and MK just pitch them into play. The impact of this is HUGE. I realize portal has the cost reduction but the tempo swing of putting something directly into play for free is massive.
The main upside values to Portal is it's a spell so it a) triggers a ton of stuff Mage has and b) it gets reduced by Sorcerer's Apprentice.
I earlier noted that I thought Portal was another offender to the same type of B.S. it just felt less offensive as you still need to cast that minion and presumably take a turn to do it.
I also think this is stronger than Portal in general as Portal has a higher percentage to draw something garbage you don't really want. At least with Wrangler you're still getting a "beast" which matters to at a minimum Kill Command which is in every hunter deck and the probable Houndmaster and/or second Ram Wrangler among other lesser synergies.
There is a statistics thread about Ram Wrangler -->HERE<--, with several views over value of the summoned beasts, so you can consider its worthiness and evaluate possible outcomes yourselves. For me, this card is slightly better than a 5-drop if you have a Beast, which you need to really have, and with a really unstable outcome (Captain's Parrot versus King Krush). It's kind of "roll a die, if it's a 6, you win the game" card, and even a bad roll is no game over for sure. I'd say it being really worthwhile in beast hunter decks, potentially taking a slot from Houndmaster.
I think it's an excellent card and I'm using it in my midrange Hunter deck that mostly does control. But it has two disadvantages:
1. it costs 5 mana instead of the Houndmaster's 4, and that sometimes messes up the mana curve when you want to play it,
2. it creates more creatures that are liable to be killed from an AOE spell & kinda forces you to overextend with minion presence, especially if you have to be careful not to have your minion side full. Overextending is always a danger with control decks that have established board presence but are trying to be conservative in order to avoid seeing everything die in one turn, and then have nothing more to play.
So while Houndmaster also has drawbacks (silencing the buffed minion etc), this one seems a bit harder to play, it's more random and requires careful planning. But a wonderful card nevertheless, soon to become a classic.
After playing the card like 50 times in Tavern Brawls, I sincerely believe that the RNG of this card is skewed towards low cost cards.
The better beasts I got were: 1 Tiger, 1 Core Rager, 1 Snapjaw and 1 Silverback Patriarch - vs. like 10 Young Dragonawks, 20 parrots, and more than enough crabs & chickens. The best pull was a Webspinner, which gave me another Webspinner, which gave me a Codo, which ultimately won me the game :>
I got Mr. Krush the first time I played Ram Wrangler so I do kinda like this card.
All i keep hearing is .. "The beasts, oh baby."
Hahahahahaha!!! :-D
Since Mal'Ganis says "I am a turtle", technically he is a demon/beast hybrid, so we might expect him to be summoned by Ram Wrangler too...
Why is it that Ram Wrangler gave my opponent a Maxxena and Gahzrilla consecutively.....screw this tavern brawl
Crazy game maker 2k15.