ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22
In a blog post from Blizzard this afternoon, they have announced changes to Rogue cards and Archivist Elysiana. The patch comes out May 22.
- EVIL Miscreant - Now has 4 Health (Down from 5)
- Raiding Party - Now costs 4 Mana (Up from 3)
- Preparation - Next spell cast cost is now reduced by 2 (Down from 3)
- Archivist Elysiana - Now costs 9 Mana (Up from 8)
Quote from BlizzardAfter evaluating game data and working through internal and external feedback on the most popular decks currently in the meta, we’re looking to address the power level and overall pervasiveness of Rogue decks, alongside a specific interaction with Archivist Elysiana. Look for these changes in an update slated for May 22.
We chose to focus primarily on Rogue in this update due to seeing the meta stabilize around the class’s most popular decks. Currently, if you want to build a deck that is strong against Rogue, you have just one reasonable option: Warrior. If you compare Rogue to Warrior, however, you’ll find that the latter class has a wide variety of good and bad matchups, which makes it unlikely that it’ll overtake Rogue in popularity in the current meta.
While we recognize that there are other powerful and popular decks (like Token Druid, Conjurer Mage, and Mech Hunter), we decided to not address them in this update because they all have varied matchups. If any of these decks were to emerge as the new prominent strategy, there are plenty of decks available to combat them, which would allow the meta to continue shifting.
As always, we’ll be evaluating the results of these changes over the coming weeks and look forward to your feedback. Read on for details on these changes, our thought process around them, and our goals for each of the cards we adjusted.
- EVIL Miscreant - Now has 4 Health. (Down from 5)
- EVIL Miscreant is meant to be a value-generating card that creates future swing turns, but having 5 Health on this minion means Rogue players sacrifice very little to set up those turns. We expect that EVIL Miscreant will continue to be a great option for Rogue decks, just at a power level that is more in line with other available cards.
- Raiding Party – Now costs 4 mana. (Up from 3)
- Rogue already excels at drawing cards, so having another powerful option that offers consistent results has resulted in Rogue games that play out a little too similarly than we think is fun. We’re making this change to better represent the power level of drawing from a very specific subset of cards.
- Preparation – Now reads: The next spell you cast this turn costs (2) less.
- All changes we make to the Basic and Classic sets are aimed at ensuring Hearthstone’s long-term health. Preparation is currently seen as such a powerful card that it appears in nearly all Rogue deck archetypes. That said, the change we’ve landed on is a small one. While we do want the card’s power to decrease, we also think it’s important for Preparation to remain a reasonable option, since it fits the Rogue class fantasy so well.
- Preparation is regularly used to reduce the cost of cards like Sap or Eviscerate, and those interactions will remain unchanged. Reducing the cost of your next spell by 2 as opposed to 3 opens our design options up a little more to create higher cost Rogue spells without having to balance so closely around the assumption that they’ll be cast alongside Preparation.
- Archivist Elysiana – Now costs 9 mana. (Up from 8)
- Our goal here was to preserve the feeling and power level of Archivist Elysiana when it comes to general use, while making much more difficult to play her multiple times in the same game. Shaman will still be able to replay Elysiana through Shudderwock, but this is not as common or problematic as what we’ve seen in control Warrior decks. Now, playing Elysiana alongside cards like Baleful Banker or Youthful Brewmaster should be a less consistent strategy.
Here's why:
OH wAiT I aCtulally dOn’t.
https://hsreplay.net/cards/#sortBy=includedPopularity
It has to do with the tournament meta and the very top of ladder. This was not a change made for casual players. That being said i find it strange Conjurer's wasn't touched in some way. Warrior is fine because it gets hard countered in a meta not dominated by Rogue.
