New Legendary Card Reveal: King Togwaggle
A new card has been revealed by Dave Kosak on the Hearthstone Blog!
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New Card Back
Dave also showcased the card back you get for completing the dungeon run mode with all 9 classes.
Reveal Blog and Video
Quote from DaxxarriJoin Hearthstone Mission Designer Dave Kosak as he reveals more about the development process that went into the creation of the new Dungeon Run single-player game mode coming in Kobolds & Catacombs.
What’s a Dungeon Run?
Dungeon Run is a new insanely fun, single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build a deck worthy of a hero!
When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.
That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.
You’ll need all that power—as well as your wits—because these encounters can be fiendishly difficult. Victory is not assured, and each encounter has its own unique perils. If one of them gets the better of you, defeat is permanent, so you’ll have to start a different run with a whole new deck!
If you manage to complete a full Dungeon Run with each of the nine Classes—no mean feat!—you’ll add the Candle King card back to your collection.
Follow us on Twitter for the latest dungeon recon. Visit KoboldsAndCatacombs.com and Facebook for a gallery of cards revealed thus far.
Learn more about Kobolds and Catacombs!
Visit our expansion guide to look at all the new cards that have been revealed so far, as well as anything else you want to know about the new expansion!
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Why am I being punished for having more cards than my opponent. This card is broken when paired with Naturalize and Ultimate infestation. How is my opponent drawing causing me to fatigue? This is the dumbest way to lose in this game which I have no control over. MY OPPONENT GETS TO DRAW HIS ENTIRE DECK only to swap it, fill my hand and I have no way of switching the decks back. In one turn the fate of the game is sealed and the Druid gets near endless value for the remainder of the game for drawing his entire deck. Why does Blizzard do this? You nerf shudderwock ONE month after release but everything else flies under the radar.
Mage Counterspell or Mana Bind into King Togwaggle?
You would need some way to screw them with your deck though. Maybe quest mage, with the opponent not having access to the already played quest. Opponent's deck could finish that quest pretty fast as well
Wait is the spell that gives them their deck back in their hand when you play the legendary, or is it shuffled into the deck?
It gets put into their hand. They can get their deck back the next turn if they want.
If it had slightly better stats this card could actually be good. To incapacitate your opponents turn
But 5/5 for 8 mana is bad enought for this effect. In a way this is a nerf to all those random 8 drops you get from forbidden summonings :)
I wish Ranson would be shuffled in deck, not added to hand of opponent. It would be so fun! Now it need a lot of setup to give this deck swap at least few turns. But I still like this card :)
Might work with Bloodbloom and DOOM! on a moderately full board, with the minor problem of losing 10 health. But without this or other crazy combos, seems like a terrible card.
not really.. only affects warlock cards
PLay Mill Rogue and loose Cards as fast as you can. Play this and get all Cards from Opponent and leave him with emtpy cardholder
Then shadowstep this
He Needs to Play a 5 Mana Card to get Cards back so he will be slowed.
Repeat the Party and mill him to death :D
Did anyone peek closely at the video?
I found three minions: 8 mana Grand Archivist, 5 mana Arcane Tyrant, and 6 mana Hungry _ (looked like an Ettin).
1 mana Hilt of Quel'Delar treasure. Battle Totem passive.
There's 15 pages of comments, sorry if I'm repeating.
This card will be very fun (and effective?) in Fatigue Warrior.
Step 1: Build a control-warrior with few threats and a lot of draw.
Step 2: Survive until you have King Togwaggle, Explore Un'Goro and Skulking Geist in your hand.
Step 3: Play King Togwaggle and then Explore Un'Goro.
If your opponent swaps back you just destroy their deck with Skulking Geist and survive until fatigue kills them.
If you opponent doesn't swap just survive until fatigue kills them (you probably will have drawn many more cards than them when you play King Togwaggle.
Not my idea, it's from a comment in the CompetetiveHS subreddit.
Will we get the opponent's card back ? And when we draw, will we have 2 different card back in hand ?
Going T9 with a shitty deck is a bit hard
druid with thier ramp and spreading bullshit turn 9 like turn 5 or 6 of opponent is actually not that hard
Only viable place I can see for this card is a mill deck, it's very unfortunate that it has a high mana cost however.
Just a "fun" card, I can't imagine any situation this card would be good.
agreed it's still interesting