New Warrior Card Reveal - Spirit of the Rhino
A new card has been revealed by UDN.
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I think it should be the same as with Taunt minions, e.g. if you buff a minion to gain taunt, then it will receive the buff from Strongshell Scavenger.
That's not important for Woodcutters axe: since it has rush and it's on the field, it is naturally affected by Woodcutter's Axe. But has a Mech in your hand still have rush or not: Does the Aura of Dr. Boom only affect minions in your deck and field or in your hand too. Is a minion affected by the immune if it gained rush the turn it is played (a in Boomship or Rocket Boots)? I personally don't think so, simply because N'zoth does not summon a minion that gained Deathrattle through another effect when it died.
But blizzard is pretty inconsistend in this kind of things, so i think until we get an explanation to it, we need to wait and see...
I think I want to play warrior now :-)
I think this card will be so OP that will get nerfed later .. i love it.
This card wont be played because pro streamers wont play it ('cos it is shit actually) and you kids netdecking all the time will be copying and pasta the link, so this card will be forgotten. Stop hyping for shit
Noice! My cHarGed dEviLSAUR be happy!
No rush my friend
Dont lie to me! It is the same, i knows it! I heard it on the internets, it must be true.
Wow,boys
A lot of people saying that won't work with this and that because "minions with Rush" is different from "Rush minions"...
Woodcutter's Axe has the same wording and it does work with effects that gives Rush.
This talks about the rush card being summoned so that implies that it's already rush and then is summoned. Tough to say.
Didn't know that at all, is that really how it works?
So, Darius Crowley, 2 Town Crier and maybe even Akali, the Rhino that seems far less bad now... Good thing I have some dust saved. Will probably finally craft Dr. Boom, Mad Genius as well.
I really missed tempo warrior.
This is going to make rush warrior be a thing
For just 1 mana?
That looks good boi
rush warrior might just be a thing now, or at least a combo package
Spirit of the Raptor is just sad compared to this lol
This is three expansions into the rush warrior archetype. Hopefully just two expansions into hero power/beast druid (April) the spirit and Loa will get the support they need so Druid can start strong on a new path.
Yeah I actually hope you're right. I've always found druid's hero power to be the least contributive to the class identity. Priests can use their heal in creative ways, rogues can buff their daggers with poisons and stuff, Warlock's sacrifice health to gain an advantage, etc. But druids just gain a little attack and armor, it's not that that's bad, but they have so few ways to take advantage of it compared to other classes. Right now attack druid looks like the equivalent of freeze shaman to me, but I'd be interested to see how the archetype can be made viable. I think something like a 0 mana spell that gives your hero +2 attack would be a nice start to providing more combo potential with some of the new druid cards.
Gonk and Spirit of the Raptor aren't good right now but they could be good with the right support cards. There's NO POINT trying to introduce cards that Druid will use before rotation. It's lose-lose. Any card powerful enough to supersede the current list of in-every-Druid-deck cards will have to be something so OP it will stale up the meta for a year just like the current cards. The only thing to do with Druid is let its Mammoth cards die and start something new in April. So anything new for Druid right now should be considered just a foundation for next expansion. Having said that it's up to Team 5 to give these hero power and beast synergy cards (and maybe odd druid) the support they need in the next expansion. The fact that none of these new Druid cards work with what Druid does now is the BEST THING POSSIBLE.
So hopefully (unlike Freeze Shaman) this new archetype will get the support it needs next expansion. A new Druid hero card with a hero power that buffs his attack would help. Maybe lower cost, 5-6 mana. An attack based hero power would be a bit stale since that's what the DK's was but....better that then abandon an archetype they've already invested in and leave Druid in limbo. A unique battlecry (like Zul'jin's) helps to offset a vanilla hero power. Besides, hero powers shouldn't be so powerful. DK hero powers were an overreach that rotation will finally fix.
I say print the next Druid hero in April to support this archetype and make him like Jaina: if he kills a minion with his hero power it summons a treant or something. 5-6 mana so you can get your HP synergy going in the mid game. Hero power gives him 3 attack with the summon on kill. Balance the card with the right battlecry and appropriate treant stats. Maybe it just summons a 2/2 treant.
Spirit of the Rhino + Oondasta > Akali, the Rhino
VALUE