Max McCall on Keywords in Standard Format
Max McCall was out on the forums recently and talked about Keywords and how they can rotate out of Standard just like the card sets which can help keep the game from becoming overwhelming.
Max McCall was out on the forums recently and talked about Keywords and how they can rotate out of Standard just like the card sets which can help keep the game from becoming overwhelming.
Our friendly neighborhood Hearthstone developer Max McCall jumped on the forums again yesterday, sharing his thoughts about combo decks in the game.
Our friendly neighborhood Game Designer, Max McCall, was out on the forums this afternoon responding to concerns regarding Charge and Taunt.
Max was out on the forums responding to the question of why Small-Time Recruits doesn't give you tokens should you be unable to fulfill the condition of the card unlike Sense Demons.
Max McCall is back and this time he's educating us on the differences between triggered abilities which sometimes may cause some confusion on why they work the way they do.
Max returns to the forums, this time to discuss skill rating, or MMR, in Hearthstone and how the game not only calculates it but finds you opponents.
The developer information onslaught from the week prior continues! That, recent decks, esports, and super cool videos in our weekly recap - just in case you missed anything!
Our friendly neighbourhood game designer, Max McCall, talked about the multi-step process behind set design in Hearthstone.
Hearthstone Game Designer, Max McCall, recently responded to a question on the official forums asking about the design philosophy behind each class. We've recapped his wall o' text within - it's got some good stuff!
Max McCall, a Game Designer on the Hearthstone team had some things to say about the current state of Shamans in the game.
Hearthstone Game Designer, Max McCall, shed some light on why Drakonid Operative was included in the Mean Streets of Gadgetzan expansion.
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