Yea, nerf a deck thats actually fun to play and you have to think while playing it. What a shitty reason. Nobrain Hunterstone comming. WP
I called that nerfs would come around this time, im so good
I have to say as a kingsbane player, im a bit sad thay they hit prep and raiding party, somehow i think that waggle pick (and miscreant which is good pick) should have been nerfed. You kinda killed one of the better decks in wild. But the thing that im mad the most is the whiners out there. Im 100% sure in the next 2 days after the nerf people will go "big priest(or odd paladin) too strong waa waa waa waa" and i hope to find them and give them a piece of my mind. I just hope that the next time they demand a nerf, atleast think about both formats cause this like the 2nd or 3rd nerf on weapon rogue.
Don't say anything close to '' kingsbane rogue is healthy for the wild meta''. This deck is just atrocious. Forcing everybody to play some kind of' '' I kill you '' win condition. Big priest is fine. They should have nerfed kingsbane even more than they did
I liked reading this in the voice of your avi.
I am glad that 3 of these 4 nerfs are of new cards. The trend of making broken new cards and then nerfing cards from the classic set to supposedly fix the mistake was getting out of hand.
2019: "We've got a new Dr. Boom!"
2015: "Did it take so long to get it nerfed?"
2019: "Oh no no no, it's like Boom 2.0"
2015: "... Does he still have Boom bots?"
2019: "Yeah 6 of 'em. And they have some kind of Charge. And he's still a 7/7. They did nerf Preparation tho"
2015: ...
for some reason i was reading this comment from bottom to top, made more sense that way xD
The only one of these nerfs with which I strongly agree is the one to Raiding Party. At 3 Mana it was too easy for a rogue to generate incredible combos and equip the wagglepick.
The other nerfs seem unwarranted, particularly that of preparation, which is a signature rogue card. Again it seems as if Blizzard is intent on destroying the value of classic cards rather than achieving a balance. Consider that this Nerf also effectively applies to Sprint, another classic card, which becomes much more difficult to play.
Prep has been ruining rogue since forever by forcing the devs to constantly consider it when statting out mana costs of their spells.
Do you really think Cannon Barrage was actually appropriately costed? It's juat one of the many rogue spells that was shafted cost wise because prep was a thing that needed to be considered.
In the words of grandmaster Zalae: "Shut up stupid noob."
Eu voltei pro HS depois de um bom tempo parado e depois dessa notícia irei me aposentar novamente.
Os desenvolvedores colocaram esse jogo numa direção que não me agrada, decks chatos e lentos, que muitas vezes com postura de antijogo. Quando nasce um deck não aggro que é rápido e eficiente o martelo do nerf bate mais rápido do que a velocidade da luz, marretando cartas do kit clássico da classe no começo de uma expansão. A classe que mais for nerfada da história do HS toma mais um golpe, parece que rogue nunca pode colocar a cara no sol.
To use English is mandatory because there are people here from all around the world. I'm sure you'd not like if people were writing in russian, polish, or chinese. Nobody would understand it. The forums are here for overall discussion, and we like it or not, English is a "de facto" "lingua franca".
That said, I'm Brazilian as well and it doesn't bother me to use English. As for "relearning" this is the thrilling thing of such games. Should the meta stale and players would find it boring. In some ways Wild meta is much more slow. (Even though there is much more deck variety). On Standard in one morning I faced like 3x secret hunter, 4x tempo rogue, 2x conjurer's mage, 2x bomb warrior... super boring.
But I don't want Rogue to become like Warrior and Priest where they're only good when they receive OP expac content because their base set is ass.
Cards like Eviscerate, Sap, Edwin VanCleef and in certain decks Deadly Poison, Cold Blood, Shadowstep and even post nerf Prep will allow Rogue to always have a decent base set. I do agree on the Priest/Warrior thing, though.
No you get dust for all the copies. You only get dust for 2 copies for HoF rotations.
Prep should've gotten Hof'd during rotation. The card has been holding rogue spells back for years.
These are all exactly the nerfs I had in mind to fix all these cards, except my prep was that it cost 1 mana and remained at -3